Well, I've just started using phpBB 3.0 on my forums and I have to say, it's amazing.
This forum is great and all, but why not an update? I think everyone here wants to see something other than the old, basic forums skin!
Search found 49 matches
- Wed Mar 26, 2008 6:54 pm
- Forum: Complaints & Suggestions
- Topic: Upgrade from phpBB 2.0 to 3.0
- Replies: 5
- Views: 927
- Thu Feb 21, 2008 10:05 am
- Forum: News
- Topic: End of HaloMods?
- Replies: 259
- Views: 78387
- Thu Jan 03, 2008 4:26 pm
- Forum: Modding Discussion
- Topic: Lord Hood in Multiplayer
- Replies: 7
- Views: 837
- Wed Jan 02, 2008 11:59 am
- Forum: Modding Discussion
- Topic: Lord Hood in Multiplayer
- Replies: 7
- Views: 837
Lord Hood in Multiplayer
Ok, after searching around the forum I haven't found the exact item I'm looking for. I want to take Lord Hood from Campaign, put him into a multiplayer map, and swap the Master Chief with him. Is this possible using only Entity? Or better yet, if someone can find a tutorial on this, that'd be great....
- Mon Nov 26, 2007 12:02 pm
- Forum: Modding Discussion
- Topic: Halo 2 Main Menu Makeover
- Replies: 1
- Views: 494
Halo 2 Main Menu Makeover
I wanted to try and improve upon the Halo 2 Main Menu, the Halo 3 one is much more efficient so I wanted to go off that. I just had that idea. I am in no way an experience modder and I know how much work it would take to make anything close the the Halo 3's Main menu, but it's possible with work :P ...
- Wed Oct 03, 2007 12:55 pm
- Forum: Modding Discussion
- Topic: AI Spawn Issue
- Replies: 3
- Views: 542
How do I find out/add more character chunks then? The Z coord makes them spawn a couple of feet in the air so they all spawn, I did find something of interest though! In the starting locations, there is a dropdown box saying 0 - 6. You can just put different coords in different numbers to get the ex...
- Tue Oct 02, 2007 1:02 pm
- Forum: Modding Discussion
- Topic: AI Spawn Issue
- Replies: 3
- Views: 542
AI Spawn Issue
Ok, so I've finally made an AI Mod with working AI and all, there's just been one problem that's gotten on my nerves. I set the amount of AI that spawn on Easy and Legendary to, lets say, 4. I start the map up and only 2 spawn. It's has gotten very annoying and I wanted to know is there some way of ...
- Mon Sep 24, 2007 11:46 am
- Forum: Discussion
- Topic: Halo 3 Joke Video
- Replies: 23
- Views: 2482
- Thu Sep 20, 2007 4:48 pm
- Forum: Modding Discussion
- Topic: Any stable modding programs available?
- Replies: 6
- Views: 839
- Thu Sep 20, 2007 12:23 pm
- Forum: Utilities
- Topic: Entity AI v1.3 *Repost*
- Replies: 7
- Views: 3770
- Thu Sep 20, 2007 12:11 pm
- Forum: Utilities
- Topic: Entity AI v1.3 *Repost*
- Replies: 7
- Views: 3770
- Thu Sep 20, 2007 11:46 am
- Forum: Modding Discussion
- Topic: Any stable modding programs available?
- Replies: 6
- Views: 839
- Thu Sep 20, 2007 11:23 am
- Forum: Modding Discussion
- Topic: Any stable modding programs available?
- Replies: 6
- Views: 839
- Thu Sep 20, 2007 11:12 am
- Forum: Modding Discussion
- Topic: Any stable modding programs available?
- Replies: 6
- Views: 839
Any stable modding programs available?
I was wondering this because every time I try to make an AI mod with Entity 1.3.9, it gives me an error. I was wondering if there are any stable modding programs at this point and time, and if not, is the modding program known as "Prometheus" going to be a stable one? Just need to know thi...
- Fri Aug 31, 2007 6:24 pm
- Forum: Modding Discussion
- Topic: Recyclable/Reusable Grenade
- Replies: 7
- Views: 944
- Fri Aug 31, 2007 9:51 am
- Forum: Modding Discussion
- Topic: Recyclable/Reusable Grenade
- Replies: 7
- Views: 944
- Fri Aug 31, 2007 8:53 am
- Forum: Modding Discussion
- Topic: Recyclable/Reusable Grenade
- Replies: 7
- Views: 944
Recyclable/Reusable Grenade
How can I make a grenade re-usable? I want it to hit the ground and instead of detonating I want to have the pick-up-able grenade.
Is there any way to make that grenade hurt people if it impacts them while it's thrown but not if it's on the ground not moving?
Is there any way to make that grenade hurt people if it impacts them while it's thrown but not if it's on the ground not moving?
- Fri Aug 31, 2007 8:06 am
- Forum: Downloads
- Topic: Dodgeball: Mechanic Bay & Dodgeball: Lobby
- Replies: 21
- Views: 3932
Feedback post! This game definently helps with learning how to stick someone with a Plasma Grenade. The difference is you can have up to 4 stickies but only one dodgeball. Holding 4 dodgeballs would make it un-realistic though =P. If you were to make I think those ideas are good, adding in special b...
- Wed Aug 29, 2007 11:37 am
- Forum: Modding Discussion
- Topic: New Plugins create errors in Entity
- Replies: 3
- Views: 528
Thanks for the help, I should have searched before asking >_< You're the creator of that site?!? You pwn out loud!!! Unfortunately, modding in general isn't going so well for me as plugins keep complicating the problem. I think I'll just put it off or learn how to make plugins so that I can actually...