Search found 38 matches
- Sat May 17, 2008 7:42 am
- Forum: Modding Discussion
- Topic: Competitive play - Mimesis
- Replies: 4
- Views: 791
Re: Competitive play - Mimesis
If I remember correctly, Mimesis lets you play certain modded maps on XBL. No. It was at one point playable on xbox live. But that was not the point of mimesis. Nor do any of the creators condone playing the maps on xbox live. Now, competitive gameplay via xlink or xbconnect would be prime. I see n...
- Sat May 17, 2008 4:18 am
- Forum: Modding Discussion
- Topic: Competitive play - Mimesis
- Replies: 4
- Views: 791
Competitive play - Mimesis
If I remember correctly, Mimesis lets you play certain modded maps on XBL. Now, I don't have live anymore, let alone with my modded xbox, but they're still playable on XBC, and I think the 1.1/1.5 update would stand, seeing as how they're supposedly playable on XBL. I was wondering if there was anyo...
- Sun Jul 08, 2007 12:45 pm
- Forum: Modding Discussion
- Topic: Odd corruption problem
- Replies: 1
- Views: 384
Odd corruption problem
I sent a patch of my map to a few of my friends, but they keep telling me that the map is corrupted and keeps freezing. I even sent an entire map to someone and it still wouldn't work. However, the map in question worked fine for me, as does a freshly patched map. Does anyone know what would cause t...
- Mon Jul 02, 2007 9:03 am
- Forum: Modding Discussion
- Topic: Containment fusion core problem
- Replies: 6
- Views: 970
- Mon Jul 02, 2007 7:54 am
- Forum: Modding Discussion
- Topic: Containment fusion core problem
- Replies: 6
- Views: 970
Containment fusion core problem
I saved the info for the bloc object expelled_core from containment and built it into lockout. I swapped the plasma pistol overcharge for that object, so now my plasma pistol spawns a fusion core from containment. I can move it and everything, but when I shoot at it, it freezes the game right when i...
- Sun Jul 01, 2007 1:21 pm
- Forum: Modding Discussion
- Topic: Problem moving objects using Entity BSP viewer
- Replies: 1
- Views: 341
Problem moving objects using Entity BSP viewer
For some reason, the Entity BSP viewer (version 1.3.9) doesn't place objects on the map where they are in the viewer. I can relocate the object just fine, but when I twist it, it doesn't turn out right. My theory is: I can flip the object but that's it. Basically I tried to orient the containment ga...
- Sun Jul 01, 2007 12:00 pm
- Forum: Modding Discussion
- Topic: Entity BSP Viewer question
- Replies: 3
- Views: 513
- Sun Jul 01, 2007 6:29 am
- Forum: Modding Discussion
- Topic: Questions about level reconstruction
- Replies: 5
- Views: 820
I don't know...let's say I'm modding lockout (I am) and that I want to add a huge platform in the empty corner of BR tower and the gravlift (I might). How would I go about doing something like that? EDIT: Long story short, I figured out moving objects from map to map...I'm still wondering how to add...
- Sun Jul 01, 2007 6:12 am
- Forum: Tutorials
- Topic: Spawn working mach's
- Replies: 39
- Views: 7900
- Sun Jul 01, 2007 5:56 am
- Forum: Modding Discussion
- Topic: Questions about level reconstruction
- Replies: 5
- Views: 820
Questions about level reconstruction
To be honest, I don't know where to start. I want to add new "pieces" to a level, walls and ground, complete with collisions and skins. I'll probably also want to steal things from other levels and add them into the map. For adding original things, I have absolutely no idea where to start,...
- Sun Jun 10, 2007 12:55 pm
- Forum: Tutorials
- Topic: .:How to Move things from map to map in Entity:.
- Replies: 20
- Views: 4186
Wow..you guys just cant say thank you and move on. Ok we all know how to do it..well the expereinced people..Begginners also come to this site looking for help and learn. Just let the tutorial be..he was using the map as a example into how to move things from one map into another from entity...That...
- Fri Aug 25, 2006 1:04 pm
- Forum: Utilities
- Topic: Yelo: Halo 2 (Xbox)
- Replies: 1203
- Views: 237285
- Fri Aug 25, 2006 1:00 pm
- Forum: Utilities
- Topic: Yelo: Halo 2 (Xbox)
- Replies: 1203
- Views: 237285
- Thu Aug 24, 2006 1:08 pm
- Forum: Hardware & Software
- Topic: New Model Skin Wrapping Technique?
- Replies: 2
- Views: 642
- Wed Aug 23, 2006 1:27 pm
- Forum: Modding Discussion
- Topic: Anti Cheating program for XBC and Kai
- Replies: 12
- Views: 2027
- Wed Aug 23, 2006 12:13 pm
- Forum: Modding Discussion
- Topic: Anti Cheating program for XBC and Kai
- Replies: 12
- Views: 2027
- Wed Aug 23, 2006 12:02 pm
- Forum: Modding Discussion
- Topic: Anti Cheating program for XBC and Kai
- Replies: 12
- Views: 2027
*bump* has this actually been made? i went to the link posted and it either doesnt exist or im not allowed to view it. I'm really anxious to get my hands on this, because I always hear rumors about certain clans (who are suspiciously good) that mod, and it's good to put suspicions to rest. Not to me...
- Tue Aug 22, 2006 12:20 pm
- Forum: Hardware & Software
- Topic: Trouble with the serenity auto-patcher
- Replies: 3
- Views: 483
- Tue Aug 22, 2006 10:54 am
- Forum: Outstanding Mods
- Topic: [Halo 2] Zero Gravity Terminal *Script Injection*
- Replies: 237
- Views: 57058
Well, localized gravity isn't possible. There are only so many script commands, and physics_set_gravity doesn't have a localized version. As for triggered scripts, I'm not really sure. I know that I can use trigger_volumes to activate them (when you go here, do this) . But I'm not sure what other w...
- Tue Aug 22, 2006 10:17 am
- Forum: Hardware & Software
- Topic: Trouble with the serenity auto-patcher
- Replies: 3
- Views: 483
Trouble with the serenity auto-patcher
i made serenity patches, i checked non-compliant and zip as the settings. i put the patches in the patches folder and used the reg file thing i downloaded, and when i opened up the autopatcher, it wigged out and had some wierd names and wouldnt patch. so how do i make it work? im patching lockout an...