Search found 39 matches

by kalamadea
Wed Apr 16, 2008 4:01 pm
Forum: Downloads
Topic: [WIP][MODEL] p90
Replies: 26
Views: 3399

It's getting there, work some more on the grip and rail, then I'll rate it better. 6/10 for effort.
by kalamadea
Thu Feb 21, 2008 8:25 am
Forum: Modding Discussion
Topic: halo pc moding request (mod : halo 3)
Replies: 20
Views: 2294

Aumaan Anubis wrote:Most people here won't make you a mod...
He's right. Sorry dude.
by kalamadea
Tue Feb 05, 2008 8:30 pm
Forum: Modding Discussion
Topic: homing plugin
Replies: 2
Views: 358

Oh, I've got the 60 plugin pack. This only works with the normal plugin set then?
:o hehe
by kalamadea
Tue Feb 05, 2008 8:18 pm
Forum: Modding Discussion
Topic: homing plugin
Replies: 2
Views: 358

homing plugin

Where can I find a plugin for HHT that will let me change the homing on projectiles? I have tryed the search function.
by kalamadea
Fri Feb 01, 2008 4:14 pm
Forum: Modding Discussion
Topic: Harbinger problem
Replies: 7
Views: 645

Hm, okay. Well Coldsnap doesn't convert in general so... yea. But I'm not sure what is wrong. Really? Meh, oh well. Here's the link for bcnipod. I got the name wrong, but here it is. http://forums.halomods.com/viewtopic.php?t=74597 This sucks, these are great maps. But my parents won't let me insta...
by kalamadea
Fri Feb 01, 2008 4:09 pm
Forum: Modding Discussion
Topic: Harbinger problem
Replies: 7
Views: 645

bcnipod wrote:are you on Mac or PC?
PC, I"m not a mac person.

(To MoDFox)
I tried the two maps in that quad vehicle mod that's in the CE section.
It has the monster truck and the pickup truck warthogs.
I'm gonna try coldsn4p next.
by kalamadea
Fri Feb 01, 2008 4:01 pm
Forum: Modding Discussion
Topic: Harbinger problem
Replies: 7
Views: 645

Harbinger problem

I'm having a problem with Harbinger, I convert a map, then I play it, then it freezes after about 30 seconds. Does anybody know why?
by kalamadea
Wed Jan 30, 2008 2:39 pm
Forum: Modding Discussion
Topic: Another question.
Replies: 6
Views: 700

Philly wrote:I reckon you could move the model about, or you could do that bad-ass thing with eschaton. :P
What Bad-ass thing?
by kalamadea
Tue Jan 29, 2008 7:21 pm
Forum: Modding Discussion
Topic: Another question.
Replies: 6
Views: 700

you want the chain gun to be under the hog? Just the barrels, I already have the rest of the gun invsible. I'm making a jet mod, and I'm turning the Hog into an A-10 Thunderbolt 2 "Warthog" assault jet, which if you are familiar with planes has a huge friggin chaingun on the front. (the G...
by kalamadea
Tue Jan 29, 2008 7:08 pm
Forum: Modding Discussion
Topic: Another question.
Replies: 6
Views: 700

Another question.

I'm sorry if this topic has been done before. I ws wondering if it's possible to move the chaingun's barrels fom their normal position to another position. Such as from above the warthog to under it.
Any help would be greatly appreciated.

Cheers,
~Kalamadea~
by kalamadea
Tue Jan 29, 2008 2:43 pm
Forum: Modding Discussion
Topic: Changing projectile spawn points (X+Z coords)
Replies: 14
Views: 977

MoDFox wrote:oh, sorry about that, I'm not sure really. A very small number. first work on the forward part, That way you know when you are at the right amount forwards. and then work on moving it down.
I'm thinking that since it will fire from below the warthog, that the Z coord will be a negative number?
by kalamadea
Tue Jan 29, 2008 1:59 pm
Forum: Modding Discussion
Topic: Changing projectile spawn points (X+Z coords)
Replies: 14
Views: 977

Let me clarify what I mean exactly. I already know how to change the coords. I'm just wondering if anybody knows what the numbers would be to make the projectiles of the warthog's chaingun look like they were firing from the front of the warthog, just underneath the front actually. I'm sorry if I'm ...
by kalamadea
Tue Jan 29, 2008 1:43 pm
Forum: Modding Discussion
Topic: Changing projectile spawn points (X+Z coords)
Replies: 14
Views: 977

Changing projectile spawn points (X+Z coords)

I'm sorry if this has been posted somewhere else, but I need some help with changing the X and Z coords of the warthog gun projectile to make the projectiles come out of just below the front of the warthog.
As a side note, what is the Y coord used for?

Thanks,
~Kalamadea~
by kalamadea
Tue Jan 15, 2008 8:49 pm
Forum: Tutorials
Topic: SP Map rebuilding tutorial now out!
Replies: 17
Views: 13617

Glitcherguy wrote:I got a problom with rebuilding, when i rebuild a message says that Buildtree.txt is used by another process or something
I get the same problem, I asked for help, but nothing anybody told me to do worked.
by kalamadea
Sat Jan 12, 2008 6:32 pm
Forum: Modding Discussion
Topic: Map Rebuilding Help
Replies: 8
Views: 805

I can't find the Buildtree file anywhere, I even did a full system search and got nothing. Could I have a little help?
by kalamadea
Sat Jan 12, 2008 12:43 am
Forum: Modding Discussion
Topic: Map Rebuilding Help
Replies: 8
Views: 805

Thank you Pepsi.
by kalamadea
Fri Jan 11, 2008 10:44 pm
Forum: Modding Discussion
Topic: Map Rebuilding Help
Replies: 8
Views: 805

Map Rebuilding Help

I'm a little confused. I"m using HMT to rebuild a map, but I don't know where to find the bitmap for the lag icon. I tried having the program autofill the blanks, but it comes up with an error that says something about "Access is denied to BuildTree.txt." Could somebody give me a litt...
by kalamadea
Mon Nov 05, 2007 10:17 am
Forum: Downloads
Topic: SPARTANs RP Clan Presents: Sanctuary And RPG_Beta4
Replies: 82
Views: 38022

This MX310 Sniper Rifle is just a model of the Morita Assualt Rifle fro Starship Troopers with a scope and a longer barrel. In the movie, there is a marksman variant, though it has a barrel that is the same length as the normal variant. The Rifle is a bullpup, so most of the barrel is in the gun, th...
by kalamadea
Sat Dec 02, 2006 11:14 pm
Forum: Images
Topic: [WIP] The Fast and The Furious: Miami
Replies: 121
Views: 8984

I'm shocked, this is an awesome effort on both your parts.
I may not be very good myself, but I know a good mod when I see one.
by kalamadea
Sat Nov 25, 2006 3:08 pm
Forum: Downloads
Topic: [Mod]-Dead in the Water II
Replies: 72
Views: 7881

I applaud you.
This is awe inspiring to a beginner like me.
10/10