Search found 16 matches

by BeatlesFan
Wed Dec 27, 2006 2:45 pm
Forum: Modding Discussion
Topic: SPI Armor Questions
Replies: 1
Views: 469

SPI Armor Questions

Hey, I wanted to know if anyone could help me out on making the SPI (Semi-Powered Infiltration) armor that is mentioned in Ghosts of Onyx . If you haven't read the book, SPI is a cross between ODST and Spartan armor. It has no shields, but it has an active camoflage system built into it. I need to k...
by BeatlesFan
Thu Jul 13, 2006 3:34 pm
Forum: Modding Discussion
Topic: Brutes
Replies: 19
Views: 1302

Uhm yeah I knew that. Its the weapons I'm more concerned about.
by BeatlesFan
Thu Jul 13, 2006 1:26 pm
Forum: Modding Discussion
Topic: Brutes
Replies: 19
Views: 1302

Brutes

I built the brute hlmt into Turf with Entity, then went in with Insolence and made it playable. I started it up and it works fine, its just the animations for the brute are all messed up. Like it runs and walks fine, its just it won't crouch correctly. The gun its holding (in 3rd Person) is like ins...
by BeatlesFan
Thu Jun 22, 2006 10:47 pm
Forum: Modding Discussion
Topic: Screencap Trainer Help
Replies: 8
Views: 607

Lets see, I have Xored Mini Launcher v2.2, I just went and dl'd the new screencap package. Works 100%, very neat. I remember faintly when I used to do this sort of thing in Halo 1 PC. Thanks for tell'n me there was a new release.
by BeatlesFan
Thu Jun 22, 2006 3:36 pm
Forum: Modding Discussion
Topic: Screencap Trainer Help
Replies: 8
Views: 607

Screencap Trainer Help

Hi, I have Xored on my xbox and the h2cap.etm in its trainers folder, but when I launch Halo 2 (from HD) in Xored the trainers don't take effect. I have IGR on and TSR set to normal. I deleted all other trainers off the xbox, even though its unneeded, just incase they were conflicting. I have never ...
by BeatlesFan
Thu Jun 22, 2006 12:08 pm
Forum: Modding Discussion
Topic: The Covenant Gun Tower
Replies: 5
Views: 579

I got the entire tower to spawn, the base has collision too (read somewhere that you swap the html tag of the containment gate to the scenery's html tag to give it coll). Problem is I forgot how to make the turret drivable. Its amazing that I accomplished this today and I can't remember anymore.... ...
by BeatlesFan
Wed Jun 21, 2006 7:46 pm
Forum: Modding Discussion
Topic: The Covenant Gun Tower
Replies: 5
Views: 579

Where have you seen it done it before? I'll just establish that I'm not a complete beginner, I'm more like a middle-expert level modder, my knowledge weighing more towards the middle side. Anyway, I think I've tried this before, I change the driver seat to warthog_d and swapped it for a cloned chunk...
by BeatlesFan
Wed Jun 21, 2006 5:23 pm
Forum: Modding Discussion
Topic: The Covenant Gun Tower
Replies: 5
Views: 579

The Covenant Gun Tower

Hi, I found a vehicle in old_mombasa called covenant gun tower. I am 100% sure these are the mortar cannons that are positioned on the beach. Is it possible that it could function like the one in the E3 Halo 2 Demo? Its proj, vehi, and html tags are there, but no sounds. It'd be a cool thing to add ...
by BeatlesFan
Sun Jun 18, 2006 12:58 pm
Forum: Modding Discussion
Topic: Control Room Walkway problems
Replies: 8
Views: 702

Paul McCartney is 64 today! :D Ashame that John and George couldn't reach 64.... :cry:

(oh and sorry for the double post...)
by BeatlesFan
Sun Jun 18, 2006 12:15 am
Forum: Modding Discussion
Topic: Control Room Walkway problems
Replies: 8
Views: 702

k, I did everything the way you said to, injected a pelican before it all with Insolence though. I put this on relic actually, I did the best I could to follow your tut, it loaded up but as soon as I looked in the direction of the pad it froze. I'll try doing this without the pelican and get back to...
by BeatlesFan
Sat Jun 17, 2006 4:02 pm
Forum: Modding Discussion
Topic: Control Room Walkway problems
Replies: 8
Views: 702

Control Room Walkway problems

Mkay, I'm trying to place the control room walkway in coag to make some landing pads for pelicans. I injected walkway in Insolence, cloned the netgame equipment in Entity, and placed them in the BSP Viewer. Put the pelicans on them and did the whole signing and encrypting shabang. Just freezes when ...
by BeatlesFan
Fri Jun 16, 2006 5:45 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 97209

OK, I tried to convert the bridge again, this time using gemini, following the process exactly as I know it(saving the sbsp of oldmombasa_3b with the recursive and parsed boxes checked, then building the mp map, in this case gemini, using the ".info" file.) and no scenery injections/swaps ...
by BeatlesFan
Fri Jun 09, 2006 8:43 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 97209

oh sorry..., embarissing.
by BeatlesFan
Fri Jun 09, 2006 7:12 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 97209

Now if I wanted to like, swap scenery for scenery that would work right? I'm using Terminal (as I said before) so could I swap the loudspeakers and monitors with the panel trucks to put in the middle of the bridge? Sorry I'm still getting the hang of this Halo 2 modding, I used to do this sort of th...
by BeatlesFan
Fri Jun 09, 2006 6:56 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 97209

I was skeptical of the scenery too, I'll try redoing that. So you just clone the netgame equipment, then swap the chunks for the vehicles? I'll try that I guess, thanks your very helpful, you probably saved me some time. :D
by BeatlesFan
Fri Jun 09, 2006 3:20 pm
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 97209

Mkay, I've injected the Mombasa Bridge into Terminal, rebuilt the map with the new bridge bsp, and arranged all of the weapons, spawns, collections, everything. I encrypt, sign and ftp, but the game just freezes when it the timer hits 0. I don't know what I'm doing wrong... :( I followed the tut Pok...