Search found 936 matches
- Fri Oct 19, 2007 5:46 am
- Forum: Downloads
- Topic: Snow Hog 2.0
- Replies: 66
- Views: 12701
The wheel itself might pivot too much too attack the fork to it, but that's not how I did it; I attached the suspension arm I was using for a fork to the steering wheel. Made the pivoting perfect (might've had to adjust a value in the jmad or something, but whatever I did, the result was awesome. I ...
- Mon Oct 15, 2007 12:56 pm
- Forum: Downloads
- Topic: Snow Hog 2.0
- Replies: 66
- Views: 12701
Like I said, I just lost interest. Guess it woulda' been better to at least say goodbye or something. Anyway, I just went and checked out your bike. Looks pretty good. Just a suggestion, you might try having the fork pivot instead of just the wheel. I kind of like the rocket launchers on the side; c...
- Sun Oct 14, 2007 8:26 pm
- Forum: Downloads
- Topic: Snow Hog 2.0
- Replies: 66
- Views: 12701
I never did finish the lava mod. There were a few factors that sort of caused me to lose interest: I'd hit a few walls in the modding I was trying to do and couldn't figure out a way past them (I needed to completely restart on my motorcycle after putting in a few weeks of work on it, etc), most of ...
- Fri Nov 17, 2006 7:02 am
- Forum: Downloads
- Topic: [Halo2] [Research Facility] v1.0 - Smacktalker
- Replies: 73
- Views: 7209
Hm... maybe. I think there's enough cover to keep a sniper from just r@ping everybody, but I can understand your reasoning. 4 jackal shields seems like kind of overkill for something that's not especially useful in combat. Just my opinion. I do really like this map though. Played it last night with ...
- Thu Nov 16, 2006 8:18 pm
- Forum: Downloads
- Topic: [Halo2] [Research Facility] v1.0 - Smacktalker
- Replies: 73
- Views: 7209
Wow. I really like this mod. I only ever play 4 player slayer games with some co-workers, but I imagine that in larger ctf games, all those shields could make for some exciting gameplay. Also, as others have said, the ambiance is very nice. I do find the weapon selection to be somewhat meager, thoug...
- Tue Nov 14, 2006 12:34 pm
- Forum: Utilities
- Topic: [APP] Tdtl Editor[v1.6]
- Replies: 101
- Views: 35479
- Sun Oct 29, 2006 8:25 am
- Forum: Downloads
- Topic: Drivable Mlx [Updated]
- Replies: 49
- Views: 10378
Might be an interesting twist to mix up the speed, accel, traction, and weight of the different drive-able vehi's so that each has it's own unique feel for racing maps. Like, leave the hog the way it is, make the uber faster and less bouncy but less traction and steering, and the mlx could be somewh...
- Mon Oct 16, 2006 1:39 pm
- Forum: Downloads
- Topic: Drivable Mlx [Updated]
- Replies: 49
- Views: 10378
it should be its been in the works for about 4 months now... Posted: 29 Jun 2006 lol Well yeah. I haven't really worked on it in forever, though. Like most things I start I never really finished it. I'd say it's mostly good enough though. I always planned on going back and adding a bit more polish ...
- Sun Oct 15, 2006 3:30 pm
- Forum: Downloads
- Topic: Drivable Mlx [Updated]
- Replies: 49
- Views: 10378
It's only sort of been done before. When it was done previously it was the hog's horn that got replaced, not the turret. The turret is much better as he mentioned because the mlx's body can be destroyed. For the wheel position's it should be fairly simple to move the hog's wheel bones. I never exper...
- Tue Oct 03, 2006 2:03 pm
- Forum: Images
- Topic: [Halo 2] Spacestation Outdoor *update
- Replies: 36
- Views: 3271
- Sun Oct 01, 2006 3:18 pm
- Forum: Images
- Topic: [Halo 2] Spacestation Outdoor *update
- Replies: 36
- Views: 3271
- Sun Oct 01, 2006 3:09 pm
- Forum: Modding Discussion
- Topic: I need an updated jmad plugin please!
- Replies: 6
- Views: 689
- Fri Sep 29, 2006 6:51 am
- Forum: Outstanding Mods
- Topic: [mod] Soccer_Mounds (Burial_Mounds)
- Replies: 121
- Views: 51222
Wow awesome, would it be possible to script inject to make the soccer ball spawn in the middle once it reaches a net out of curiosity? Theoretically that should work, but I don't think that Shalted's compiler would support that. I would think it'd be similar or even nearly identical to the script i...
- Thu Sep 28, 2006 7:34 pm
- Forum: Downloads
- Topic: [mod] my flaming skull
- Replies: 34
- Views: 5363
- Tue Sep 26, 2006 12:59 pm
- Forum: Modding Discussion
- Topic: "The Bump Map Problem"
- Replies: 11
- Views: 1000
- Sun Sep 10, 2006 2:20 am
- Forum: Modding Discussion
- Topic: seats
- Replies: 5
- Views: 622
- Thu Sep 07, 2006 6:12 am
- Forum: Modding Discussion
- Topic: Scarab Limp Body Physics
- Replies: 3
- Views: 578
- Tue Sep 05, 2006 7:37 pm
- Forum: Modding Discussion
- Topic: move the warthog horg
- Replies: 18
- Views: 1342
- Mon Sep 04, 2006 1:08 pm
- Forum: Modding Discussion
- Topic: How to find the HLMT of a raindrop?
- Replies: 1
- Views: 476
I'm pretty sure the raindrops are bitmaps. To do the needler thing, you'd just resize the needle so it's small enough to be a raindrop, then you'd wanna' swap its shader to something that looks more like a raindrop. Something kind of grey-ish and transparent. You'll also want to change it so it expl...
- Sun Sep 03, 2006 11:39 pm
- Forum: Modding Discussion
- Topic: move the warthog horg
- Replies: 18
- Views: 1342