Search found 100 matches

by The Ghost
Sun Apr 24, 2005 11:55 am
Forum: Art Studio
Topic: YOYORAST ISLAND: Potentialy, the best map ever made but...
Replies: 1438
Views: 102202

Tell me what you propose to do.
by The Ghost
Wed Apr 20, 2005 11:24 pm
Forum: Art Studio
Topic: YOYORAST ISLAND: Potentialy, the best map ever made but...
Replies: 1438
Views: 102202

yoyorast, i saw that in some of the video, the map lacked smoothing, if the bsp were sent to me, i could smooth it for you, and give it back to theghost. There are too few polys in the areas that need smoothing for the threshold to smooth it out. It's not like the SGs aren't applied, they're just n...
by The Ghost
Sat Apr 09, 2005 10:42 pm
Forum: Art Studio
Topic: YOYORAST ISLAND: Potentialy, the best map ever made but...
Replies: 1438
Views: 102202

File size has little to do with online playability. Your connection speed does.
by The Ghost
Sat Apr 09, 2005 2:56 pm
Forum: Art Studio
Topic: YOYORAST ISLAND: Potentialy, the best map ever made but...
Replies: 1438
Views: 102202

Right now the file size is about that of Ice Fields.
by The Ghost
Mon Apr 04, 2005 4:59 pm
Forum: Art Studio
Topic: YOYORAST ISLAND: Potentialy, the best map ever made but...
Replies: 1438
Views: 102202

Ok guys, some more change agian... afterall its TheGhost... He is very good and have time to work on it Wink Yep. That's me. I used to frequent here. Well let's get a damned skinned version already!!! :P Hmm? Yoyorast is asleep right now, so I'll just post these. Note: Everything in these two pictu...
by The Ghost
Tue Dec 07, 2004 10:20 pm
Forum: Modding Discussion
Topic: A Third and Hopefully Final MDX Test - VOTE
Replies: 98
Views: 16338

Works.

Windows XP SP2

.NET 1.1

DirectX 9.0c

Radeon X600 XT
3.4 GHZ Intel
by The Ghost
Fri Sep 24, 2004 12:20 pm
Forum: NTSC Downloads
Topic: New Mombasa Classic ON XBOX!!!!!!
Replies: 82
Views: 29236

Way to give credit to Mrs. Doublefire for making it...
by The Ghost
Thu Jul 01, 2004 12:12 pm
Forum: HEK General
Topic: Hahaha... New weapons finally work!
Replies: 23
Views: 2994

I don't think anyone does.

I never thought it was too big. I might just not have seen enough guns. I could post a picture of him farther away?
by The Ghost
Thu Jul 01, 2004 12:35 am
Forum: HEK General
Topic: Editing the Hud.
Replies: 2
Views: 694

Make sure the .scenario and the scenario BSP are both in that folder, and also make sure you are running on 32-bit color.
by The Ghost
Thu Jul 01, 2004 12:33 am
Forum: HEK General
Topic: Is the .scenario of a new map suposed to be 2kb?
Replies: 3
Views: 467

Before you run radiosity it's practically nothing. After radiosity, the map actually means something to the engine. It's like when you take a picture of a black wall and save it (at least for some file types), the number of KBs is very low.
by The Ghost
Thu Jul 01, 2004 12:28 am
Forum: HEK General
Topic: Could someone please compile a map with my models?!?
Replies: 3
Views: 384

I'll do it for you. But how do you get the CE content on XBox? PM me.
by The Ghost
Thu Jul 01, 2004 12:27 am
Forum: HEK General
Topic: Hahaha... New weapons finally work!
Replies: 23
Views: 2994

Haha... the first person view was the model before I even put the skin on! It's very old. It just reminded me so much of the fricking gun in Golden Eye 64.
by The Ghost
Tue Jun 29, 2004 10:36 pm
Forum: HEK General
Topic: Hahaha... New weapons finally work!
Replies: 23
Views: 2994

Hahaha... New weapons finally work!

I just want to say thank you to James who did the script for the gbxmodel. I just spent a bit of time with a model and I have to say now we are going to see a lot of vehicles and weapons in the making. THank you, James!! rofl... http://www.papamarcos.com/assets/Adam/images/m4a_unskinned.jpg http://w...
by The Ghost
Sun Jun 27, 2004 11:07 pm
Forum: Discussion
Topic: How do you mod CE or an individual map?
Replies: 3
Views: 718

omfg c'mon. there's a sticky at the top of this forum.
by The Ghost
Thu Jun 24, 2004 11:26 pm
Forum: HEK General
Topic: need someones help for tags for a swamp map
Replies: 10
Views: 1104

I'm not much for modding anymore but if you give me your map I'll do the radiosity and give it back to you. That's only because I think this map has some potential -- I really like the base structure. Let's work something out... You need to add more to the BSP though. More structure stuff. EDIT: I j...
by The Ghost
Thu Jun 24, 2004 11:22 pm
Forum: HEK General
Topic: cant see my map its all grey
Replies: 11
Views: 1112

Yeah, either that or you didn't add a sky :shock: . If you didn't add a sky -- add one, and make sure you have all of your .shader_environment tags in the right place.
by The Ghost
Thu Jun 24, 2004 11:20 pm
Forum: HEK General
Topic: How do you place CTF flags in maps?
Replies: 3
Views: 508

This stuff is in the HEK tutorial, guys...
by The Ghost
Thu Jun 24, 2004 11:19 pm
Forum: HEK General
Topic: WHAT THE HELL
Replies: 6
Views: 893

Few things to try:

Get rid of the space in the name. Make it plate_floor or something.

I'll post more when I can think... It's 3:20 A.M. here... been playin UT2004 all night... what a great game.
by The Ghost
Sun Jun 20, 2004 10:47 pm
Forum: HEK General
Topic: Scenery-Open Edges
Replies: 3
Views: 445

Uhhh... No I believe it does not have to, along with units, etc.
by The Ghost
Sat Jun 19, 2004 10:18 pm
Forum: HEK General
Topic: Compiling a Gbxmodel for a weapon
Replies: 6
Views: 667

Use a chicago shader that gives off a nice blue glow!