Search found 30 matches

by [users]zulux
Thu Jun 23, 2005 2:15 pm
Forum: Programming
Topic: Programming: Loading Halo2 Maps In VB
Replies: 35
Views: 10535

Long int for offsets... :wink:
by [users]zulux
Sun Jan 02, 2005 1:56 pm
Forum: News
Topic: Xavier
Replies: 243
Views: 45895

WHY!!!??? Why do things like this have to happen?? *sigh* RIP dude... Hope you are having fun wherever you are...
by [users]zulux
Wed Sep 01, 2004 2:04 pm
Forum: Modding Discussion
Topic: request for 3wheelhog+jackals no ai
Replies: 13
Views: 1056

It doesn't piss me off :P I say if you want something go ahead and ask for it... unless of course you ask for something really stupid or impossible, but I'm sure a lot of people would be happy if they could fullfill people's wishes, I know i would, but I'm not gonna do it, and everyone stop flaming :P
by [users]zulux
Wed Sep 01, 2004 2:00 pm
Forum: Modding Discussion
Topic: I need a chain spawning tut
Replies: 9
Views: 966

sorry man, since swamp fox was the one who released chain spawning for xbox first, i thought it would be good if i used his program. YOU HAVE TO INJECT THAT META WITH HXE! If anyone wants HHT, I might post an hht friendly version of the meta in the same tut.
by [users]zulux
Mon Jun 28, 2004 10:29 am
Forum: Modding Discussion
Topic: Xbox Modding Dead?!?!?!
Replies: 9
Views: 1398

Even xbox modders use hek :wink: That means that we use all resources to make our mods the best they can be.
by [users]zulux
Thu Jun 24, 2004 3:35 pm
Forum: Programming
Topic: Everlasting active camouflage
Replies: 19
Views: 2923

OK, well whenever you find out a new time, please post with the values, or pm me, or aim me. Also not to be off topic or anything, but did you notice that if you convert the default 3442 into dec it = 1337 8 :P
by [users]zulux
Thu Jun 24, 2004 3:27 pm
Forum: Modding Discussion
Topic: *(Project Distructable Vehicles in multiplayer(Xbox Only!)*
Replies: 9
Views: 1527

Inject a perfect model using XINJECT. Then just inject the meta of the collision model over something big enough. Link the scenery/weapon/vehicle to the collision model and model by inject its meta and changing dependencies.
by [users]zulux
Wed Jun 23, 2004 11:06 am
Forum: Programming
Topic: Everlasting active camouflage
Replies: 19
Views: 2923

Doomer, could you please tell me how long each of your attempts made the active camo stay on please. If you tell me what you used and the time it stayed on, i will incorporate it into my plugin. ex. 34 44 gave me about 12 minutes. If you think you have come up with enough times, i will release the p...
by [users]zulux
Mon Jun 21, 2004 6:28 pm
Forum: Programming
Topic: Everlasting active camouflage
Replies: 19
Views: 2923

Re: Everlasting active camouflage

I've been messing with the active camouflage in Silent Cartographer and I have made some interesting discoveries. Thanks to Oldguy's work on the same subject, I found that the timer is at offset 0x1E44010 in B30.map. The default is 00 00 34 42 (although the first two bytes seem to do nothing) which...
by [users]zulux
Mon Jun 21, 2004 4:41 pm
Forum: Programming
Topic: Heal gun?
Replies: 21
Views: 3295

All you would have to do is save the meta for the health pack, then either inject over and unused effect (xbox) or rebuild (pc). Then you can make it so your weapon will shoot out the second health pack, and you can re-model the second pack to look like whatever.
by [users]zulux
Sun Jun 20, 2004 6:50 pm
Forum: Programming
Topic: Everlasting active camouflage
Replies: 19
Views: 2923

Re: Everlasting active camouflage

MadCactus wrote: If so, how is it possible to have decimal points in hexidecimals (ex. Jump Height = 2.5)? Please respond with your answers.
A decimal point in hex would be a float (4 bytes). Just go look in a tut somewhere, i'm sure some of them mention floats.
by [users]zulux
Sun Jun 20, 2004 6:42 pm
Forum: Modding Discussion
Topic: *(Project Distructable Vehicles in multiplayer(Xbox Only!)*
Replies: 9
Views: 1527

Re: man

powerpak wrote:i dont even know what reflexives are, but if someone could point me somewhere to learn about them i would gladly do it.
I just wrote like a 6 page tut on hex editing, it includes reflexives and everything else you wanted to know about, just waiting for the right time to post it.
by [users]zulux
Sun Jun 20, 2004 6:38 pm
Forum: Modding Discussion
Topic: How do you fix collision models?
Replies: 11
Views: 1259

The only reason the collisions were acting weird (with the OLD banshee mods) is because the model wasn't injected perfectly. If the model was injected perfectly, then all you need to do is inject the coll model and it will also be perfect.
by [users]zulux
Sun Jun 20, 2004 6:35 pm
Forum: Modding Discussion
Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
Replies: 31
Views: 4402

Well i SAID i COULD do it :wink: :P But i will do it right after i get a site up, finish my chain spawning grenades (xbox), and either poke or i will perfect the sp -> mp since they load outside the level . The chain spawning grenades is very cool, except for the fact that my grenades keep spawning ...
by [users]zulux
Sun Jun 20, 2004 6:32 pm
Forum: Modding Discussion
Topic: Panels go poof!
Replies: 8
Views: 842

Have u tried just having one panel, and then shooting by it. If it dissapears, you have a panel from Allister :wink: He has had some problems with his.
by [users]zulux
Thu Jun 17, 2004 7:34 pm
Forum: Modding Discussion
Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
Replies: 31
Views: 4402

Actually, as i said in that post, it was J5892 who did that, NOT SRG. But yes, i guess that could work. It would be cooler if you could make like an If statement :-p

If SMGSCarried = 1, Then
PickupSmg2 = True
ElseIf SMGSCarried = 0, Then
PickupSmg2 = False
PickupSmg1 = True
EndIf
by [users]zulux
Thu Jun 17, 2004 11:08 am
Forum: Modding Discussion
Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
Replies: 31
Views: 4402

LOL... i don't need to show you i'm not a nub.
by [users]zulux
Tue Jun 15, 2004 4:07 pm
Forum: Modding Discussion
Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
Replies: 31
Views: 4402

that was a good though convert, but it would not work, and as for the other question, yes it would be permanent duel wield, no picking up one and then the other.
by [users]zulux
Mon Jun 07, 2004 12:29 pm
Forum: Modding Discussion
Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
Replies: 31
Views: 4402

OK... so it's not really perfect, but it's the next best thing. You make a model look like 2 guns. You give the weapon secondary fire (J5892 knows how to do this) I make the projectiles shoot at different spots (right trigger shoots right weap, left shoots left) I make it so MC holds his hands in 2 ...
by [users]zulux
Sun Jun 06, 2004 11:45 am
Forum: Modding Discussion
Topic: Arithmetic operation resulted in an overflow? rebuilding?
Replies: 9
Views: 1126

All they did (it's actually quite easy) is basically take out the bsp, you can do this by nulling out the coll model, and bringing the polly count of the level to 0.