Search found 68 matches
- Sun Mar 09, 2008 11:50 am
- Forum: HEK General
- Topic: Making maps brighter
- Replies: 2
- Views: 879
Making maps brighter
Every time I make a map, whether it's an indoor or outside map, it is always very dark. Not to the point where you can't see at all, but to the point where you have to squint at times to see. When I type in Radiosity in Tool, I type tool lightmaps levels/mapname/mapname mapname 0 0.99 I don't know i...
- Sat Mar 01, 2008 1:51 pm
- Forum: HEK General
- Topic: Addin glass to the level
- Replies: 8
- Views: 1402
- Sat Mar 01, 2008 1:18 pm
- Forum: HEK General
- Topic: Addin glass to the level
- Replies: 8
- Views: 1402
- Sat Mar 01, 2008 12:37 pm
- Forum: HEK General
- Topic: Addin glass to the level
- Replies: 8
- Views: 1402
Addin glass to the level
I want to make a base with glass windows that will shatter when shot. From what I can tell from previous maps, I make a plane and put it in the position I need, and then attach it to the map to make it all one thing. I figured there is some special texture name I need to give it in order for the pla...
- Fri Sep 28, 2007 7:43 pm
- Forum: Discussion
- Topic: Forge
- Replies: 25
- Views: 2165
floating objects
ive done a few things with making items float in midair, testing the abilities of everything. ive only done this with the fusion cores so there are bombs dropping onto the field every 10 seconds (incredibly fun, btw), but all you have to do is stack 2 or 3 big boxes on top of each other, careful not...
- Wed Sep 19, 2007 12:16 pm
- Forum: HEK General
- Topic: tool lightmaps
- Replies: 0
- Views: 434
tool lightmaps
i use tool to make my radiosity lightmaps, and it works sucessfully, but the maps are always too dark... what numbers am i supposed to type in for the command? i normally do it in this order "tool lightmaps levels\mapname\mapname 0 0 0.9" i figure one of the numbers im putting in is making...
- Sat Feb 17, 2007 8:13 pm
- Forum: Discussion
- Topic: HaloWoW-Would you play it?
- Replies: 8
- Views: 1320
HaloWoW-Would you play it?
im working on a WoW(world of warcraft for those who dont know) based halo map, and i wanted to get a few opinions on it, and if you would play it. let me know some of your thoughts.
- Sat Feb 17, 2007 7:52 pm
- Forum: HEK General
- Topic: GMax chimp error
- Replies: 8
- Views: 1048
- Thu Feb 15, 2007 6:42 pm
- Forum: HEK General
- Topic: GMax chimp error
- Replies: 8
- Views: 1048
GMax chimp error
I made my map in GMax because 3ds max is a little pricy, and once i finished it with all the textures and whatnot, i attached the map to frame, and used chimp to export. i followed the readme that came with chimp, but when i went to save the actual JMS file, i got an error that said this MAXScript R...
- Sat Oct 07, 2006 3:47 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49873
- Thu Jun 29, 2006 5:20 am
- Forum: Hardware & Software
- Topic: cant log on to my halomods.com/forums account
- Replies: 3
- Views: 468
- Tue Jun 27, 2006 7:15 am
- Forum: Hardware & Software
- Topic: cant log on to my halomods.com/forums account
- Replies: 3
- Views: 468
cant log on to my halomods.com/forums account
i know that this isnt the right place to post this if im having trouble logging on to another forum, but i had to post here, because as many times as ive tried, i cant log on to my halomods.com/forums account. I am COMPLETELY positive i am putting in both the right user name and password because i c...
- Wed Jun 21, 2006 7:56 am
- Forum: Art Studio
- Topic: can you make gmax highlite?
- Replies: 3
- Views: 555
- Tue Jun 20, 2006 5:43 pm
- Forum: Art Studio
- Topic: can you make gmax highlite?
- Replies: 3
- Views: 555
can you make gmax highlite?
is there an update or somethin that makes it so that you can see the highlite when you pick a face in gmax in the perspective in gmax? it was so convenient how they did that in 3ds max, but not in gmax... is there sumthin i can do to make it so the faces highlite in perspective in gmax throo prefere...
- Mon Jun 19, 2006 7:09 pm
- Forum: Downloads
- Topic: [MAP] - Cycle
- Replies: 26
- Views: 3188
- Mon Jun 19, 2006 5:50 pm
- Forum: Art Studio
- Topic: MC model in Gmax
- Replies: 9
- Views: 737
- Mon Jun 19, 2006 5:21 pm
- Forum: HEK General
- Topic: custom sound problem
- Replies: 2
- Views: 550
- Mon Jun 19, 2006 11:09 am
- Forum: Downloads
- Topic: [MAP] - Cycle
- Replies: 26
- Views: 3188
this isnt my first map ive made, but i kept gettin errors here or there about somethin so i started makin tiny maps until i got all of the errors fixed. this was the first map i made that didnt have game stopping errors, so here it is. now that i got everything all worked out, ill be makin more maps...
- Mon Jun 19, 2006 11:03 am
- Forum: Downloads
- Topic: [MAP] - Cycle
- Replies: 26
- Views: 3188