Search found 329 matches

by [users]axem
Thu Oct 27, 2005 3:51 pm
Forum: Discussion
Topic: This is interesting
Replies: 17
Views: 1165

Yea I know what i am doing people, I have edited things that people say its "impossible" to edit. As long as humans exist, or any other intelegent life, we allways bypass the impossible one day. Nothing is impossible (Except the things that bypass some laws of biped life, like humans being...
by [users]axem
Thu Oct 27, 2005 3:36 pm
Forum: Discussion
Topic: This is interesting
Replies: 17
Views: 1165

If it was hardcoded you wouldnt be able to edit it.
by [users]axem
Wed Oct 26, 2005 3:46 pm
Forum: Discussion
Topic: This is interesting
Replies: 17
Views: 1165

Its part of the vehicle physics. And I wouldnt say its hardcoded really. It can be changed, But you MUST know what your doing. (or your screwed, untill your replace the tag(s), and no tutorial right now, I dont feal like writing one)
by [users]axem
Thu Jun 30, 2005 7:58 pm
Forum: HEK General
Topic: sapien wont open
Replies: 11
Views: 1195

Check your color. If its not highest you can get (32 bit) Saipien simply wont open.
by [users]axem
Thu Jun 30, 2005 7:52 pm
Forum: HEK General
Topic: Protecting shield?
Replies: 18
Views: 1897

Your giving it health, thats a bad thing. That means once the Health reaches 0 or lower it will be destroyed, or simply not work. Do you want it to be a energy shield? Or just like a old fation sheild like the spartans,persions,knights,etc used? If its not a energy shield then make it have a high he...
by [users]axem
Wed Jun 29, 2005 5:59 pm
Forum: HEK General
Topic: Need to know how to batch extract a CE map
Replies: 16
Views: 2232

See the converter CAN be used to do illegal stuff. Thats the problem. Theres other problems but if stated some strupid flame/spam war would start. But despite that,
It is to powerfull for public use.
Know notice the quotes. You cant blame me for thisn those who want to create a war.
by [users]axem
Wed Jun 29, 2005 5:53 pm
Forum: HEK General
Topic: Protecting shield?
Replies: 18
Views: 1897

Iam not sure of your problem. I dont think what you want it to do is 100% possable.
by [users]axem
Wed Jun 29, 2005 12:57 pm
Forum: HEK General
Topic: Vehicle Problem
Replies: 9
Views: 1002

The spheres are usually the markers. They mark places like smoke on a weapon. They Usually have a # sighn infront of there names. Oh and the frames usually have frame gun or frame tire on them. For the collision, you dont really need markers. Just the nodes. If you need new nodes then just use the g...
by [users]axem
Wed Jun 29, 2005 12:52 pm
Forum: HEK General
Topic: Vehicle Problem
Replies: 9
Views: 1002

Remember, Nodes are frames. So if its in the old collision tag, you put them in the collision file. Otherwise good ol tool well see a error.
by [users]axem
Wed Jun 29, 2005 12:13 pm
Forum: HEK General
Topic: Vehicle Problem
Replies: 9
Views: 1002

It doesnt allways matter for it to be linked to everything. But it is allways best for you to make it neatly orginized etc. Example: #gunturret would be properly linked to frame turret
by [users]axem
Wed Jun 29, 2005 12:07 pm
Forum: HEK General
Topic: Protecting shield?
Replies: 18
Views: 1897

Yea, bitmaps, shaders. Not much of a diffrence to me.
by [users]axem
Wed Jun 29, 2005 11:31 am
Forum: HEK General
Topic: Protecting shield?
Replies: 18
Views: 1897

In the bitmaps tag make sure it says force feild for matireal.
by [users]axem
Wed Jun 29, 2005 11:28 am
Forum: HEK General
Topic: blizergriggly thing help!
Replies: 2
Views: 499

Most of what you said was right. But it wont always be system 32. Depends on what kinda pc you have.
by [users]axem
Wed Jun 29, 2005 11:26 am
Forum: HEK General
Topic: Protecting shield?
Replies: 18
Views: 1897

Make the Surface be a force feild. Make sure its collision has a certian # of health (like 150)
by [users]axem
Wed Jun 29, 2005 11:24 am
Forum: HEK General
Topic: Need to know how to batch extract a CE map
Replies: 16
Views: 2232

Kornman00.
Hes in with Steel.
He helped make the converter I think.
by [users]axem
Wed Jun 29, 2005 11:21 am
Forum: HEK General
Topic: Tag Converter
Replies: 2
Views: 715

The odds of getting what you ask for are -11111111 out of +4.5 billion. And read the first ever topic about meta to tag conversion. Theres a real good hint in there about how to convert meta files. If you insist on figuring it out then, start with a bipd meta. mod2 and anim meta files are a little b...
by [users]axem
Mon Jun 27, 2005 6:09 am
Forum: HEK General
Topic: Weapons into maps.
Replies: 1
Views: 541

In your scenario file under the netgame equipment add in your weapons item-collections file. If you didnt make a equipment file then open Guerilla and then open the assault rifle.item-collections under item-collections/single weapons/assault rifle. Duplicate the tag but instead of the weapon tag bei...
by [users]axem
Fri Jun 24, 2005 2:22 pm
Forum: Discussion
Topic: islandhop has recently benn messed up
Replies: 4
Views: 976

Its all Lag. No arguements. Anyway, The boats dont get reganized as boats in the haloce system and mp codes. Its kinda complicated.
by [users]axem
Fri Jun 24, 2005 2:18 pm
Forum: HEK General
Topic: How do i get my AI into vehicles?!?!?!?!?!?!?!?!?!
Replies: 7
Views: 1136

Its somthinglike that, under seats where the hud interfrace section is it says somthing about added actors or somthing. I am on vacation right now so I cant double check.

P.S. It should the next part of the area where you check flags for the vehicle seats and stuff.
by [users]axem
Fri Jun 24, 2005 2:15 pm
Forum: HEK General
Topic: Vehicles in Sapien Don't Appear Ingame
Replies: 7
Views: 1003

You have to replace a old vehicle (ghost,banshee etc) So make backups and be sure to replace the mp version. Another problem you might have is the lod. If you have no lods(level of detail) then in the gbx model tag near the 1/2 through the page (Not sure) It has a gbx section. There youcan set the g...