Search found 329 matches
- Thu Oct 27, 2005 3:51 pm
- Forum: Discussion
- Topic: This is interesting
- Replies: 17
- Views: 1165
- Thu Oct 27, 2005 3:36 pm
- Forum: Discussion
- Topic: This is interesting
- Replies: 17
- Views: 1165
- Wed Oct 26, 2005 3:46 pm
- Forum: Discussion
- Topic: This is interesting
- Replies: 17
- Views: 1165
- Thu Jun 30, 2005 7:58 pm
- Forum: HEK General
- Topic: sapien wont open
- Replies: 11
- Views: 1195
- Thu Jun 30, 2005 7:52 pm
- Forum: HEK General
- Topic: Protecting shield?
- Replies: 18
- Views: 1897
Your giving it health, thats a bad thing. That means once the Health reaches 0 or lower it will be destroyed, or simply not work. Do you want it to be a energy shield? Or just like a old fation sheild like the spartans,persions,knights,etc used? If its not a energy shield then make it have a high he...
- Wed Jun 29, 2005 5:59 pm
- Forum: HEK General
- Topic: Need to know how to batch extract a CE map
- Replies: 16
- Views: 2232
- Wed Jun 29, 2005 5:53 pm
- Forum: HEK General
- Topic: Protecting shield?
- Replies: 18
- Views: 1897
- Wed Jun 29, 2005 12:57 pm
- Forum: HEK General
- Topic: Vehicle Problem
- Replies: 9
- Views: 1002
The spheres are usually the markers. They mark places like smoke on a weapon. They Usually have a # sighn infront of there names. Oh and the frames usually have frame gun or frame tire on them. For the collision, you dont really need markers. Just the nodes. If you need new nodes then just use the g...
- Wed Jun 29, 2005 12:52 pm
- Forum: HEK General
- Topic: Vehicle Problem
- Replies: 9
- Views: 1002
- Wed Jun 29, 2005 12:13 pm
- Forum: HEK General
- Topic: Vehicle Problem
- Replies: 9
- Views: 1002
- Wed Jun 29, 2005 12:07 pm
- Forum: HEK General
- Topic: Protecting shield?
- Replies: 18
- Views: 1897
- Wed Jun 29, 2005 11:31 am
- Forum: HEK General
- Topic: Protecting shield?
- Replies: 18
- Views: 1897
- Wed Jun 29, 2005 11:28 am
- Forum: HEK General
- Topic: blizergriggly thing help!
- Replies: 2
- Views: 499
- Wed Jun 29, 2005 11:26 am
- Forum: HEK General
- Topic: Protecting shield?
- Replies: 18
- Views: 1897
- Wed Jun 29, 2005 11:24 am
- Forum: HEK General
- Topic: Need to know how to batch extract a CE map
- Replies: 16
- Views: 2232
- Wed Jun 29, 2005 11:21 am
- Forum: HEK General
- Topic: Tag Converter
- Replies: 2
- Views: 715
The odds of getting what you ask for are -11111111 out of +4.5 billion. And read the first ever topic about meta to tag conversion. Theres a real good hint in there about how to convert meta files. If you insist on figuring it out then, start with a bipd meta. mod2 and anim meta files are a little b...
- Mon Jun 27, 2005 6:09 am
- Forum: HEK General
- Topic: Weapons into maps.
- Replies: 1
- Views: 541
In your scenario file under the netgame equipment add in your weapons item-collections file. If you didnt make a equipment file then open Guerilla and then open the assault rifle.item-collections under item-collections/single weapons/assault rifle. Duplicate the tag but instead of the weapon tag bei...
- Fri Jun 24, 2005 2:22 pm
- Forum: Discussion
- Topic: islandhop has recently benn messed up
- Replies: 4
- Views: 976
- Fri Jun 24, 2005 2:18 pm
- Forum: HEK General
- Topic: How do i get my AI into vehicles?!?!?!?!?!?!?!?!?!
- Replies: 7
- Views: 1136
- Fri Jun 24, 2005 2:15 pm
- Forum: HEK General
- Topic: Vehicles in Sapien Don't Appear Ingame
- Replies: 7
- Views: 1003
You have to replace a old vehicle (ghost,banshee etc) So make backups and be sure to replace the mp version. Another problem you might have is the lod. If you have no lods(level of detail) then in the gbx model tag near the 1/2 through the page (Not sure) It has a gbx section. There youcan set the g...