Search found 1339 matches
- Mon Mar 30, 2009 3:45 pm
- Forum: Downloads
- Topic: Main Menu Patch - Every New Map (DLC)
- Replies: 89
- Views: 49163
Re: Main Menu Patch - Every New Map (DLC)
okay so your new maps are in your halo2/maps folder right? with the main menu? and all the stock maps.... If you can't do it that way via softmod my bad i hardmod all my crap.
- Mon Mar 30, 2009 3:43 pm
- Forum: Downloads
- Topic: Flood_Lock test...
- Replies: 11
- Views: 6398
Re: Flood_Lock test...
so far it doesn't seem like to complex of a mod but it seems to be going well, keep it up don't let h2 modding die completely.
P.S. i have 2 maps that i never completed if anyone wants them, Lockout = SwampOut just needs new weapons etc. and i think i have a h3 style turf map as well.
P.S. i have 2 maps that i never completed if anyone wants them, Lockout = SwampOut just needs new weapons etc. and i think i have a h3 style turf map as well.
- Thu Feb 19, 2009 7:00 pm
- Forum: Outstanding Mods
- Topic: [Mod][App] Onyx - Halo 2 Map Builder
- Replies: 85
- Views: 34405
Re: [Mod][App] Onyx - Halo 2 Map Builder
dude all i can say is wow, u guys keep modding going thanks alot for all the time ya'll spend on stuff like this.
Time to do some modding

- Mon Feb 02, 2009 6:41 pm
- Forum: Forge
- Topic: I need some Forge Experts to help me build a map
- Replies: 3
- Views: 4648
Re: I need some Forge Experts to help me build a map
here is some links to tut's on merging techniques etc. Limitless money: http://www.forgehub.com/forum/forging-101/33544-creating-map-without-worrying-about-item-limit.html Geomerging/ merge boxes etc with the map itself: http://www.forgehub.com/forum/forging-101/24221-merging-movable-objects-map-geo...
- Sun Feb 01, 2009 7:28 pm
- Forum: Gamer's Corner
- Topic: COD zombie's how far have you gotten?
- Replies: 33
- Views: 22303
Re: COD zombie's how far have you gotten?
how is it illogical to say COD first Left 4 Dead after COD? when you just showed with the release dates COD 1st Left 4 Dead 2nd, I was simply stating that you could deduce that COD had the idea for the zombies first??? Before they made a game solely based on zombies but then Horde on Gears was out b...
- Sun Feb 01, 2009 7:25 pm
- Forum: Discussion
- Topic: *NEW* Mythic Mappack Screenshots
- Replies: 50
- Views: 17968
Re: *NEW* Mythic Mappack Screenshots
xbox i don't get why you say this is outside foundry to me...... duh i know that i was saying if Sandbox has no underground tunnels etc i personally won't like the map a map with open kill fields on top and then a semi maze underneath would be awesome im just saying if its not then im not going to l...
- Fri Jan 30, 2009 9:23 pm
- Forum: Gamer's Corner
- Topic: COD zombie's how far have you gotten?
- Replies: 33
- Views: 22303
Re: COD zombie's how far have you gotten?
yea one covers while the other reloads also on the Left 4 Dead deal this did come out before Left 4 Dead so could it be said they stole the idea from WaW?
- Fri Jan 30, 2009 9:20 pm
- Forum: Discussion
- Topic: *NEW* Mythic Mappack Screenshots
- Replies: 50
- Views: 17968
Re: *NEW* Mythic Mappack Screenshots
looks like most of the map on Sandbox is probably underground because from that pic if that's the whole of the map its gona suck 

- Fri Jan 30, 2009 9:18 pm
- Forum: Forge
- Topic: MLG Heightened
- Replies: 12
- Views: 5614
Re: MLG Heightened
to clear this up lol V2 will have the following No movable scenery as in MLG standards No fusion coils as in MLG standards i will GeoMerge gold and white walkway / base and change white to purple to distinguish sides more The needlers will be replaced with Maulers with 1 clip due to the fact that th...
- Thu Jan 29, 2009 5:33 pm
- Forum: Discussion
- Topic: Halo 3: ODST
- Replies: 85
- Views: 11592
Re: Halo 3: ODST
It was released that its is done in the sense that you can play it from start to end. 

- Thu Jan 29, 2009 9:24 am
- Forum: Discussion
- Topic: Halo Wars Screenshot Thread
- Replies: 10
- Views: 5635
Re: Halo Wars Screenshot Thread
Either way im so getting this lol.
- Thu Jan 29, 2009 9:23 am
- Forum: Discussion
- Topic: WTF? This is not even made by Bungie
- Replies: 17
- Views: 7332
Re: WTF? This is not even made by Bungie
Well from the trailers that have come out, this game starts with humanity taking back Harvest and it counties i think all the way to the fall of Reach. So this game will cover all the pre Halo content but be in RTS form so that makes it more appealing to me but from what i saw of the trailers it cou...
- Tue Jan 27, 2009 11:50 am
- Forum: Forge
- Topic: MLG Heightened
- Replies: 12
- Views: 5614
MLG Heightened
Okay guys this is my first map that i tried to interlock, i didn't do any geo merging as i have not yet mastered it and if i did it would have helped this map immensely. Weapons on map: 4 Battle Rifles 4 Carbines 2 Sniper Rifles 2 Needlers 1 Shotgun 6 Frag grenades 6 Plasma grenades and 1 Custom Pow...
- Tue Jan 27, 2009 11:45 am
- Forum: Discussion
- Topic: Halo 3: ODST
- Replies: 85
- Views: 11592
Re: Halo 3: ODST
it would make more sense to use elites, because this is in halo 2 not halo 3. But that doesn't mean bungie didn't just use the brutes again or maybe its brute's and elites vs you.
- Tue Jan 20, 2009 8:12 pm
- Forum: Discussion
- Topic: Halo 3: ODST
- Replies: 85
- Views: 11592
- Tue Jan 20, 2009 8:08 pm
- Forum: Forge
- Topic: The Library
- Replies: 12
- Views: 7312
- Sat Jan 17, 2009 5:31 pm
- Forum: Modding Discussion
- Topic: Making Maps
- Replies: 5
- Views: 1111
- Sat Jan 17, 2009 5:28 pm
- Forum: Modding Discussion
- Topic: Map Request
- Replies: 11
- Views: 1818
basically you open the map in Detox's tool hit the button then add the water static shader and the other file ( i forgot which one ) then resign, oh in Detox's tool you also set the lvl so you add how much or how little water there is in map. and he has a tutorial with the tool its not that difficul...
- Wed Jan 14, 2009 4:42 pm
- Forum: Forge
- Topic: Forge: Tips and Tricks
- Replies: 50
- Views: 18472