no thats not it
I had this problem once with my old map. Never could fix it. I gotta guess its in the shaders. Try remaking them.
Anyways i ended scrapping the map cuz of the many errors it had
Search found 374 matches
- Mon Aug 30, 2004 5:56 pm
- Forum: HEK General
- Topic: Sapien CLoses
- Replies: 10
- Views: 1035
- Sun Aug 29, 2004 6:13 pm
- Forum: Art Studio
- Topic: Ascendant Justice- looking for help!
- Replies: 132
- Views: 18276
- Sun Aug 29, 2004 1:47 pm
- Forum: Art Studio
- Topic: Obj2Max
- Replies: 2
- Views: 568
Obj2Max
where can i get the importer and when i do, which folder do i put it in?
plugins or stdplugs?
plugins or stdplugs?
- Sun Aug 29, 2004 11:27 am
- Forum: HEK General
- Topic: Boats
- Replies: 8
- Views: 881
- Sun Aug 29, 2004 10:55 am
- Forum: HEK General
- Topic: Boats
- Replies: 8
- Views: 881
- Sun Aug 29, 2004 8:01 am
- Forum: HEK General
- Topic: SOUND & MUSIC
- Replies: 6
- Views: 629
- Sat Aug 28, 2004 7:35 pm
- Forum: HEK General
- Topic: Scenery
- Replies: 5
- Views: 411
- Sat Aug 28, 2004 6:18 pm
- Forum: HEK General
- Topic: specular/self illumination maps
- Replies: 0
- Views: 213
specular/self illumination maps
Most bitmaps come with a bump mapping that all you have to do is just reference, but some come with a glow bitmap, like metal panels generator glow.
How do i apply this to the shader? i think somerhino did it in nightcamp
would it be specular maps or self illumination?
How do i apply this to the shader? i think somerhino did it in nightcamp
would it be specular maps or self illumination?
- Sat Aug 28, 2004 12:56 pm
- Forum: HEK General
- Topic: is there a way to make duel turrets?
- Replies: 13
- Views: 1152
is that supposed to be a needler cannon? anyways, just open up the gbxmodel for the banshee/ghost and look at the 2 markers for the primary fire and make them the same on yours and there will probably be a flag for alternating under the weapon tag but im not sure. anyways.... No one has made a fully...
- Tue Aug 24, 2004 6:47 pm
- Forum: Art Studio
- Topic: Zanzibar Weekly Update 11
- Replies: 77
- Views: 10194
- Tue Aug 24, 2004 5:29 pm
- Forum: Art Studio
- Topic: Ascendant Justice- looking for help!
- Replies: 132
- Views: 18276
- Mon Aug 23, 2004 6:13 pm
- Forum: Art Studio
- Topic: Notice about Zanzibar and myself
- Replies: 34
- Views: 3043
- Sun Aug 22, 2004 7:29 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 44229
i couldn't find the topic Glass I don't know how to do breakable BSP but you can make most of the glass 1 type of scenery then make it destructable. Note that skyscraper glass is really think cuz of the pressure so make it hard to break and make it like a 1 way mirror type thing like it really is. y...
- Sun Aug 22, 2004 7:24 pm
- Forum: Art Studio
- Topic: new hog vehicle (unfinished)
- Replies: 33
- Views: 3620
- Sun Aug 22, 2004 7:21 pm
- Forum: HEK General
- Topic: Animations in 3ds max
- Replies: 1
- Views: 310
- Sun Aug 22, 2004 7:20 pm
- Forum: HEK General
- Topic: kornman00 and a hobo
- Replies: 12
- Views: 1241
- Sun Aug 22, 2004 1:06 pm
- Forum: HEK General
- Topic: kornman00 and a hobo
- Replies: 12
- Views: 1241
- Sun Aug 22, 2004 1:03 pm
- Forum: HEK General
- Topic: kornman00 and a hobo
- Replies: 12
- Views: 1241
- Sun Aug 22, 2004 12:07 pm
- Forum: HEK General
- Topic: a noobishy question
- Replies: 1
- Views: 269
a noobishy question
Where do i find the beam emitters like in Infinity and ..... well thats about it.
I couldn't find them under scenery. Does anyone know the proper name for them? that would help a lot.
I couldn't find them under scenery. Does anyone know the proper name for them? that would help a lot.
- Sun Aug 22, 2004 12:01 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 44229