Search found 8 matches
- Fri Apr 06, 2007 7:22 pm
- Forum: Tutorials
- Topic: [Halo 2] Creating Visible Projectiles in Entity!
- Replies: 17
- Views: 4820
- Thu Apr 05, 2007 12:09 am
- Forum: Tutorials
- Topic: [Halo 2] Creating Visible Projectiles in Entity!
- Replies: 17
- Views: 4820
Hi all, I noticed that my tutorial is popular and that people realy want it. So when I find time I will either make an other video and or just type it up. It is hard to find time for that I am in cegep and it is the end of the semester and I have big projects to do. I may come back in full action ov...
- Sun Aug 13, 2006 6:46 pm
- Forum: Tutorials
- Topic: [Halo 2] Creating Visible Projectiles in Entity!
- Replies: 17
- Views: 4820
- Sun Aug 13, 2006 5:24 am
- Forum: Tutorials
- Topic: [Halo 2] Creating Visible Projectiles in Entity!
- Replies: 17
- Views: 4820
Thanks.
Im actualy a french and english canadian. I could make videos in french.
I do have two more videos when entity came out.
Here they are:
http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
Im actualy a french and english canadian. I could make videos in french.
I do have two more videos when entity came out.
Here they are:
http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
- Sat Aug 12, 2006 5:11 pm
- Forum: Tutorials
- Topic: [Halo 2] Creating Visible Projectiles in Entity!
- Replies: 17
- Views: 4820
[Halo 2] Creating Visible Projectiles in Entity!
Yet an other reason not to use insolence and dot halo anymore. Using entity I discoverd the efficient and best way to make visible projectiles. With no duplication, meta swaps or dependancy swaps. Thus only taking about 30 seconds (for the average user) and your weapons keep their respective depende...
- Mon Jul 03, 2006 8:22 am
- Forum: Downloads
- Topic: ::Warelock::Warehouse-type Warlock Mod
- Replies: 27
- Views: 8165
- Tue Jun 13, 2006 5:20 am
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 108189
To jonny. 1.) When you build your bsp make sure all the scenery objects, blocs, and mach's are in your map. Then Extract the sp scrn (With nothing checked) of the sp map and build it into your map. Then extract the mp scrn and re-refrence the scenery and scenery pallate, and the obstacle and obstac...
- Sun Jun 11, 2006 10:13 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 108189
This is exactly what I dreamed of since I started modding halo 2! Now I am waiting to be able to create a map. I hope modding halo 3 will become this simple! I need to know a two things. How can I transfer the bsb and include the origional objects on the map so that it does not freeze when I move my...