Search found 14 matches

by VinceIP
Mon Oct 02, 2006 4:43 pm
Forum: Downloads
Topic: Colossus AI v1
Replies: 30
Views: 5125

Wow, really awesome. This has my download. I'm surprised nonmodders will be able to see Honor Guards. I thought it was only possible to display the default Spartan and Elite bipeds. I remember joining a game with AI (on Collosus too!) and it was really, really laggy. The bipeds didn't move either, b...
by VinceIP
Mon Oct 02, 2006 11:57 am
Forum: Downloads
Topic: [MOD PACK] Explosion Mods
Replies: 31
Views: 9435

I don't see what's wrong with this... You could very well use these on XLink Kai or XBC for in the modding section for fun. This would be a great fun mod for people who don't have a modded Xbox. There's no AA or other bad cheating mods on this thing... Just because it doesn't have AI or skins doesn'...
by VinceIP
Sun Oct 01, 2006 9:12 am
Forum: Downloads
Topic: [Halo2] [Mainmenu] - Smacktalker
Replies: 40
Views: 7254

I really wanna use this... but I also don't want to have to fill it back up with all the maps on my menu already.

Great job though.
by VinceIP
Tue Sep 05, 2006 6:12 pm
Forum: Downloads
Topic: [mod] Vehicles War (HUD/vehi/lights update)
Replies: 46
Views: 10442

Basically, dependency swapping is just changing certain parts of a vehicle, weapon, character, whatever, to that of another. For example, change the Magnum's projectile dependency to a Banshee bomb for a Magnum shooting banshee bombs. Usually, simple dependancy swaps are frowned upon because they're...
by VinceIP
Thu Mar 02, 2006 6:37 pm
Forum: Downloads
Topic: [MOD]SacredTemple[TeamVeLoCiTY]
Replies: 22
Views: 4921

Wow man, that is l33t. I'd love to see more of that.
by VinceIP
Thu Mar 02, 2006 6:31 pm
Forum: Downloads
Topic: [Mod] Pacifica, The Underwater Facility. *SLC* (Trigger_six)
Replies: 32
Views: 4849

I think it looks pretty neat. Very creative. To add to the underwater affect, maybe you could put swimming fish in there that will gradually pass by. (Simple model to inject too I'm sure). Also, what about making jumps slower and longer?
by VinceIP
Thu Mar 02, 2006 6:23 pm
Forum: Downloads
Topic: [Feb 2006] MOTM SUBMISSIONS
Replies: 37
Views: 4907

Oh wow... This is going to be a tough one. They're all so good; especially p8ntball and Cable Room.
by VinceIP
Wed Mar 01, 2006 5:53 am
Forum: Downloads
Topic: {MOD} {SLC} Helm's Deep
Replies: 32
Views: 6393

This has got to be the coolest mod I've seen. Everything looks fantastic.
by VinceIP
Tue Feb 28, 2006 6:08 pm
Forum: Tags & Resources
Topic: Differently Colored AI
Replies: 8
Views: 1908

What a cutie patootie! ^_^
by VinceIP
Tue Feb 28, 2006 5:58 pm
Forum: Tags & Resources
Topic: New Pistol for Halo 2
Replies: 3
Views: 2001

Real nice. Looks like a Desert Eagle from Far Cry.
by VinceIP
Tue Feb 28, 2006 4:34 pm
Forum: Downloads
Topic: [WIP] Psycoagulation
Replies: 15
Views: 4404

Maybe he doesn't have his 'Box modded yet... like me. I can't wait to get it modded though. Anyway, it sounds like many things I've saw before in games, but for your first map it should be nice.

Anyway, yes, could you get some pics please?
by VinceIP
Mon Feb 27, 2006 3:32 pm
Forum: Skin Downloads
Topic: [SKIN] Team iMod Presents - Ancient City
Replies: 25
Views: 4691

Ooh, very nice. Colorful! Keep 'em coming.
by VinceIP
Mon Feb 27, 2006 3:28 pm
Forum: Downloads
Topic: [MOD]Deep In Space
Replies: 26
Views: 5513

I was thinking that same thing. It looks sweet. I wish I could play it... my mods arent set up yet. :cry:
by VinceIP
Mon Feb 27, 2006 3:21 pm
Forum: Downloads
Topic: buggin assault
Replies: 14
Views: 2469

Just some basic stuff... Nothing we haven't seen before. Pics may help next time, and yes, some more info.