Search found 52 matches
- Mon Dec 04, 2006 6:33 pm
- Forum: Outstanding Mods
- Topic: [Mod]Gravity Gun
- Replies: 341
- Views: 122370
- Mon Dec 04, 2006 4:40 pm
- Forum: Images
- Topic: [Discovery] Coustom Map!!!! Video at bottom of Page 4!!
- Replies: 148
- Views: 13210
- Mon Nov 27, 2006 5:21 pm
- Forum: Downloads
- Topic: [MOD] Scarecrow by JesseCuster
- Replies: 50
- Views: 8868
- Tue Nov 21, 2006 2:17 pm
- Forum: Utilities
- Topic: [APP] Weather in BSP Tool.
- Replies: 123
- Views: 19667
- Tue Nov 21, 2006 1:29 pm
- Forum: Utilities
- Topic: [APP] Weather in BSP Tool.
- Replies: 123
- Views: 19667
Hey, first off, awesome app, good job to both of you! I've tried this on a few maps (all of which are clean) and it always freezes or goes black. Heres what I do: 1. Open up Entity and Headlong (I've also tried Dune.). 2. Add Lockout Snow to headlong. 3. Extract BSP to folder. 4. Open your weather a...
- Sat Nov 11, 2006 7:07 pm
- Forum: Modding Discussion
- Topic: Weather Injector. Is this real? Does any1 have it.
- Replies: 5
- Views: 708
- Thu Nov 09, 2006 7:01 pm
- Forum: Modding Discussion
- Topic: Weather Injector. Is this real? Does any1 have it.
- Replies: 5
- Views: 708
- Tue Nov 07, 2006 9:27 pm
- Forum: Project Recruitment
- Topic: Killtrocity V2
- Replies: 2
- Views: 855
- Tue Nov 07, 2006 9:26 pm
- Forum: Project Recruitment
- Topic: Help with nulling SBSP Collison
- Replies: 0
- Views: 359
Help with nulling SBSP Collison
I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
- Tue Nov 07, 2006 9:24 pm
- Forum: Hardware & Software
- Topic: SBSP Null Collision Help
- Replies: 1
- Views: 381
SBSP Null Collision Help
I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
- Tue Nov 07, 2006 9:18 pm
- Forum: Hardware & Software
- Topic: Need help nulling BSP collision
- Replies: 0
- Views: 323
Need help nulling BSP collision
I'm not exactly sure how to null a BSP's collision, just its shaders. If I send you a patch for my map, can you please null the collision and send it back to me? (This is directed towards anyone)
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
I'll give you credit for helping with the mod.
AIM- shiska213
MSN- shiska213@hotmail.com
- Tue Nov 07, 2006 4:54 pm
- Forum: Images
- Topic: Bloody as hell *woot* 2 new Pics
- Replies: 187
- Views: 13010
- Mon Nov 06, 2006 4:57 pm
- Forum: Hardware & Software
- Topic: XYZ Coordinate Help
- Replies: 2
- Views: 404
XYZ Coordinate Help
I want to get a perfectly placed machine like I see in a lot of other peoples mods and so I think they use XYZ coordinates to place them properly since Entity (even though its an awesome program) has too big of movement intervals in the SBSP viewer. Anyways, what is the best program to get XYZ coord...
- Mon Nov 06, 2006 4:48 pm
- Forum: Images
- Topic: Bloody as hell *woot* 2 new Pics
- Replies: 187
- Views: 13010
- Fri Nov 03, 2006 8:46 pm
- Forum: Images
- Topic: Bloody as hell *woot* 2 new Pics
- Replies: 187
- Views: 13010
- Thu Nov 02, 2006 7:26 pm
- Forum: Hardware & Software
- Topic: pelican help
- Replies: 4
- Views: 1096
- Wed Nov 01, 2006 2:27 am
- Forum: Hardware & Software
- Topic: odst problems in mp
- Replies: 8
- Views: 826
Yeah, transfer the [hlmt] for the marine from 05a_Deltaapproach.map. Then, swap the elite or mc hlmt for the marine. Then, go to the marine hlmt tag, and go into the meta editor. Under Variation, select Chunk 5 and switch it from odst_cky to Default. Of course, you need to null out or swap the UDLG ...
- Wed Nov 01, 2006 12:51 am
- Forum: Hardware & Software
- Topic: odst problems in mp
- Replies: 8
- Views: 826
- Thu Oct 26, 2006 8:22 pm
- Forum: Utilities
- Topic: [APP] TagHex Beta 1.5 *Update 2*
- Replies: 26
- Views: 4211
- Thu Oct 19, 2006 6:50 pm
- Forum: Images
- Topic: [WIP] Deep Blue Sea*Pics upd. on first page*
- Replies: 35
- Views: 1945