Search found 94 matches
- Tue Jul 01, 2008 6:43 pm
- Forum: Utilities
- Topic: HaloMods Container Tool - Updated 7/23/08
- Replies: 86
- Views: 32801
So, I am curious. After extracting the usermap file from the container file and editing, is there a necessity to rehash with the other program in this section? Or does the CON resigner defeat the purpose of rehashing the map? Just trying to get my head around having all these different programs for ...
- Thu Jun 26, 2008 9:35 am
- Forum: Discussion
- Topic: Something Im Working On
- Replies: 5
- Views: 1575
- Mon May 26, 2008 7:14 am
- Forum: Modding Discussion
- Topic: How are the hog and turrets tied together?
- Replies: 37
- Views: 4347
The map should have an Ident for the troop hog, as it is obviously spawned on the map already. What no one can find out is this Ident, then it could be spawned just like any other unplaceable object (such as the large mancannons on Avalanche) You just have to figure that part out. Maybe looking thro...
- Sat May 17, 2008 11:47 am
- Forum: Modding Discussion
- Topic: Forge map modding
- Replies: 212
- Views: 24887
- Sun Sep 16, 2007 8:06 am
- Forum: Downloads
- Topic: .::. Frozen Backwash.::.
- Replies: 22
- Views: 11776
- Thu Sep 06, 2007 3:43 pm
- Forum: Modding Discussion
- Topic: App Suggestion/Request
- Replies: 5
- Views: 494
- Thu Aug 30, 2007 11:26 am
- Forum: Modding Discussion
- Topic: Weapon deletion
- Replies: 11
- Views: 985
- Sat Aug 25, 2007 8:39 am
- Forum: Modding Discussion
- Topic: Duplicating Weapons
- Replies: 13
- Views: 1084
- Sat Aug 25, 2007 7:44 am
- Forum: Modding Discussion
- Topic: Duplicating Weapons
- Replies: 13
- Views: 1084
- Sat Aug 25, 2007 6:34 am
- Forum: Modding Discussion
- Topic: Duplicating Weapons
- Replies: 13
- Views: 1084
- Sat Aug 25, 2007 6:28 am
- Forum: Modding Discussion
- Topic: Duplicating Weapons
- Replies: 13
- Views: 1084
So duplicate the weapon or duplicate it recursively. Just to let you know telling me to do what i always do isnt much help, considering I havent done it before and thats why Im asking :wink: Wont fixing system link screw something up since its a bsp conversion as well as model injections and other t...
- Sat Aug 25, 2007 6:00 am
- Forum: Modding Discussion
- Topic: Duplicating Weapons
- Replies: 13
- Views: 1084
- Sat Aug 25, 2007 5:43 am
- Forum: Modding Discussion
- Topic: Duplicating Weapons
- Replies: 13
- Views: 1084
Duplicating Weapons
Im positive this can be done, but however when I do this for my new mod,my beta testers get blue screen or cant join at all, let alone hear anything i say.
Should I be recursively duplicating to fix this problem?
Should I be recursively duplicating to fix this problem?
- Thu Aug 23, 2007 10:18 am
- Forum: Modding Discussion
- Topic: Incorrect Model InGame
- Replies: 4
- Views: 705
Yes, I am almost positive it is the jmads. However, when I injected over an smg and kept the correct jmads it didnt work. However, I blieve i just contradicted myself.. I injected the model over the battle rifle but switched the model references for the smg, that did also not work. So, I believe tha...
- Thu Aug 23, 2007 6:59 am
- Forum: Modding Discussion
- Topic: Incorrect Model InGame
- Replies: 4
- Views: 705
All im saying is its not that big of a deal to keep the one I have in. However it would make the map just a little bit bigger. Its the fp model that I want to redo for one of my weapons and move it down a little bit. Also Im having trouble with that same model. When you reload, the reload animation ...
- Thu Aug 23, 2007 6:27 am
- Forum: Modding Discussion
- Topic: Incorrect Model InGame
- Replies: 4
- Views: 705
Incorrect Model InGame
Im in the process of remodelling all covenant weapons for a mod I hope to release. However, you know how when you think you got the model just right and you inject it and it turns out its not quite what you wanted? Well thats my predicament here. I dont want to inject another model onto the map with...
- Wed Aug 22, 2007 5:42 am
- Forum: Modding Discussion
- Topic: Skinning Techniques?
- Replies: 8
- Views: 834
I think I have found the problem. I got the info from all of you a little mixed up while one said black out the alpha map, while someone else said white out the alpha map. I will try blacking out and setting specularity to zero and inform you of the changes. EDIT: The sniper is relatively fixed, the...
- Tue Aug 21, 2007 11:16 am
- Forum: Modding Discussion
- Topic: Ill Made Applications
- Replies: 24
- Views: 2309
- Tue Aug 21, 2007 6:08 am
- Forum: Modding Discussion
- Topic: Ill Made Applications
- Replies: 24
- Views: 2309
Name: Entity, any version (1.3 is what I use) Description: Incorrect yaw, pitch, and roll calculations Scenario: When using the bsp viewer, yaw works perfectly (but also displays backwards with roll at the bottom of the screen) however, when a combination of yaw and roll, or yaw and pitch, or just p...
- Tue Aug 21, 2007 6:06 am
- Forum: Modding Discussion
- Topic: Skinning Techniques?
- Replies: 8
- Views: 834