Search found 27 matches

by lonelymodder
Sat Aug 26, 2006 1:02 pm
Forum: Modding Discussion
Topic: Halo 2 Scripting Help
Replies: 11
Views: 1307

halo patch doesnt load can i get it from anywhere else?
by lonelymodder
Thu Mar 30, 2006 6:36 am
Forum: Modding Discussion
Topic: active scenery? changing the train to a pelican etc.
Replies: 11
Views: 1349

what?
that is nothing to do with what i said!
ok got the cov mortar tower and put it in to terminal then i spawned through a duped itmc did all the steps and now it my map crashes 10 seconds after i have seen it respawn and is not interrefiring with the bsp i made it sapwn in the air.
by lonelymodder
Mon Mar 20, 2006 8:28 am
Forum: Modding Discussion
Topic: Help my map crashes when i add a tree!
Replies: 3
Views: 499

a bit confused. when you sya change the eqiup of the frag do you mean the equip tag or the itmc tag?
by lonelymodder
Mon Mar 20, 2006 12:07 am
Forum: Modding Discussion
Topic: Help my map crashes when i add a tree!
Replies: 3
Views: 499

thanks

ok thank you ill try that later. ill update see how it goes.
by lonelymodder
Sun Mar 19, 2006 1:07 pm
Forum: Modding Discussion
Topic: plasma/sentinal beam deplete ammo
Replies: 5
Views: 405

age is the clip size basically for covenant wepons. the scale works to 1 so if you have the age as 0.1 you will get 10 shots 0.01 you will get 100 shots etc.
by lonelymodder
Sun Mar 19, 2006 12:52 pm
Forum: Modding Discussion
Topic: sbsp, darkmatter, what!?
Replies: 13
Views: 768

have you the fix? there might be a fix on that.
by lonelymodder
Sun Mar 19, 2006 12:50 pm
Forum: Modding Discussion
Topic: Help my map crashes when i add a tree!
Replies: 3
Views: 499

Help my map crashes when i add a tree!

ok so i got the big elder tree from coagulation and put it into containment for my containment forest mod im working on. then i duplicated a itmc tag and swapped its dependency in the scen of a frag grenade to the itmc then i moved it with dark matter everything going fine! i respawned in the map gr...
by lonelymodder
Sat Mar 11, 2006 1:52 am
Forum: Modding Discussion
Topic: active scenery? changing the train to a pelican etc.
Replies: 11
Views: 1349

new problem!!

well i got it to spawn in yhe right place but now i have a new problem :(
i injected the covenant mortar gun from old mombassa and it doesnt spawn! plus my map crashes after exactly 10 seconds! (the span time i put!) what am i doing wrong!
by lonelymodder
Sun Mar 05, 2006 10:24 am
Forum: Modding Discussion
Topic: active scenery? changing the train to a pelican etc.
Replies: 11
Views: 1349

good news and bad new whenever i try and save changes it doesnt save them so its just constanly crashes into a wall :x but it does respawn :D just in the wrong place. how can i fx this????? edit: i just figured out that dark matter just brakes if i hit save changes so all i have now is a banshee/roc...
by lonelymodder
Sun Mar 05, 2006 9:47 am
Forum: Modding Discussion
Topic: active scenery? changing the train to a pelican etc.
Replies: 11
Views: 1349

great tut but one problem there is no collections thingy on the tabs. have i got the wrong version?
by lonelymodder
Sun Mar 05, 2006 8:12 am
Forum: Modding Discussion
Topic: active scenery? changing the train to a pelican etc.
Replies: 11
Views: 1349

sorry that wasnt a good example what i meant was how do i add scenery that mover around a set path for example the oracle in backwash how do get something to do that just fly around the map?
by lonelymodder
Sun Mar 05, 2006 6:46 am
Forum: Modding Discussion
Topic: active scenery? changing the train to a pelican etc.
Replies: 11
Views: 1349

active scenery? changing the train to a pelican etc.

i was wondering how do i make a pelican or anything else spawn instead of the termianal because whenever i change the dependency in the scenerio tag of ze train my map crashes?
by lonelymodder
Sun Mar 05, 2006 5:53 am
Forum: Downloads
Topic: [mod]my first relic
Replies: 28
Views: 4593

ok ill take a lot of this in mind for my next mod. i know it was simple but its was just to see what i could do i will amke a better mod next time. :)
by lonelymodder
Sat Mar 04, 2006 1:07 pm
Forum: Misc
Topic: i need a certain glitch varified......
Replies: 27
Views: 4164

this is fake the purple portal always happens anywhere! its some sort of glitch that whenever you keep shhotin something it goes purple.
by lonelymodder
Sat Mar 04, 2006 10:23 am
Forum: Downloads
Topic: [mod]my first relic
Replies: 28
Views: 4593

i made the needler AA so the rockets would trak peoplle because its funny whatching them run from the rockets :p and brute shot that was something i forgot to take off.
by lonelymodder
Sat Mar 04, 2006 9:45 am
Forum: Downloads
Topic: [mod]my first relic
Replies: 28
Views: 4593

i have msn but i want to keep my mods do you think you could make a patch on my mod some of that skinnig took a while
by lonelymodder
Sat Mar 04, 2006 9:05 am
Forum: Downloads
Topic: [mod]my first relic
Replies: 28
Views: 4593

thanks for good feedback i will be takin off the run fast and jump high.
killer shard i wanted to add backwash fog but insolence doesnt support relic is there another way i could do this?

cheers
by lonelymodder
Sat Mar 04, 2006 8:42 am
Forum: Downloads
Topic: [mod]my first relic
Replies: 28
Views: 4593

[mod]my first relic

this is my first relic! it has the backwash floor, cool sky and a skin for the base plus some cool effects and every proj is swapped. description: all elites can jump high run kinda fast. most vehicles have new speeds flying etc. needler shoots tracking rockets which will always kill the target. pla...
by lonelymodder
Sun Feb 26, 2006 11:07 am
Forum: Hardware & Software
Topic: files.halomods?
Replies: 5
Views: 448

files.halomods?

call me a noob but i want to sign up to files.halomods and i can seem to find out how could someone tell me please?
by lonelymodder
Mon Feb 13, 2006 7:58 am
Forum: Modding Discussion
Topic: Frg and A.S help!
Replies: 30
Views: 1332

yeh scnr changing doesn't work but i guess you could do what the guy who did spectre skyways method somehow like making an itmc spawn a tree and move it with darkmatter? try that.