Search found 132 matches
- Thu Jul 06, 2006 10:59 am
- Forum: Utilities
- Topic: Serenity v3.2...
- Replies: 62
- Views: 22020
Serenity is more of a concept than an application...Very little of what it does is GUI, and even though it'd likely involve re-writing it to get it to work under a different OS, it'd be pretty easy once you understood the concept...However, I've only seen a half dozen or so people using linux as th...
- Tue Jul 04, 2006 7:30 am
- Forum: Utilities
- Topic: [APP] IFPro Plugin Creator
- Replies: 48
- Views: 5220
- Wed Dec 07, 2005 7:57 pm
- Forum: Downloads
- Topic: [Mod]Containment (Single player map oracle)
- Replies: 55
- Views: 9639
- Wed Jun 15, 2005 1:52 pm
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
- Wed Jun 15, 2005 1:00 pm
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
The problem is really two fold...You have to protect the data once it's applied to a new map, aswell as the data in the patch itself...Both would be trivial if no one could decompile Serenity and see how it works, then modify it or create their own patching software leaving out any added security.....
- Wed Jun 15, 2005 8:32 am
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
Thank you very much for that answer Iron_Forge. Although it would've been nice to incorporate your patching format into this project, it now seems like that will be out of the question without doing some harder work on the patches themselves. I understand your reasoning though... thank you. For now,...
- Tue Jun 14, 2005 7:13 pm
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
Maybe because it's extremely complex, and took him at least a day to make? lol, a day... well he wouldn't be releasing the source code, he'd just be saying like bytes 0 - 5 (string) = serenity patch version byte 6 (bool) = main menu image exists bytes 6 - 20 (string) = patch title continued... to d...
- Mon Jun 13, 2005 2:02 pm
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
Any chance you will release a spreadsheet or text file covering the structure of the serenity patch format? It would be very helpful, just as the release of the ppf structure in a text file was very helpful. BUMP, this would be very useful for developers. *Cough*...No, I don't think that would ever...
- Sat Jun 11, 2005 3:45 pm
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
- Fri Jun 10, 2005 4:34 am
- Forum: Utilities
- Topic: Insolence, Serenity V2 - Map Editing/Patching Tool
- Replies: 126
- Views: 130080
- Tue Mar 08, 2005 2:32 pm
- Forum: Utilities
- Topic: DotHalo1.0b3.0(Updated 2-10-05)
- Replies: 147
- Views: 126470
What code is this written in? (AKA Would it be possible to convert this to Mac?) :P People should make Java Halo modding programs, then it would run on mostly anything. People don't make halo apps in java because java blows ass. They should all be made in C#, but they are made in vb mostly because ...
- Tue Feb 22, 2005 2:06 pm
- Forum: Utilities
- Topic: DotHalo1.0b3.0(Updated 2-10-05)
- Replies: 147
- Views: 126470
Re: ya
One of the most diffictult things about rebuilding Halo 2 maps will be raw data. Rebuilding Halo PC maps was quite easy because all raw data (except for models which is stored in the bsp meta) was stored in the shared maps. The reason we can't rebuild Halo 1 xbox maps is because all raw data is sto...
- Thu Feb 17, 2005 2:04 pm
- Forum: Utilities
- Topic: DotHalo1.0b3.0(Updated 2-10-05)
- Replies: 147
- Views: 126470
You can't edit BSP's. You can make them, though,. with the HEK for CE and crap. Then, people can convert them to Xbox. I believe a hell load of maps have been converted. New Mombassa Classic, Fissure Falls, etc... Don't disagree with me :wink: You are talking about Halo 1, in Halo 1 you can import ...
- Wed Feb 16, 2005 4:43 pm
- Forum: Utilities
- Topic: DotHalo1.0b3.0(Updated 2-10-05)
- Replies: 147
- Views: 126470
- Tue Feb 15, 2005 2:15 pm
- Forum: Utilities
- Topic: DotHalo1.0b3.0(Updated 2-10-05)
- Replies: 147
- Views: 126470
- Mon Feb 14, 2005 3:16 pm
- Forum: Utilities
- Topic: Ch2r - Open Source Halo 2 Modding Tools - v0.9.3WIP3
- Replies: 30
- Views: 37494
- Thu Feb 10, 2005 5:58 pm
- Forum: Utilities
- Topic: DotHalo1.0b3.0(Updated 2-10-05)
- Replies: 147
- Views: 126470
I have one suggestion... I think it would look nice if u had XP style buttons and shit, In the Windows Form Designer Generated Code region add this Application.EnableVisualStyles() right before this 'This call is required by the Windows Form Designer. InitializeComponent() so now it should look like...
- Thu Feb 10, 2005 4:10 am
- Forum: Utilities
- Topic: (Halo 2)Plugins (3-05-05)
- Replies: 125
- Views: 41319
- Fri Jan 28, 2005 6:07 pm
- Forum: Utilities
- Topic: (Halo 2)Plugins (3-05-05)
- Replies: 125
- Views: 41319
- Thu Jan 27, 2005 4:10 am
- Forum: Utilities
- Topic: (Halo 2)Plugins (3-05-05)
- Replies: 125
- Views: 41319
I also updated the vehi plugin a while ago, it has everything from this update plus some.
http://www.halomaps.com/forum/viewtopic.php?t=121
http://www.halomaps.com/forum/viewtopic.php?t=121