Search found 36 matches

by ![DX]Link!
Tue Aug 14, 2007 11:52 pm
Forum: Art Studio
Topic: [WIP] Link's Modeling Room
Replies: 5
Views: 1687

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by ![DX]Link!
Mon Aug 06, 2007 1:10 pm
Forum: Art Studio
Topic: [WIP] Uzi Pistol
Replies: 15
Views: 3012

nice job!! 10/10!!! how long have been modeling? and this is what u modeled after u finished reading the 3ds max gun modeling for dummies thread? She watched these tutorials and learned from them. Just like most modelers here. IE: SnaFubar, Katarn, Cooldude, Me etc. Also, try not to bump topics nex...
by ![DX]Link!
Wed Jul 18, 2007 10:17 am
Forum: Art Studio
Topic: Weapon concept...
Replies: 27
Views: 4177

What's with the big handle for the trigger? It looks like a clip.
by ![DX]Link!
Mon Jul 09, 2007 12:48 pm
Forum: Art Studio
Topic: [WIP] Uzi Pistol
Replies: 15
Views: 3012

I made the magazine and fixed the inaccurate sights.
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by ![DX]Link!
Tue Jul 03, 2007 8:46 pm
Forum: Utilities
Topic: Looking for a downloader i had before.
Replies: 5
Views: 7073

Re: Looking for a downloader i had before.

I had Halo 2 CE on my computer at one time. I had just about all the Halo 2 CE maps. well some one released this program that when you joined a game if you didn't have the map it would download it for you and extract it with out leaving the game so you could join any game no matter what map you had...
by ![DX]Link!
Fri Jun 29, 2007 6:55 pm
Forum: Discussion
Topic: why do my weapons on map dissappear???
Replies: 7
Views: 898

Create a new .item_collection tag. In it, just refer the .weapon tag in the respected box, and set the weight to 100. After that, save the tag in "tags/item collections/single weapons" as "weaponname.item_collection"
by ![DX]Link!
Thu Jun 28, 2007 12:42 pm
Forum: Art Studio
Topic: Smoke screen test #2
Replies: 8
Views: 1909

wanksta wrote:building a smoke grenade is simple. assigning a smoke screen to "q" not so much.

i might make a smokegrenade but MC with a smoke screeen built into his suit in my opinion is much more kick ass. :wink:
No need for making a smoke grenade. Let's just say be prepared :wink:
by ![DX]Link!
Sat Jun 23, 2007 7:14 pm
Forum: Discussion
Topic: Level exporting
Replies: 52
Views: 3321

Did you reference the sky in your enviroment shader? If so, after running radiosity did you type in radiosity_save?
by ![DX]Link!
Sat Jun 23, 2007 7:02 pm
Forum: Downloads
Topic: A Really Wacky Map....
Replies: 14
Views: 2942

Titusz wrote:the cushion and shield nade are by kirby422 i think
The cusion is by Llamaboy772 A.K.A. LlamaMaster, and the Sheild nade was made by Kirby422.
by ![DX]Link!
Fri Jun 22, 2007 10:05 am
Forum: Downloads
Topic: A Really Wacky Map....
Replies: 14
Views: 2942

Re: ...

adolif wrote:Who cares where I got the content? The isn't the point of this specific map. It's meant to be wacky. Not a killing paradise. You can use it that way if you want hough.
Because I know who made those models and when you release thest typwe of maps, you need to give credit where it's due.
by ![DX]Link!
Tue Jun 19, 2007 9:58 am
Forum: Downloads
Topic: A Really Wacky Map....
Replies: 14
Views: 2942

Did you make all that? The ghost, the nade, and the whoopie cusion decal?
by ![DX]Link!
Fri Jun 15, 2007 9:47 am
Forum: Project Recruitment
Topic: Mod Idea. Help needed!
Replies: 7
Views: 1055

cryticfarm wrote:Skinner maybe. And fix the bottom edge of your mac 11 or whatever.
Yea it already is fixed. I wonder why I didn't notice it when I rendered it? hmmmm, oh well.
by ![DX]Link!
Wed Jun 13, 2007 8:55 pm
Forum: Project Recruitment
Topic: Mod Idea. Help needed!
Replies: 7
Views: 1055

well, any takers?
by ![DX]Link!
Wed Jun 13, 2007 12:01 pm
Forum: Discussion
Topic: The JEZ prototype
Replies: 21
Views: 2044

He's using Milkshape.
by ![DX]Link!
Sat Jun 09, 2007 9:17 pm
Forum: HEK General
Topic: Sapien Rendering/Radiocity problem
Replies: 2
Views: 591

radiosity_save mb?
by ![DX]Link!
Fri Jun 08, 2007 3:28 pm
Forum: Discussion
Topic: Level exporting
Replies: 52
Views: 3321

That's just the thing. I didn't. Never figured out how to fix them. Think of all the recent changes that you did since the last export that might have caused it.
by ![DX]Link!
Fri Jun 08, 2007 2:03 pm
Forum: Project Recruitment
Topic: Mod Idea. Help needed!
Replies: 7
Views: 1055

-Legendary- wrote:Those look nice. (Some.)
Well It's obvious the non-smoothed error one isn't finished.
by ![DX]Link!
Fri Jun 08, 2007 2:01 pm
Forum: Discussion
Topic: Level exporting
Replies: 52
Views: 3321

If it hasn'e been answered most likely no-one knows. I got errors like that back then when I had Gmax. I have 3DS MAX now, and I still get similar errors. Sorry, looks like your on your own.
by ![DX]Link!
Fri Jun 08, 2007 1:46 pm
Forum: Project Recruitment
Topic: Mod Idea. Help needed!
Replies: 7
Views: 1055

Mod Idea. Help needed!

What I really would like to do is I've been getting very good at weapon modeling, but nowhere to put my weapons. I don't want to put them in a random Halo map and feel like they don't belong in it. My Idea is for it to be kinda like Modern Combat but I don't want to feel like I'm stealing their idea...
by ![DX]Link!
Wed Jun 06, 2007 7:17 pm
Forum: Art Studio
Topic: Some quick 3D help...
Replies: 12
Views: 1962

If you don't kno how to make it 3-d your doing it completely wrong. Start from scratch following this tutorial. Watch it carefully.
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/