Total sweetness
Great job dude this is a very creative idea.
You should definitely add fish.
Search found 328 matches
- Sun Aug 27, 2006 9:06 am
- Forum: Downloads
- Topic: [Halo 2] Waterworld
- Replies: 58
- Views: 11532
- Sun Aug 20, 2006 12:30 pm
- Forum: Utilities
- Topic: Yelo: Halo 2 (Xbox)
- Replies: 1203
- Views: 215052
- Sun Aug 06, 2006 12:16 pm
- Forum: Downloads
- Topic: [Mod]-Sentinel HQ V2-pyroman31
- Replies: 59
- Views: 6046
- Thu Aug 03, 2006 3:12 pm
- Forum: Hardware & Software
- Topic: Entity Meta Tags not working
- Replies: 2
- Views: 731
Make sure you have the latest version of Entity Which you can get here
http://www.haloplugins.com/forums/index ... owforum=44
http://www.haloplugins.com/forums/index ... owforum=44
- Wed Aug 02, 2006 10:12 am
- Forum: Skin Downloads
- Topic: [Map] Paris
- Replies: 31
- Views: 6168
- Wed Aug 02, 2006 1:09 am
- Forum: Downloads
- Topic: [MOD] Gate - Northside ( Updated again ! )
- Replies: 82
- Views: 9828
- Wed Aug 02, 2006 12:56 am
- Forum: Downloads
- Topic: [Mod]-Demise- Grey Atom And T1xAnton --UPDATED--
- Replies: 95
- Views: 10386
- Sun Jul 30, 2006 9:18 am
- Forum: Downloads
- Topic: Map: Deep Darkness 1.1
- Replies: 64
- Views: 26874
- Sun Jul 30, 2006 9:16 am
- Forum: Downloads
- Topic: [Halo 2]Ace Space Race - Racetrack Mod - SLC
- Replies: 95
- Views: 17732
- Sun Jul 30, 2006 9:14 am
- Forum: Downloads
- Topic: [SP-MP] Gravemind (Games Type Fixed)
- Replies: 25
- Views: 5756
- Fri Jul 21, 2006 8:57 am
- Forum: Hardware & Software
- Topic: ppf sppf and serenity patches
- Replies: 8
- Views: 775
well so can i mod a map then apply the patch? or apply patch then mod? yes you can mod the map then apply the patch or apply the patch then mod doesnt really matter which way you do it but sometimes if you mod the map first and then you go to apply the patch it messes up the map. Also you can apply...
- Thu Jul 20, 2006 9:12 am
- Forum: Images
- Topic: [WIP][h2] electric guitar
- Replies: 40
- Views: 4056
- Thu Jul 13, 2006 7:08 pm
- Forum: Images
- Topic: [WIP] Citadel
- Replies: 42
- Views: 2554
- Sat Jul 08, 2006 8:47 am
- Forum: Downloads
- Topic: Deserted Wasteland beta v1
- Replies: 28
- Views: 4435
No one mentioned anything about vehicles, are therre vehicles? If not you definitely need to add some. Here is one vehicle i see http://i56.photobucket.com/albums/g197/Cowboi42O/Modz/deserted/9.jpg Great job ACDC I am glad more people are doing these Also you might want to consider making this a sn...
- Wed Jun 28, 2006 1:17 pm
- Forum: Hardware & Software
- Topic: Trees with collision?
- Replies: 5
- Views: 778
You can't make a tree have collision, if it does not have a [phmo]. Yes I am a noob, I forget about the containment gate thingy and just swap hlmt of trees with that. Wait, but could'nt I just add [phmo] to an ancient tree from SP? That would be improper collision but would it work? If so how would...
- Wed Jun 28, 2006 1:14 pm
- Forum: Hardware & Software
- Topic: KillTrocity Help PLEASE!!!!!!!
- Replies: 5
- Views: 876
- Tue Jun 27, 2006 11:33 pm
- Forum: Utilities
- Topic: [Halo 2] RealTime Shadow Tool
- Replies: 99
- Views: 13093
- Tue Jun 27, 2006 1:08 pm
- Forum: Images
- Topic: [WIP?]- Cavity?
- Replies: 22
- Views: 2022
- Tue Jun 27, 2006 10:10 am
- Forum: Downloads
- Topic: Ancientagulation
- Replies: 37
- Views: 7377
- Mon Jun 26, 2006 9:59 am
- Forum: Hardware & Software
- Topic: (Halo 2)Need help injecting new sounds
- Replies: 1
- Views: 476
(Halo 2)Need help injecting new sounds
Hello I was wondering if anybody could teach me how to inject new sounds like in a weapon. What format does the sound file have to be etc.
Help would be appreciated
Help would be appreciated
