same thing I was wondering....Hawaiian Modder wrote:Not trying to go offtopic but am I the only one that feels like this is a normal files user, under a new name?
Search found 58 matches
- Fri Jan 19, 2007 5:03 pm
- Forum: Downloads
- Topic: [mod] Base Of Technology
- Replies: 26
- Views: 4342
- Fri Jan 19, 2007 3:25 pm
- Forum: Downloads
- Topic: [mod] Base Of Technology
- Replies: 26
- Views: 4342
- Fri Jan 19, 2007 12:49 pm
- Forum: Images
- Topic: Halo Photography
- Replies: 5614
- Views: 532065
Wow, I didnt mean to start this arguement, however, I do not see how you cannot call it a shield when he uses it for protection from the wraith bullet in the video. If you insist on calling it a shield generator , then hmmm.... wouldnt it generate a shield!!!????? Anywayz, how did they make it where...
- Fri Jan 19, 2007 4:17 am
- Forum: Images
- Topic: Halo Photography
- Replies: 5614
- Views: 532065
Ok, there are some things that I really want people like DeToX, T Beezie, and Turk to seriously think about these 2 ideas im about to explain. Please try to find some way for these to become possible. #1. http://img444.imageshack.us/img444/8660/oooooo1jd9.jpg ^ Alright, imagine that as a .... black ...
- Thu Jan 18, 2007 1:08 pm
- Forum: Utilities
- Topic: [App]Downloadable Content Creation[Project Complete]
- Replies: 85
- Views: 41391
- Thu Jan 11, 2007 1:21 pm
- Forum: Downloads
- Topic: Mod:---==ODST In Coagulation 1.00==---
- Replies: 23
- Views: 5658
- Mon Jan 08, 2007 4:28 am
- Forum: Downloads
- Topic: full system link-able projectile swaps
- Replies: 21
- Views: 4285
- Sun Jan 07, 2007 5:54 pm
- Forum: Downloads
- Topic: full system link-able projectile swaps
- Replies: 21
- Views: 4285
if you download it and open it in dothalo you wil see i meta faked all weapons to get the projectiles viewable cuz every time i got online with mods they said the only saw things coming out of the plasma pistol and rocket launcher wow, lol, admit that you mod on xbox live. That'll help alot. (Unles...
- Sat Jan 06, 2007 8:47 am
- Forum: Images
- Topic: Halo Photography
- Replies: 5614
- Views: 532065
- Fri Jan 05, 2007 2:27 pm
- Forum: Downloads
- Topic: [SP MOD] Night Ops (Old Mombasa) -56k Warning-
- Replies: 58
- Views: 9567
- Fri Jan 05, 2007 1:04 pm
- Forum: Images
- Topic: RHC Clanmap made by me for a friend
- Replies: 14
- Views: 1817
- Wed Jan 03, 2007 10:49 am
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
- Wed Jan 03, 2007 10:47 am
- Forum: Downloads
- Topic: [MOD] Early Rising || Update! Trees Moved To Right Places.
- Replies: 41
- Views: 6390
- Wed Jan 03, 2007 10:46 am
- Forum: Downloads
- Topic: dh - Windows Vista: MainMenu
- Replies: 48
- Views: 15981
- Thu Dec 28, 2006 9:43 pm
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
haha. oop-a-dee-day my bad... back to my questions? Is this 100% proper? Will this break slc (or anything else for that matter)? (preferably answered from someone other than tune) [no offense man, just want confirmation] NP, oh, and I think in HSM's tutorial, he said something about GOOF fixing SLC?
- Thu Dec 28, 2006 9:28 pm
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
- Thu Dec 28, 2006 5:28 pm
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
- Thu Dec 28, 2006 3:55 pm
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
- Thu Dec 28, 2006 1:06 pm
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
- Thu Dec 28, 2006 12:40 pm
- Forum: Tutorials
- Topic: Multiple Tag Transfers
- Replies: 36
- Views: 4302
So, this transfers all of them (Scen, bloc, itmc, vech, decr, deca , and mach) all at the same time, while only having to recursive and parsed , save and build 1 tag? Exactly. You use the goof tag to reference all the tags that you want to transfer. Then when you transfer the goof tag (parsed/recur...