As far as I know it's still a WIP.thinkreddie wrote:I wasn't aware that Arsenic now supports scripts.
Search found 140 matches
- Wed Apr 22, 2009 2:01 am
- Forum: NTSC Downloads
- Topic: System link / 4-Player Coop For Halo 1
- Replies: 47
- Views: 150329
Re: System link / 4-Player Coop For Halo 1
- Wed Apr 22, 2009 2:00 am
- Forum: Modding Discussion
- Topic: Marketplace Halo- Xbox360
- Replies: 2
- Views: 7422
Re: Marketplace Halo- Xbox360
This. I'll get it if it turns out it is moddable.kibito87 wrote:Do you have proof of these being easily mod-able?
- Mon Apr 20, 2009 9:17 am
- Forum: NTSC Downloads
- Topic: System link / 4-Player Coop For Halo 1
- Replies: 47
- Views: 150329
Re: System link / 4-Player Coop For Halo 1
I was hoping that the bsp switching issues were due to a bug in engine, since SP wasn't designed for >2 people, however this doesn't seem to be the case. :| The fact that 3/4 people can play without much trouble on a single xbox, i.e. things only fall apart over system link, leads me to believe that...
- Sun Apr 19, 2009 4:59 am
- Forum: PAL Downloads
- Topic: The Nuke for Bloodgulch
- Replies: 11
- Views: 21470
- Tue Apr 14, 2009 11:45 am
- Forum: NTSC Downloads
- Topic: System link / 4-Player Coop For Halo 1
- Replies: 47
- Views: 150329
Re: System link / 4-Player Coop For Halo 1
Having taken a look at the SP scripts, I've got a theory for explaining (and fixing) the bsp-switch desync issues. It needs some testing first to confirm, so once I get my xbox back (Sunday) I'll post an update with my findings.
- Sun Apr 12, 2009 11:04 am
- Forum: Modding Discussion
- Topic: Script Decompiling
- Replies: 7
- Views: 6658
Re: Script Decompiling
Ah, I see, thanks for the link.
As you haven't released any code/docs I shall carry on with my app.
As you haven't released any code/docs I shall carry on with my app.

- Sun Apr 12, 2009 8:20 am
- Forum: Modding Discussion
- Topic: Script Decompiling
- Replies: 7
- Views: 6658
Re: Script Decompiling
Oh nice, is that stuff public?Choking Victim wrote:Zteam already gave him hep with that. ShadowSpartan gave him our source code for script extraction awhile back.
- Sat Apr 11, 2009 5:33 am
- Forum: Modding Discussion
- Topic: Script Decompiling
- Replies: 7
- Views: 6658
Script Decompiling
I've been working on decompiling the single player scripts for a few days now. Turns out Halo 1 scripts are pretty similar to Halo 2 scripts, so I was able to use most of the Halo 2 script docs. I thought I'd share what I've got so far in case anyone else is interested. It's quite fascinating readin...
- Wed Apr 08, 2009 6:10 am
- Forum: Complaints & Suggestions
- Topic: Community Challenge: "Fix HaloMods"
- Replies: 28
- Views: 113986
Re: Community Challenge: "Fix HaloMods"
Well my point was that you wouldn't need to create a duplicate forum.Geo wrote:How can editing a style help me create a duplicate forum that shares a single database? lol
- Wed Apr 08, 2009 5:39 am
- Forum: Complaints & Suggestions
- Topic: Community Challenge: "Fix HaloMods"
- Replies: 28
- Views: 113986
Re: Community Challenge: "Fix HaloMods"
Unfortunately I wouldn't be able to achieve that, as I'm pretty sure I'd require phpMyAdmin access, which I don't have. I'm thinking it would be possible with a little creative code inside of phpbb's style.php. I.e. check the HTTP_HOST server var and switch which css file is served based on that. A...
- Mon Apr 06, 2009 2:42 pm
- Forum: Misc
- Topic: Hex Workshop Help
- Replies: 3
- Views: 5560
Re: Hex Workshop Help
You have to make the structure files yourself, by hand. If you really want to know how look at the help file that comes with Hex Workshop.
But seriously, just code up something to do what you want, it'll be far better.
But seriously, just code up something to do what you want, it'll be far better.
- Mon Apr 06, 2009 2:38 pm
- Forum: Modding Discussion
- Topic: Halo Xbox Originals
- Replies: 9
- Views: 6596
Re: Halo Xbox Originals
No, Xbox disks aren't going to work in your computer, they are special and can only be read by an Xbox.
Also, nice bump to a completely irrelevant topic.
Also, nice bump to a completely irrelevant topic.
- Sun Apr 05, 2009 3:00 pm
- Forum: Complaints & Suggestions
- Topic: Ads: a compromise.
- Replies: 60
- Views: 23556
Re: Ads: a compromise.
Oh butts, as Tural would say.Geo wrote:XMT, for you... £100, direct to my paypal.
And now my joke is ruined thanks to phpbb deciding to split the page here.
- Sun Apr 05, 2009 2:40 pm
- Forum: Complaints & Suggestions
- Topic: Ads: a compromise.
- Replies: 60
- Views: 23556
Re: Ads: a compromise.
I bought one of the sub-domains, so I'd consider a matching @halomods.com email address... what sorta pricing are you thinking though?Geo wrote:Also, would anyone buy an email address, e.g. geo@halomods.com or something like that.
- Sun Apr 05, 2009 2:35 pm
- Forum: Complaints & Suggestions
- Topic: Ads: a compromise.
- Replies: 60
- Views: 23556
Re: Ads: a compromise.
As has been said countless times before, do NOT click ads unless you are genuinely interested in the advertised product. It's way too easy to get an adsense account suspended. Anyway, has SG said anything about JacksonCougAr's original proposal here? I haven't seen it if he has. Donating a reasonabl...
- Sun Apr 05, 2009 2:17 pm
- Forum: Complaints & Suggestions
- Topic: Ads: a compromise.
- Replies: 60
- Views: 23556
Re: Ads: a compromise.
It's pretty cheap to just keep several gigs of data lying around on disk anyway.
What would be more important is how much bandwidth is being used hosting all those files.
But I don't think bandwidth is a terribly major issue, SG just wants to recoup his investment on the server hardware.
What would be more important is how much bandwidth is being used hosting all those files.
But I don't think bandwidth is a terribly major issue, SG just wants to recoup his investment on the server hardware.
- Sun Apr 05, 2009 2:09 pm
- Forum: Misc
- Topic: Hex Workshop Help
- Replies: 3
- Views: 5560
Re: Hex Workshop Help
You might be able to achieve something like that using the structure support in hex workshop, although I'm not too sure about that.
Easiest way would be to just code an app for it. It'd probably only take about 20 lines of code for something so simple.
Easiest way would be to just code an app for it. It'd probably only take about 20 lines of code for something so simple.
- Sun Apr 05, 2009 2:08 pm
- Forum: Misc
- Topic: Proxy Scripts
- Replies: 6
- Views: 6185
Re: Proxy Scripts
Just wanted to say I've had success using CGIProxy in the past. http://www.jmarshall.com/tools/cgiproxy/ Probably a little more complicated to set up and use than PHProxy but seems to get better results. Works with https & facebook too, or at least it used to work with the old facebook, haven't ...
- Sun Apr 05, 2009 1:30 pm
- Forum: Tutorials
- Topic: Xbox SP>MP Conversion Tutorial using Arsenic v1.0.1.0
- Replies: 1
- Views: 7134
Xbox SP>MP Conversion Tutorial using Arsenic v1.0.1.0
Xbox SP>MP Conversion Tutorial using Arsenic Note: This is a very quick-n-dirty method, it's basically just ripping out the existing MP bsp and sticking a SP bsp in its place. Prerequisites Arsenic (v1.0.1.0 is the latest at time of writing, but older versions will probably work fine). A tag collec...
- Sun Apr 05, 2009 1:25 pm
- Forum: Modding Discussion
- Topic: SP > MP Tutorial
- Replies: 9
- Views: 6663
Re: SP > MP Tutorial
Sounds good, you should do it. I haven't used hht for so long. 
