Search found 40 matches
- Thu Sep 27, 2007 2:57 am
- Forum: Discussion
- Topic: The Halo3 Skull Thread
- Replies: 147
- Views: 8634
- Fri Sep 21, 2007 1:40 pm
- Forum: Modding Discussion
- Topic: New mod project
- Replies: 12
- Views: 865
That Ascension looks amazing sans the background. Either the lockout mountains or the Halo needs to go. I would say to add that glassy skin to all the structural parts of the map, and then skin the ground to something light, perhaps the snow from Containment. On second thought, that glass idea only ...
- Fri Sep 21, 2007 12:15 pm
- Forum: Downloads
- Topic: Halo 3volved BETA
- Replies: 357
- Views: 51066
The blast radius of the tripmine is big because there's a delay between the vehicle that roll over it and the time the tripmine explode which is called distance so it needs a so big radius so the vehicle is damaged. Well, when playing with the trip mine, I've had a chopper run over it, survive, and...
- Tue May 22, 2007 8:38 am
- Forum: Downloads
- Topic: Working Halo 3 Bubble Shield
- Replies: 91
- Views: 13914
- Mon May 21, 2007 8:49 pm
- Forum: Modding Discussion
- Topic: ok plz help with this
- Replies: 5
- Views: 775
- Mon May 21, 2007 8:34 pm
- Forum: Downloads
- Topic: Working Halo 3 Bubble Shield
- Replies: 91
- Views: 13914
Still no word on nulling the phmo to make it an actual shield? I tried it, but I just play more than work on mods and when I null it out it just resets back to the default value. BTW, Rain, that's an excellent idea. This is a pretty sweet little group project we have going on here, but I can't think...
- Fri May 18, 2007 1:59 pm
- Forum: Downloads
- Topic: Working Halo 3 Bubble Shield
- Replies: 91
- Views: 13914
- Fri May 18, 2007 1:54 pm
- Forum: Modding Discussion
- Topic: Didn't the Pillar of Autumn go boom?
- Replies: 22
- Views: 1564
It looks enough like the original to pass as the Pillar of Autumn. Considering it only showed up for a minor second, I don't think they need to include that much detail in it. In other words, same as post 3. Bungie was lazy. Besides, if you ask me, it really does look like a Halcyon-class vessel You...
- Fri May 18, 2007 9:51 am
- Forum: Downloads
- Topic: GnaM's Weapon Balance Mod for Halo 2
- Replies: 18
- Views: 4376
- Thu May 17, 2007 7:27 pm
- Forum: Downloads
- Topic: Working Halo 3 Bubble Shield
- Replies: 91
- Views: 13914
- Thu May 17, 2007 1:44 pm
- Forum: Cafe
- Topic: What kind of soldier are you in Halo?
- Replies: 60
- Views: 4541
I'm a sniper says the quiz, but I don't really fit the description you used. I do snipe, but I don't do well unless I'm on small maps. I fair better without my scope than I do with it. It helps because I'm always rushing into fortified areas and causing havoc with my sniper and BR, taking out at lea...
- Thu May 17, 2007 1:38 pm
- Forum: Modding Discussion
- Topic: Your hog rly asplode!!!!
- Replies: 4
- Views: 683
- Thu May 17, 2007 1:29 pm
- Forum: Modding Discussion
- Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- Replies: 410
- Views: 64882
- Tue May 15, 2007 7:42 am
- Forum: Modding Discussion
- Topic: Bouncing projectiles
- Replies: 3
- Views: 587
I've tried that and it didn't make any visible changes, which made me come to the conclusion that it occurs when the sniper round hits a specific type of ground or wall texture. But, having never even looked into that subject specifically, I don't even know if there are different type of wall or gro...
- Tue May 15, 2007 6:55 am
- Forum: Modding Discussion
- Topic: Bouncing projectiles
- Replies: 3
- Views: 587
Bouncing projectiles
I've seen this sort of thing done before, where a Halo map was modded so that sniper rounds bounced off each wall. I'm wondering if it's possible to do this in Halo 2. It seems to be the kind of wall or ground that makes them ricochet, as seen in Tombstone, but I want to have more than just the snip...
- Wed May 09, 2007 2:28 pm
- Forum: Modding Discussion
- Topic: BETA TESTERS
- Replies: 9
- Views: 864
AIM: mikitymkjc
YIM: netsharkk_2
MSN: netshark_2@hotmail.com
Email (Don't send mail to anywhere but here): jam.cliche@gmail.com
XBC: Michael_JC / Jam_Cliche
Xlink: [KoPT]Carbon
YIM: netsharkk_2
MSN: netshark_2@hotmail.com
Email (Don't send mail to anywhere but here): jam.cliche@gmail.com
XBC: Michael_JC / Jam_Cliche
Xlink: [KoPT]Carbon
- Sun May 06, 2007 12:54 pm
- Forum: Utilities
- Topic: .:: Entity 1.3.9 With Latest Plugins ::.
- Replies: 42
- Views: 24864
- Fri May 04, 2007 8:09 am
- Forum: Modding Discussion
- Topic: Bigger BSP Download Thread *Updated*
- Replies: 188
- Views: 49127
- Fri May 04, 2007 7:46 am
- Forum: Downloads
- Topic: xXx Gemini Race Track xXx
- Replies: 15
- Views: 3828
- Sat Apr 28, 2007 9:39 am
- Forum: Modding Discussion
- Topic: Im wondering about Killtrocity Mappack 1&2...
- Replies: 6
- Views: 1028