Search found 374 matches

by gamble
Mon Aug 30, 2004 5:56 pm
Forum: HEK General
Topic: Sapien CLoses
Replies: 10
Views: 1035

no thats not it

I had this problem once with my old map. Never could fix it. I gotta guess its in the shaders. Try remaking them.

Anyways i ended scrapping the map cuz of the many errors it had
by gamble
Sun Aug 29, 2004 6:13 pm
Forum: Art Studio
Topic: Ascendant Justice- looking for help!
Replies: 132
Views: 18276

they can't put the heirophant in

its like a bajillion(sp?) times bigger than the PoA and justice put together
by gamble
Sun Aug 29, 2004 1:47 pm
Forum: Art Studio
Topic: Obj2Max
Replies: 2
Views: 568

Obj2Max

where can i get the importer and when i do, which folder do i put it in?

plugins or stdplugs?
by gamble
Sun Aug 29, 2004 11:27 am
Forum: HEK General
Topic: Boats
Replies: 8
Views: 881

well, i was playin around and i found out how to get vehicles to float on the water, the problem is, i cant move in them when on water, can someone help w/ this plz?
im saying he just described a ghost, so its nothing new

but hovercrafts and boats have already been done so just keep at it
by gamble
Sun Aug 29, 2004 10:55 am
Forum: HEK General
Topic: Boats
Replies: 8
Views: 881

you mean like ghosts?
by gamble
Sun Aug 29, 2004 8:01 am
Forum: HEK General
Topic: SOUND & MUSIC
Replies: 6
Views: 629

that would be sound scenery like a teleporter humming and a stream..........trickling???

well anyways, yes its possible
by gamble
Sat Aug 28, 2004 7:35 pm
Forum: HEK General
Topic: Scenery
Replies: 5
Views: 411

scenery don't respawn, make it a vehicle wiht now seats or anything
by gamble
Sat Aug 28, 2004 6:18 pm
Forum: HEK General
Topic: specular/self illumination maps
Replies: 0
Views: 213

specular/self illumination maps

Most bitmaps come with a bump mapping that all you have to do is just reference, but some come with a glow bitmap, like metal panels generator glow.

How do i apply this to the shader? i think somerhino did it in nightcamp

would it be specular maps or self illumination?
by gamble
Sat Aug 28, 2004 12:56 pm
Forum: HEK General
Topic: is there a way to make duel turrets?
Replies: 13
Views: 1152

is that supposed to be a needler cannon? anyways, just open up the gbxmodel for the banshee/ghost and look at the 2 markers for the primary fire and make them the same on yours and there will probably be a flag for alternating under the weapon tag but im not sure. anyways.... No one has made a fully...
by gamble
Tue Aug 24, 2004 6:47 pm
Forum: Art Studio
Topic: Zanzibar Weekly Update 11
Replies: 77
Views: 10194

maybe fill in the stair chunks with +sky or sum other material thats not visible, or just make like triangular prisms that are collision only scenery and fill in the stairs so its a ramp
by gamble
Tue Aug 24, 2004 5:29 pm
Forum: Art Studio
Topic: Ascendant Justice- looking for help!
Replies: 132
Views: 18276

ok helljumper

good luck texturizing the whole warthog run tahts like 2 km long :P
by gamble
Mon Aug 23, 2004 6:13 pm
Forum: Art Studio
Topic: Notice about Zanzibar and myself
Replies: 34
Views: 3043

jesus thats a nice garage, the textures look awesome. wouldn't want to overdue it though
by gamble
Sun Aug 22, 2004 7:29 pm
Forum: Art Studio
Topic: the 3 Mapeteers
Replies: 552
Views: 44229

i couldn't find the topic Glass I don't know how to do breakable BSP but you can make most of the glass 1 type of scenery then make it destructable. Note that skyscraper glass is really think cuz of the pressure so make it hard to break and make it like a 1 way mirror type thing like it really is. y...
by gamble
Sun Aug 22, 2004 7:24 pm
Forum: Art Studio
Topic: new hog vehicle (unfinished)
Replies: 33
Views: 3620

nice model, if you made it fly that would be umm..... kinda gay. I would say boat/hovercraft
by gamble
Sun Aug 22, 2004 7:21 pm
Forum: HEK General
Topic: Animations in 3ds max
Replies: 1
Views: 310

you can't really import anything into max right now cept gbxmodels cuz of the script james d wrote.

you would have to like de-compile it and import it back
by gamble
Sun Aug 22, 2004 7:20 pm
Forum: HEK General
Topic: kornman00 and a hobo
Replies: 12
Views: 1241

o... i usually just refer to them as the hacked guerilla and sapien

anyways the only feature i have heard about thats good in it is the save lightmaps thing
by gamble
Sun Aug 22, 2004 1:06 pm
Forum: HEK General
Topic: kornman00 and a hobo
Replies: 12
Views: 1241

how did you....... nevermind
by gamble
Sun Aug 22, 2004 1:03 pm
Forum: HEK General
Topic: kornman00 and a hobo
Replies: 12
Views: 1241

wtf..........????

ok... kornman00 is a person, and a hobo is his in game halo name
by gamble
Sun Aug 22, 2004 12:07 pm
Forum: HEK General
Topic: a noobishy question
Replies: 1
Views: 269

a noobishy question

Where do i find the beam emitters like in Infinity and ..... well thats about it.

I couldn't find them under scenery. Does anyone know the proper name for them? that would help a lot.
by gamble
Sun Aug 22, 2004 12:01 pm
Forum: Art Studio
Topic: the 3 Mapeteers
Replies: 552
Views: 44229

Omaha beach looks the best

Cote D' Azur is ok, but it looks a bit high poly if you ask me

Highlands is.......meh