Search found 371 matches
- Thu Nov 01, 2007 8:25 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
but let's not rub salt in his wounds shall we? Thank you. I've had a lot of that lately, from assorted people. Anyway, I really don't want to go into the details, but it was primarily exploratory hacking; no damage was done. That said, I did do wrong, and I did put myself in a position where I coul...
- Wed Oct 31, 2007 10:57 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
- Sun Jun 03, 2007 5:40 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
NOTICE: until recently, I've been too busy with school to even touch facility. However, now that school is out, the only thing keeping me from continuing my work are the facts that A)I've been to lazy/busy to set up my desktop since I took it to a friends house in March, B)Within the next week or tw...
- Mon Mar 19, 2007 9:53 pm
- Forum: Art Studio
- Topic: WIP - Church
- Replies: 540
- Views: 82454
- Mon Mar 19, 2007 7:16 pm
- Forum: Art Studio
- Topic: WIP - Church
- Replies: 540
- Views: 82454
very cool.. Idea/Suggestion 1: make the fireplace/teleporter a little deeper. Idea/Suggestion 2: Put some real flames(with damage set to zero, and without any smoke) inside it, just a bit behind the fiery teleporter texture. Then it'd look like the player was walking into a real burning fireplace pe...
- Sun Mar 18, 2007 7:38 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
^_^ I've recruited a (real-life)friend of mine to make gun models for me!!! He has a ton of experience with light-wave, but has been watching so many 3dsmax video tutorials(not hek ones, just 3ds max) over the last few days, he probably already knows more about it than me. >_< From what I've seen of...
- Mon Mar 05, 2007 4:32 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
- Fri Jan 19, 2007 4:40 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
If you did use it, i would clone stamp the Tube out of it, and turn that into a Tilable texture in Photoshop, tyle it, then resave it, so you have as more than 3 bricks, more like 10-15 bricks. Just a thought. compared to the program I use, photoshop isn't very good for making textures tileable, (i...
- Fri Jan 19, 2007 4:00 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
I'm just making a new one from scratch. One main problem with the one seen above is I had accidentally included a lighter streak in the concrete. Features like that can make tiling painfully apparent. and I just found something that is annoyingly tempting(but I have enough sense to resist). http://s...
- Fri Jan 19, 2007 3:36 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
I skipped the 'finish glass' step for the moment. Some old textures are bugging me too much. Do these walls not simply scream ZOMG-TILING! ? http://img261.imageshack.us/img261/415/zomgtilingyh0.jpg ick Another problem with going back to 2 monitors...the material editor and render settings box both w...
- Thu Jan 18, 2007 3:06 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
:mrgreen: yay!! Looks like I won't have too much of problem with that. I'll look into weapons a bit more in a week or two. All problems related stairs and railing have been solved.(finally) To do list: Finish making glass texture Finish adding glass Touch-up textures(redo a few, fix UVs, etc) Get li...
- Thu Jan 18, 2007 10:41 am
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
I'm not going to have time to make them myself(I don't have much experience). With the exception of the moonraker, I'm going to have to 'recruit'(beg?) other people to make them, or use freely available tags.SnaFuBAR wrote:got custom weapons for this map?
I'm hoping to use all goldeneye weapons if possible.
- Wed Jan 17, 2007 9:05 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
- Wed Jan 17, 2007 5:10 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
While falling through the stairs is no longer a problem, I suppose this would be. http://img95.imageshack.us/img95/7223/5screenshot00bo0.jpg get under, stand up, throw nade http://img95.imageshack.us/img95/4170/20screenshot00mz2.jpg Crouch. http://img95.imageshack.us/img95/9959/24screenshot00pw4.jpg...
- Mon Jan 15, 2007 7:01 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
- Mon Jan 15, 2007 5:15 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
- Sun Jan 14, 2007 3:20 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
Can't w8 m8, this seems gr8. I remember back in the day, when we would play Golden-Eye for hours str8 :) :mrgreen::mrgreen::mrgreen: Same here....oh what memories :mrgreen::mrgreen::mrgreen: And I fixed my stair error. I deleted the collision plane, and made it from scratch again. It looked the exa...
- Sun Jan 14, 2007 9:59 am
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
All collision planes are done on necessary surface, and their is only one small bug that I'm working on. MC always falls through and get stuck on this one step, no matter how I seem to adjust it.....It's pissing me off. Oh, and something really cool. Using cheat engine, sapien, and halo, I figured o...
- Wed Jan 10, 2007 7:44 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 49257
- Wed Jan 10, 2007 7:52 am
- Forum: Art Studio
- Topic: Aztec
- Replies: 65
- Views: 5693