Search found 8 matches

by jonnyczi
Fri Apr 06, 2007 7:22 pm
Forum: Tutorials
Topic: [Halo 2] Creating Visible Projectiles in Entity!
Replies: 17
Views: 4820

I dont think that you saw a video but what I remember doing is cloning the rocket trigger over the weapon trigger of choice and then swap projectiles.
by jonnyczi
Thu Apr 05, 2007 12:09 am
Forum: Tutorials
Topic: [Halo 2] Creating Visible Projectiles in Entity!
Replies: 17
Views: 4820

Hi all, I noticed that my tutorial is popular and that people realy want it. So when I find time I will either make an other video and or just type it up. It is hard to find time for that I am in cegep and it is the end of the semester and I have big projects to do. I may come back in full action ov...
by jonnyczi
Sun Aug 13, 2006 6:46 pm
Forum: Tutorials
Topic: [Halo 2] Creating Visible Projectiles in Entity!
Replies: 17
Views: 4820

thank. I had to be realy determind to figure this out.
by jonnyczi
Sun Aug 13, 2006 5:24 am
Forum: Tutorials
Topic: [Halo 2] Creating Visible Projectiles in Entity!
Replies: 17
Views: 4820

Thanks.

Im actualy a french and english canadian. I could make videos in french.

I do have two more videos when entity came out.

Here they are:

http://www.megaupload.com/?d=6V4HUEGJ
http://www.megaupload.com/?d=RJ319B1C
by jonnyczi
Sat Aug 12, 2006 5:11 pm
Forum: Tutorials
Topic: [Halo 2] Creating Visible Projectiles in Entity!
Replies: 17
Views: 4820

[Halo 2] Creating Visible Projectiles in Entity!

Yet an other reason not to use insolence and dot halo anymore. Using entity I discoverd the efficient and best way to make visible projectiles. With no duplication, meta swaps or dependancy swaps. Thus only taking about 30 seconds (for the average user) and your weapons keep their respective depende...
by jonnyczi
Mon Jul 03, 2006 8:22 am
Forum: Downloads
Topic: ::Warelock::Warehouse-type Warlock Mod
Replies: 27
Views: 8165

The map pack is a pack of modified new maps that we are making on our web site and it won't include warelock because the map pack version will be even better.
by jonnyczi
Tue Jun 13, 2006 5:20 am
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 108189

To jonny. 1.) When you build your bsp make sure all the scenery objects, blocs, and mach's are in your map. Then Extract the sp scrn (With nothing checked) of the sp map and build it into your map. Then extract the mp scrn and re-refrence the scenery and scenery pallate, and the obstacle and obstac...
by jonnyczi
Sun Jun 11, 2006 10:13 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 108189

This is exactly what I dreamed of since I started modding halo 2! Now I am waiting to be able to create a map. I hope modding halo 3 will become this simple! I need to know a two things. How can I transfer the bsb and include the origional objects on the map so that it does not freeze when I move my...