Search found 16 matches
- Wed Dec 27, 2006 2:45 pm
- Forum: Modding Discussion
- Topic: SPI Armor Questions
- Replies: 1
- Views: 469
SPI Armor Questions
Hey, I wanted to know if anyone could help me out on making the SPI (Semi-Powered Infiltration) armor that is mentioned in Ghosts of Onyx . If you haven't read the book, SPI is a cross between ODST and Spartan armor. It has no shields, but it has an active camoflage system built into it. I need to k...
- Thu Jul 13, 2006 3:34 pm
- Forum: Modding Discussion
- Topic: Brutes
- Replies: 19
- Views: 1302
- Thu Jul 13, 2006 1:26 pm
- Forum: Modding Discussion
- Topic: Brutes
- Replies: 19
- Views: 1302
Brutes
I built the brute hlmt into Turf with Entity, then went in with Insolence and made it playable. I started it up and it works fine, its just the animations for the brute are all messed up. Like it runs and walks fine, its just it won't crouch correctly. The gun its holding (in 3rd Person) is like ins...
- Thu Jun 22, 2006 10:47 pm
- Forum: Modding Discussion
- Topic: Screencap Trainer Help
- Replies: 8
- Views: 607
- Thu Jun 22, 2006 3:36 pm
- Forum: Modding Discussion
- Topic: Screencap Trainer Help
- Replies: 8
- Views: 607
Screencap Trainer Help
Hi, I have Xored on my xbox and the h2cap.etm in its trainers folder, but when I launch Halo 2 (from HD) in Xored the trainers don't take effect. I have IGR on and TSR set to normal. I deleted all other trainers off the xbox, even though its unneeded, just incase they were conflicting. I have never ...
- Thu Jun 22, 2006 12:08 pm
- Forum: Modding Discussion
- Topic: The Covenant Gun Tower
- Replies: 5
- Views: 579
I got the entire tower to spawn, the base has collision too (read somewhere that you swap the html tag of the containment gate to the scenery's html tag to give it coll). Problem is I forgot how to make the turret drivable. Its amazing that I accomplished this today and I can't remember anymore.... ...
- Wed Jun 21, 2006 7:46 pm
- Forum: Modding Discussion
- Topic: The Covenant Gun Tower
- Replies: 5
- Views: 579
Where have you seen it done it before? I'll just establish that I'm not a complete beginner, I'm more like a middle-expert level modder, my knowledge weighing more towards the middle side. Anyway, I think I've tried this before, I change the driver seat to warthog_d and swapped it for a cloned chunk...
- Wed Jun 21, 2006 5:23 pm
- Forum: Modding Discussion
- Topic: The Covenant Gun Tower
- Replies: 5
- Views: 579
The Covenant Gun Tower
Hi, I found a vehicle in old_mombasa called covenant gun tower. I am 100% sure these are the mortar cannons that are positioned on the beach. Is it possible that it could function like the one in the E3 Halo 2 Demo? Its proj, vehi, and html tags are there, but no sounds. It'd be a cool thing to add ...
- Sun Jun 18, 2006 12:58 pm
- Forum: Modding Discussion
- Topic: Control Room Walkway problems
- Replies: 8
- Views: 702
- Sun Jun 18, 2006 12:15 am
- Forum: Modding Discussion
- Topic: Control Room Walkway problems
- Replies: 8
- Views: 702
k, I did everything the way you said to, injected a pelican before it all with Insolence though. I put this on relic actually, I did the best I could to follow your tut, it loaded up but as soon as I looked in the direction of the pad it froze. I'll try doing this without the pelican and get back to...
- Sat Jun 17, 2006 4:02 pm
- Forum: Modding Discussion
- Topic: Control Room Walkway problems
- Replies: 8
- Views: 702
Control Room Walkway problems
Mkay, I'm trying to place the control room walkway in coag to make some landing pads for pelicans. I injected walkway in Insolence, cloned the netgame equipment in Entity, and placed them in the BSP Viewer. Put the pelicans on them and did the whole signing and encrypting shabang. Just freezes when ...
- Fri Jun 16, 2006 5:45 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 97209
- Fri Jun 09, 2006 8:43 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 97209
- Fri Jun 09, 2006 7:12 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 97209
Now if I wanted to like, swap scenery for scenery that would work right? I'm using Terminal (as I said before) so could I swap the loudspeakers and monitors with the panel trucks to put in the middle of the bridge? Sorry I'm still getting the hang of this Halo 2 modding, I used to do this sort of th...
- Fri Jun 09, 2006 6:56 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 97209
- Fri Jun 09, 2006 3:20 pm
- Forum: Utilities
- Topic: [Halo 2] Entity Alpha 1
- Replies: 588
- Views: 97209
Mkay, I've injected the Mombasa Bridge into Terminal, rebuilt the map with the new bridge bsp, and arranged all of the weapons, spawns, collections, everything. I encrypt, sign and ftp, but the game just freezes when it the timer hits 0. I don't know what I'm doing wrong... :( I followed the tut Pok...