Search found 11 matches
- Mon Apr 13, 2009 7:19 pm
- Forum: HEK General
- Topic: Bluestreak Exporter Error
- Replies: 0
- Views: 9162
Bluestreak Exporter Error
Yeah, so I'm trying to export a character model rig and I keep getting this error, even after I re-rigged it again: weightedNode0Index = geom_bone_array[g][skinNode0] - 1 Anyone know what it is/what it means, and possibly a solution for it? (Also, this is the version of Bluestreak with CtrlAltDestro...
- Sat Apr 11, 2009 2:44 am
- Forum: HEK General
- Topic: Model Permutations?
- Replies: 0
- Views: 9140
Model Permutations?
I'm wondering how I could replicate the permutations for armor, like what the Halo 1 Grunts have. (Shellback/Normal Back Randomly)
I haven't been able to find tutorials on how to do this anywhere, so I figured I'd ask around.
I haven't been able to find tutorials on how to do this anywhere, so I figured I'd ask around.
- Sat May 26, 2007 9:18 pm
- Forum: HEK General
- Topic: stop weapons from dissapearing after 15 or so seconds?
- Replies: 7
- Views: 1008
- Thu May 24, 2007 2:23 pm
- Forum: HEK General
- Topic: stop weapons from dissapearing after 15 or so seconds?
- Replies: 7
- Views: 1008
- Wed May 23, 2007 7:30 am
- Forum: HEK General
- Topic: stop weapons from dissapearing after 15 or so seconds?
- Replies: 7
- Views: 1008
- Wed May 23, 2007 7:28 am
- Forum: HEK General
- Topic: Error when trying to add vehicles
- Replies: 15
- Views: 1547
- Wed May 23, 2007 5:54 am
- Forum: HEK General
- Topic: Vehicles
- Replies: 3
- Views: 458
If you mean useable, diffrent vehicles, then about Six, unless you use a vehicle script to spawn more. I think the _MP thing doesn't make a diffrence- vehicles in multiplayer won't explode unless they're like the H2CE vehicles or Tiamat's Longsword. (I've tested this before, SP vehicle explosions on...
- Wed May 23, 2007 5:50 am
- Forum: HEK General
- Topic: Adjusting AI alliances
- Replies: 3
- Views: 445
No, what I mean is that if you play, then the selected teams will either be allied to blue or red teams, so if I play the map, then If I join blue team, then the blue team AI won't shoot me, but will shoot the red team's AI, and vice versa. I want to adjust the actual alliances of the listed numbers...
- Tue May 22, 2007 5:44 am
- Forum: HEK General
- Topic: Adjusting AI alliances
- Replies: 3
- Views: 445
Adjusting AI alliances
Does anyone know how I could alter the AI teams so they will attack each other instead of them considering each other as "Friendlies"? I want to make it so the red and blue teams have AIs for each, but I've never figured out how I can get the AIs from the red and blue team indexes to attac...
- Sat Mar 03, 2007 5:42 pm
- Forum: Hardware & Software
- Topic: Photoshop .dds Plugin (Halo 2 Bumpmap Problem)
- Replies: 4
- Views: 460
- Sat Mar 03, 2007 5:36 pm
- Forum: Hardware & Software
- Topic: Photoshop .dds Plugin (Halo 2 Bumpmap Problem)
- Replies: 4
- Views: 460
Photoshop .dds Plugin (Halo 2 Bumpmap Problem)
I've been trying(For A real looong time) to find a plugin for photoshop for the .dds file format that would read Halo 2's Bumpmaps without giving me that "File-Format-interface" error thing. So, if anyone has one they know works, I'd appreciate it if I could have it.