Search found 8 matches
- Sun Nov 30, 2008 12:06 pm
- Forum: HEK General
- Topic: sapien problem please help=me noob
- Replies: 3
- Views: 4368
- Sat Nov 29, 2008 10:13 am
- Forum: HEK General
- Topic: Is anybody kind enough?
- Replies: 7
- Views: 1497
gmax users export to gMax's listener window, the console built into it. Then run GrabListener.exe. It will copy the export from gmax's listener window and ask you where to save it. GrabListener works with chimp and bluestreak. Bluestreak is better, although chimp can import debug geometry. You can s...
- Tue Nov 25, 2008 2:10 pm
- Forum: Discussion
- Topic: Clothing Master Chief...
- Replies: 6
- Views: 916
...with a ripple material effect. That would be cool, but I don't think its possible for a flag to have collision, unless you can code the sauce for it. A hat would be easy. Armor sections would work the same, but you'd need more markers to attach parts to. Cloth, I think that would need IKs, for th...
- Sun Nov 23, 2008 7:05 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3608
The cyborg.gbxmodel tag is 428k, while the backpack one (the one I got, anyway) is 2,225k. regions in halo are selection sets in max, and permutations are like Andrew_b said,<thePermutation>.jms files in the models folder. Look for regions in the gbx and collision tags. You don't have to depend on w...
- Sun Nov 23, 2008 10:38 am
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3608
Has this been scripted before? Any further details as to how this can be achieved? The backpack weapons tags and script are similar to what you need, but i don't know about it having been done before. Maybe CMT did. idk backpack weapons: http://hce.halomaps.org/index.cfm?fid=2523 Bluestreak was rec...
- Sun Nov 23, 2008 8:13 am
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3608
- Sat Nov 22, 2008 6:36 pm
- Forum: Discussion
- Topic: Change Biped in Game
- Replies: 22
- Views: 3608
The easy way would be to wait for someone to figure out a way to customize the necisary script commands, and learn to script so you can use them. I think it's questionable that this will happen, but it's possible since the sauce opening has commenced. (search Modacity for 'open sauce', once it onlin...
- Wed Nov 21, 2007 12:14 am
- Forum: HEK General
- Topic: tool errors
- Replies: 12
- Views: 1970
re: coincident triangles
i got a new error ###Warning found #(then whatever number) coincident triangles. I didn't get any search results for "coincident triangle" and "frozen in gray", so i'm making one, for the cause >-< *** woops - I got it agian, and my mesh isn't shown frozen in gray...:/ ...I was ...