Search found 13 matches

by firebat063
Wed Aug 03, 2005 5:41 pm
Forum: Modding Discussion
Topic: I just want to mod veichles and weapons. where do i start?
Replies: 1
Views: 382

You can only mod .map files for that kind of thing, not mod game types.

Basically, if you wanted a rocket launcher to shoot out a vehi, you would have to do the same thing to every map in order for every map's rocket launcher to have the same properties.
by firebat063
Tue Aug 02, 2005 11:02 pm
Forum: Modding Discussion
Topic: 9 New Maps,Is There A PPF Available To Add Them To mainmenu?
Replies: 15
Views: 2287

well what are you trying to do if you have the maps in tdata you can play them with other ppl and if you want to mod them in tdata use ( this is how jerks were cheating on live thats what i was talking about) KEEP SIGNATURE PROGRAM AVAILABLE HERE http://www.savefile.com/filehost/files.php?fid=91188...
by firebat063
Tue Aug 02, 2005 10:45 pm
Forum: Modding Discussion
Topic: sorry, i hav another jetpack question lol
Replies: 8
Views: 1382

This might fall under the reasons why people can't see or use modifications that you do to anything other than the PP or RL.
by firebat063
Tue Aug 02, 2005 10:41 pm
Forum: Modding Discussion
Topic: modding new maps
Replies: 17
Views: 3075

Hmm, so the whole procedure is this: You mod the Map, then fix the encryption (All in dot halo), close dothalo, load up the resigner, select begining of string table, do what the prompts tell you to do, and FTP it to your xbox. Right?
by firebat063
Tue Aug 02, 2005 10:33 pm
Forum: Modding Discussion
Topic: Playing Dl'ed maps with Halo 2 Disk
Replies: 13
Views: 1637

Dojorkan wrote:You need a apecial signer JUST For the new maps. I dint know where the link is for is. But its around here somewhere.
The signer I put into the sticky topic up above lets me load the new maps.
by firebat063
Tue Aug 02, 2005 7:51 pm
Forum: Modding Discussion
Topic: Playing Dl'ed maps with Halo 2 Disk
Replies: 13
Views: 1637

I posted the program in one of the sticky'd topics. Go go go!
by firebat063
Tue Aug 02, 2005 7:40 pm
Forum: Modding Discussion
Topic: modding new maps
Replies: 17
Views: 3075

first i mod the map the way i want to, then i save changes, close map (using dot halo), then i goto FlashFXP and FTP to E:>Tdata>4d530064>$C>4D53006400000003>then swap it with the map i modded.....then i load halo 2, then Fails to load map There's your problem. You need to fix the encryption of the...
by firebat063
Tue Aug 02, 2005 6:52 pm
Forum: Modding Discussion
Topic: modding new maps
Replies: 17
Views: 3075

Describe the steps you do, from modding to FTPing.
by firebat063
Tue Aug 02, 2005 6:51 pm
Forum: Modding Discussion
Topic: Playing Dl'ed maps with Halo 2 Disk
Replies: 13
Views: 1637

Aqua23 wrote:Encryptomatic is a resigner right? So I just run the map file through that program, then FTP the map back to the xbox?
No, encryptomatic is an entirely different program, although using it is part of the procedures in making your map load correctly. You're just missing a resigner program.
by firebat063
Tue Aug 02, 2005 6:08 pm
Forum: Modding Discussion
Topic: Playing Dl'ed maps with Halo 2 Disk
Replies: 13
Views: 1637

The resigner is it's own program. It's not in dothalo.
by firebat063
Tue Aug 02, 2005 5:47 pm
Forum: Modding Discussion
Topic: Playing Dl'ed maps with Halo 2 Disk
Replies: 13
Views: 1637

You need to re-sign the maps. I believe there are a couple resigner programs around here.
by firebat063
Mon Aug 01, 2005 7:09 pm
Forum: Modding Discussion
Topic: Ghost as a splattering Projectile from a weapon?
Replies: 3
Views: 746

Change the dependency of the projectile under the weapon to vehicle-ghost. So go to weap -> rocket launcher. And in the dependency box, look for "proj - objects/weapons...rocket" (I dont remember the path exactly). Then click on that. Change "proj" to "vehi" and change...
by firebat063
Mon Aug 01, 2005 6:08 pm
Forum: Modding Discussion
Topic: Ghost as a splattering Projectile from a weapon?
Replies: 3
Views: 746

Ghost as a splattering Projectile from a weapon?

Hello. I was wondering if it is possible to have a vehicle (Ghost) come out of a weapon (preferred a rocket launcher) and have the ability to splatter anything in it's way. I've tried this experiment with a rocket launcher, but I've failed numerous times. I tried replacing the hlmt tag in the rocket...