Search found 52 matches

by KillOnSight213
Mon Dec 04, 2006 6:33 pm
Forum: Outstanding Mods
Topic: [Mod]Gravity Gun
Replies: 341
Views: 122370

do you know how much of a bump that was?
by KillOnSight213
Mon Dec 04, 2006 4:40 pm
Forum: Images
Topic: [Discovery] Coustom Map!!!! Video at bottom of Page 4!!
Replies: 148
Views: 13210

Awesome
Good Job
Keep it up
by KillOnSight213
Mon Nov 27, 2006 5:21 pm
Forum: Downloads
Topic: [MOD] Scarecrow by JesseCuster
Replies: 50
Views: 8868

absolutely amazing.
cant wait to play this over xbc
by KillOnSight213
Tue Nov 21, 2006 2:17 pm
Forum: Utilities
Topic: [APP] Weather in BSP Tool.
Replies: 123
Views: 19667

Okay, thanks, wasn't sure if I was supposed to do it in that map too.
by KillOnSight213
Tue Nov 21, 2006 1:29 pm
Forum: Utilities
Topic: [APP] Weather in BSP Tool.
Replies: 123
Views: 19667

Hey, first off, awesome app, good job to both of you! I've tried this on a few maps (all of which are clean) and it always freezes or goes black. Heres what I do: 1. Open up Entity and Headlong (I've also tried Dune.). 2. Add Lockout Snow to headlong. 3. Extract BSP to folder. 4. Open your weather a...
by KillOnSight213
Sat Nov 11, 2006 7:07 pm
Forum: Modding Discussion
Topic: Weather Injector. Is this real? Does any1 have it.
Replies: 5
Views: 708

Yeah I didn't rule it out. I just said it probably wasnt real. It does look real though and I hope it is. Can you tell us how to contact this guy?
by KillOnSight213
Thu Nov 09, 2006 7:01 pm
Forum: Modding Discussion
Topic: Weather Injector. Is this real? Does any1 have it.
Replies: 5
Views: 708

I highly doubt it. Even if it is real, its a very high chance it doesnt work.
Also, if you look at the date, its from April. Just doesnt seem likely. We got some guys working on it though, but dont get your hopes up over this program.
by KillOnSight213
Tue Nov 07, 2006 9:27 pm
Forum: Project Recruitment
Topic: Killtrocity V2
Replies: 2
Views: 855

Headshots working on it.

http://www.faisalmods.com
^^Hope that link works.
by KillOnSight213
Tue Nov 07, 2006 9:26 pm
Forum: Project Recruitment
Topic: Help with nulling SBSP Collison
Replies: 0
Views: 359

Help with nulling SBSP Collison

I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
by KillOnSight213
Tue Nov 07, 2006 9:24 pm
Forum: Hardware & Software
Topic: SBSP Null Collision Help
Replies: 1
Views: 381

SBSP Null Collision Help

I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
by KillOnSight213
Tue Nov 07, 2006 9:18 pm
Forum: Hardware & Software
Topic: Need help nulling BSP collision
Replies: 0
Views: 323

Need help nulling BSP collision

I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
by KillOnSight213
Tue Nov 07, 2006 4:54 pm
Forum: Images
Topic: Bloody as hell *woot* 2 new Pics
Replies: 187
Views: 13010

Is that the Chainsaw model from (Doorman's? or Pyromans??) mod "Dead in the Water"? yes....and before u or someone starts to cry, i got his permission Hahaha, I don't care. The mod is looking really nice. Any idea on when you're gonna release it? Oh yeah, and this is shiska213@hotmail.com...
by KillOnSight213
Mon Nov 06, 2006 4:57 pm
Forum: Hardware & Software
Topic: XYZ Coordinate Help
Replies: 2
Views: 404

XYZ Coordinate Help

I want to get a perfectly placed machine like I see in a lot of other peoples mods and so I think they use XYZ coordinates to place them properly since Entity (even though its an awesome program) has too big of movement intervals in the SBSP viewer. Anyways, what is the best program to get XYZ coord...
by KillOnSight213
Mon Nov 06, 2006 4:48 pm
Forum: Images
Topic: Bloody as hell *woot* 2 new Pics
Replies: 187
Views: 13010

Is that the Chainsaw model from (Doorman's? or Pyromans??) mod "Dead in the Water"?
by KillOnSight213
Fri Nov 03, 2006 8:46 pm
Forum: Images
Topic: Bloody as hell *woot* 2 new Pics
Replies: 187
Views: 13010

Yeah, I had an idea for using a chainsaw on a biped to saw off limbs for a Doom mod I was going to make. Unfortunately, I halted progress on it.
by KillOnSight213
Thu Nov 02, 2006 7:26 pm
Forum: Hardware & Software
Topic: pelican help
Replies: 4
Views: 1096

edit the map by spawning it on top of a machine tag.
containment_gate or a sp mach would be best.
by KillOnSight213
Wed Nov 01, 2006 2:27 am
Forum: Hardware & Software
Topic: odst problems in mp
Replies: 8
Views: 826

Yeah, transfer the [hlmt] for the marine from 05a_Deltaapproach.map. Then, swap the elite or mc hlmt for the marine. Then, go to the marine hlmt tag, and go into the meta editor. Under Variation, select Chunk 5 and switch it from odst_cky to Default. Of course, you need to null out or swap the UDLG ...
by KillOnSight213
Wed Nov 01, 2006 12:51 am
Forum: Hardware & Software
Topic: odst problems in mp
Replies: 8
Views: 826

Did you get the marine tag from delta approach? It has to be on that map, or else its a regular marine.
Also, did you set Chunk 5, under variation to default? If you didn't, then the marines come out differently, and in random combinations.
by KillOnSight213
Thu Oct 26, 2006 8:22 pm
Forum: Utilities
Topic: [APP] TagHex Beta 1.5 *Update 2*
Replies: 26
Views: 4211

good job
:)
by KillOnSight213
Thu Oct 19, 2006 6:50 pm
Forum: Images
Topic: [WIP] Deep Blue Sea*Pics upd. on first page*
Replies: 35
Views: 1945

or he nulled out the machine itself