Search found 34 matches

by noobsrus
Sat Mar 24, 2007 4:27 pm
Forum: HEK General
Topic: Collision geometry help
Replies: 1
Views: 448

Collision geometry help

I followed the ghosts turret making tutorial, and everything worked except when i tried to make the collision geometry tag in tool, nothing happened. In the tutorial he copied his .JMS model for the turret and put it into the physics folder and said he could do that because " when I was creatin...
by noobsrus
Mon Feb 05, 2007 5:42 pm
Forum: HEK General
Topic: No collision Geometry
Replies: 3
Views: 498

well, it's actually a turret. So, I think you would still be able to oparate it at least. Do turrets need a physics tag?
by noobsrus
Mon Feb 05, 2007 5:17 pm
Forum: HEK General
Topic: No collision Geometry
Replies: 3
Views: 498

No collision Geometry

if I place a vehicle on a map that does't have any collision geometry, when it's in game will it just fall through the floor and I won't be able to see it? Or will it still be there visible but you can walk through it.
by noobsrus
Mon Feb 05, 2007 4:33 pm
Forum: HEK General
Topic: HMT for CE
Replies: 8
Views: 1339

o, awesome, thanks
by noobsrus
Mon Feb 05, 2007 4:22 pm
Forum: HEK General
Topic: HMT for CE
Replies: 8
Views: 1339

but is there anyway to quickly do simple stuff like switching weapons?
by noobsrus
Mon Feb 05, 2007 4:16 pm
Forum: HEK General
Topic: HMT for CE
Replies: 8
Views: 1339

HMT for CE

This probably a really stupid question, but is there something that's like HMT that works for Halo CE maps? Because I heard HHT did that but when I tried to open a CE map in that I got some error message.
by noobsrus
Sun Feb 04, 2007 12:13 pm
Forum: HEK General
Topic: sapien map into game
Replies: 5
Views: 797

got it! Thanks so much guys
by noobsrus
Sun Feb 04, 2007 12:06 pm
Forum: HEK General
Topic: sapien map into game
Replies: 5
Views: 797

O, I'm using tool++ or w/e so I don't really type in anything
by noobsrus
Sun Feb 04, 2007 11:50 am
Forum: HEK General
Topic: sapien map into game
Replies: 5
Views: 797

so i take my scenario file and rename it soemthing like bloodgulcha, then put it into levels/test/bloodgulch and then go to tool and build cash-file and then navigate to the "bloodgulcha" and then say run? Because I tried doing that and I don't think it worked
by noobsrus
Sun Feb 04, 2007 11:20 am
Forum: HEK General
Topic: sapien map into game
Replies: 5
Views: 797

sapien map into game

How can I get from .scenario file to an actual map in game? I put a custom turret into a bloodgulch.scenario file and I want to be able to play it in game.
by noobsrus
Sat Dec 23, 2006 1:53 pm
Forum: HEK General
Topic: Using Sapien
Replies: 3
Views: 512

how do i make the map into a .scenario file?
by noobsrus
Sat Dec 23, 2006 11:01 am
Forum: HEK General
Topic: Using Sapien
Replies: 3
Views: 512

Using Sapien

How can I open a map in Sapien thats not the tutorial thing?
by noobsrus
Mon Dec 11, 2006 7:25 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

ok, do I need the regular hek in order to use hek+?
by noobsrus
Mon Dec 11, 2006 7:19 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

Isn't Hek+ just a combination of things like Tool++ and stuff?
by noobsrus
Mon Dec 11, 2006 7:04 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

this is probably a n00b question. But, how do you decompile it?
by noobsrus
Mon Dec 11, 2006 5:33 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

lol, thats ok. Is there anywhere I can finda tut on putting like bloodgulch into a .scenario tag or w/e I need to do to get it into sapien?
by noobsrus
Mon Dec 11, 2006 5:05 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

I followed a tut on making a custom turret (from scratch), and so whats the next step to getting it in game after making the tags because the tut wouldn't tell me. Am I suposed to use sapien for it or HHT or what?
by noobsrus
Mon Dec 11, 2006 4:33 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

I think I have a different problem. I just don't know how to set things like vehicles to spawn in maps.
by noobsrus
Mon Dec 11, 2006 4:19 pm
Forum: HEK General
Topic: Getting a turret in game
Replies: 14
Views: 1295

Getting a turret in game

I've made a turret and made all of the tags including the .vehicle, .gbxmodel, .model_animations, .weapon, .bitmap, and .shader model for it. So, how do I actually get it in game?
by noobsrus
Sat Dec 09, 2006 9:48 pm
Forum: HEK General
Topic: Scenario Tags
Replies: 2
Views: 412

Scenario Tags

How do I make a .scenario tag so that I can put a map into sapien?