Search found 17 matches
- Sun Jul 16, 2006 9:03 pm
- Forum: Modding Discussion
- Topic: How do i make Proj swaps visable to all
- Replies: 8
- Views: 682
- Sun Jul 16, 2006 8:50 pm
- Forum: Modding Discussion
- Topic: How do i make Proj swaps visable to all
- Replies: 8
- Views: 682
- Sun Jul 16, 2006 6:48 pm
- Forum: Modding Discussion
- Topic: How do i make Proj swaps visable to all
- Replies: 8
- Views: 682
How do i make Proj swaps visable to all
How do i make the projectiles i swaped visable to others on xbc.
If i were to simply goto the proj for a weopon like the magnum and switched it to a banshee bomb it isnt viewable by others. So im guessing i have to make it SCL but i have no idea how to do this.
If i were to simply goto the proj for a weopon like the magnum and switched it to a banshee bomb it isnt viewable by others. So im guessing i have to make it SCL but i have no idea how to do this.

- Sun Jul 16, 2006 4:34 pm
- Forum: Modding Discussion
- Topic: Adding things to map
- Replies: 4
- Views: 414
- Sat Jul 15, 2006 10:37 pm
- Forum: Modding Discussion
- Topic: Adding things to map
- Replies: 4
- Views: 414
Adding things to map
Alright... every time i add things to a map like more boxs or machines it always blue screens/red bars everyone else if i host. I add items by duplication of itmc then assigning what i wanna duplicate to them. Then i goto scnr and clone the weopon and assign the duplicated/changed itmc to replace so...
- Sat Jul 15, 2006 10:30 pm
- Forum: Modding Discussion
- Topic: fixing modded new maps how do you take away the failed to ..
- Replies: 5
- Views: 348
- Thu Jul 13, 2006 11:09 pm
- Forum: Modding Discussion
- Topic: Relic - course in sky mod?
- Replies: 0
- Views: 311
Relic - course in sky mod?
I recall seeing a mod where someone put sniper tower bases all over the sky in relic making a obstical course above and around the map with slides and cork screws and lots of jumping between them... and if you fell off over water you died and start over. But... i cant find anywhere to download the p...
- Tue Jul 11, 2006 7:39 pm
- Forum: Modding Discussion
- Topic: New Modded Xbox
- Replies: 3
- Views: 415
- Tue Jul 11, 2006 7:14 pm
- Forum: Modding Discussion
- Topic: What can blue screens others
- Replies: 2
- Views: 389
What can blue screens others
I made a modded map with projectile changes and spawn changes that i thought would work for people if i was hosting. Turns out if im hosting they would blue screen out of the game :( . So im wondering if anyone could tell me the things they know would blue screen people.. what i know: skins (heh) my...
- Sat Jul 08, 2006 4:33 pm
- Forum: Modding Discussion
- Topic: spawning spartans/elites problem
- Replies: 1
- Views: 291
- Sat Jul 08, 2006 2:20 pm
- Forum: Modding Discussion
- Topic: spawning spartans/elites problem
- Replies: 1
- Views: 291
spawning spartans/elites problem
I have 2 things that i want to do... 1. shoot out spartans with the charged pp bolt. 2. Make spartans spawn around map instead of weapons (ide use entity to change locations further) #1... all the tutorials i have read told me to replace the pp's charged projectile with the mp_mastercheif in the [bi...
- Wed Jul 05, 2006 10:16 am
- Forum: Modding Discussion
- Topic: Entity model viewer
- Replies: 3
- Views: 273
- Wed Jul 05, 2006 9:31 am
- Forum: Modding Discussion
- Topic: big problem
- Replies: 13
- Views: 827
- Wed Jul 05, 2006 9:29 am
- Forum: Modding Discussion
- Topic: big problem
- Replies: 13
- Views: 827
- Wed Jul 05, 2006 9:25 am
- Forum: Modding Discussion
- Topic: big problem
- Replies: 13
- Views: 827
- Wed Jul 05, 2006 9:18 am
- Forum: Modding Discussion
- Topic: big problem
- Replies: 13
- Views: 827
- Wed Jul 05, 2006 9:15 am
- Forum: Modding Discussion
- Topic: Entity BSP viewer problems (HELP!)
- Replies: 1
- Views: 255
Entity BSP viewer problems (HELP!)
Anyone that has made a racetrack or jumps outside of containment out of gates can relate. I made something out of the gates in the bsp viewer, once i got all of the gates where i wanted i got it to my xbox but in the xbox the locations are relative but the rotation of the gates is all screwy and dis...