Search found 45 matches
- Sat Nov 18, 2006 7:59 am
- Forum: Downloads
- Topic: [TRIALWIPMULTI]No-frills revised tactics/physics mod (WIP)
- Replies: 10
- Views: 3802
To answer your sparkify questions. It wont convert at all. What it does is it edits the header to be like full but its file structure is in trial.And converting it to full would take a while or a long time because of the lack of knowledge between the two. There's notes (Swords notes) between the two...
- Fri Nov 03, 2006 7:41 pm
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
lol, there is one problem with what you just said there cloud, I never tried it. >_> You've found me out! I declare shenanigans! I'm sure of it <_<, I'll bring the topic up once clanhalo is up.Or was it deox <_< refresh my memory, im sure of it, I remember seeing a pic at ch when someone was riding...
- Fri Nov 03, 2006 6:32 pm
- Forum: Downloads
- Topic: [TRIAL]What the Halo Producers shoulda put in Halo.....
- Replies: 33
- Views: 6616
- Fri Nov 03, 2006 6:29 pm
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
I probably could figure out how to put a lake (not ocean) in blood gulch. In trial? If you could cool altho it would need some bsp modifying, I remember back then sword did try, but there was one problem, he couldn't figure out how to level out the water, it filled up the entire bloodgulch.I rememb...
- Mon Oct 30, 2006 8:16 pm
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
lol, I'm the one who figured out how to do all the rebuilding, Phenomena makes the mod, I help him correct some models, he gets all the credit as the genius who reverse engineered everything. Funny. I believe because people knows him alot better (since he was here longer), and because of his work w...
- Fri Oct 27, 2006 4:58 am
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
Once I complete my CE conversion , I'm not sure if I'll release it. Well, not to some certain people at least. Hahahahahahahahahaha 'scuse me while I go pick my arse up of the floor again.... WAKE UP! ^^ What he said Seriously I can't believe you.I don't believe you know the map file structures bet...
- Thu Oct 26, 2006 3:41 pm
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
- Thu Oct 26, 2006 4:06 am
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
In my opinion its actually no work done.Who did all the pmi'ng/rebuild for you?Sword and Phen. Its not considered any work done at all.Its just a bit of use of messing the intelligence of the ai and some other work in hmt and then some use of sparkedit. Thats all. In ways I am disappointed, is every...
- Sat Oct 21, 2006 12:15 pm
- Forum: Images
- Topic: Upcoming App
- Replies: 75
- Views: 7079
COOL :shock: Can it change where everything is in the map like a 3d model maker? or be exported to a 3d modelmaker to do so? then just inject? If he could put that that be cool, but the problem is that you would also need to update the collision model for the bsp if you changed the map or otherwise...
- Fri Oct 20, 2006 7:06 pm
- Forum: Images
- Topic: [MAP][MODEL][SKINS][UI] .: Echo 419 :. OUTSTANDING SPARKEDIT
- Replies: 30
- Views: 3449
- Fri Oct 20, 2006 7:27 am
- Forum: Images
- Topic: [MAP][MODEL][SKINS][UI] .: Echo 419 :. OUTSTANDING SPARKEDIT
- Replies: 30
- Views: 3449
- Thu Oct 19, 2006 3:19 pm
- Forum: Images
- Topic: [MAP][MODEL][SKINS][UI] .: Echo 419 :. OUTSTANDING SPARKEDIT
- Replies: 30
- Views: 3449
This is a great job... It doesn't even look like Bloodgulch anymore. Where did you get those square things and how did you put extra trees in the level? Its pmi'ed/rebuilt from b30 trial to be exact. It must have came out of the base builder mod.(Seeing how very little people knows how to pmi/rebui...
- Mon Oct 16, 2006 5:27 pm
- Forum: Outstanding Mods
- Topic: [Hack] Thirdperson version3: accurate aiming
- Replies: 143
- Views: 117586
- Tue Oct 10, 2006 8:37 pm
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
- Tue Oct 10, 2006 4:39 pm
- Forum: Downloads
- Topic: [TRIAL] <<(((Elites in Bloodgulch (PMI))))>>
- Replies: 74
- Views: 16025
arg you beat me to it. >_> i was learning how to do this. anyways nice job on the hex editing :D Im back >.< and i learned quite a bit of few things just I gotta get over the header problem. He didnt hex edit it sword did it, he used a certain open source map that was created by sword. I had a feel...
- Sat Sep 02, 2006 9:38 pm
- Forum: Downloads
- Topic: [Trial Mod] ARMED HELL! V3 1st Post!
- Replies: 85
- Views: 13402
- Sat Sep 02, 2006 2:42 pm
- Forum: Downloads
- Topic: [Trial Mod] ARMED HELL! V3 1st Post!
- Replies: 85
- Views: 13402
- Sun Aug 13, 2006 1:12 am
- Forum: Outstanding Mods
- Topic: TRON WARTHOG DOWNLOAD NOW AVAILABLE
- Replies: 119
- Views: 60184
- Wed Aug 09, 2006 10:30 pm
- Forum: Outstanding Mods
- Topic: Forest Gulch, not just another Spark Edit 3 map!! Must see!!
- Replies: 207
- Views: 139981
- Thu Jul 06, 2006 6:39 pm
- Forum: Downloads
- Topic: [Trial Mod] ARMED HELL! V3 1st Post!
- Replies: 85
- Views: 13402