Search found 30 matches
- Thu Jun 23, 2005 2:15 pm
- Forum: Programming
- Topic: Programming: Loading Halo2 Maps In VB
- Replies: 35
- Views: 10535
- Wed Sep 01, 2004 2:04 pm
- Forum: Modding Discussion
- Topic: request for 3wheelhog+jackals no ai
- Replies: 13
- Views: 1056
It doesn't piss me off :P I say if you want something go ahead and ask for it... unless of course you ask for something really stupid or impossible, but I'm sure a lot of people would be happy if they could fullfill people's wishes, I know i would, but I'm not gonna do it, and everyone stop flaming :P
- Wed Sep 01, 2004 2:00 pm
- Forum: Modding Discussion
- Topic: I need a chain spawning tut
- Replies: 9
- Views: 966
- Mon Jun 28, 2004 10:29 am
- Forum: Modding Discussion
- Topic: Xbox Modding Dead?!?!?!
- Replies: 9
- Views: 1398
- Thu Jun 24, 2004 3:35 pm
- Forum: Programming
- Topic: Everlasting active camouflage
- Replies: 19
- Views: 2923
- Thu Jun 24, 2004 3:27 pm
- Forum: Modding Discussion
- Topic: *(Project Distructable Vehicles in multiplayer(Xbox Only!)*
- Replies: 9
- Views: 1527
- Wed Jun 23, 2004 11:06 am
- Forum: Programming
- Topic: Everlasting active camouflage
- Replies: 19
- Views: 2923
Doomer, could you please tell me how long each of your attempts made the active camo stay on please. If you tell me what you used and the time it stayed on, i will incorporate it into my plugin. ex. 34 44 gave me about 12 minutes. If you think you have come up with enough times, i will release the p...
- Mon Jun 21, 2004 6:28 pm
- Forum: Programming
- Topic: Everlasting active camouflage
- Replies: 19
- Views: 2923
Re: Everlasting active camouflage
I've been messing with the active camouflage in Silent Cartographer and I have made some interesting discoveries. Thanks to Oldguy's work on the same subject, I found that the timer is at offset 0x1E44010 in B30.map. The default is 00 00 34 42 (although the first two bytes seem to do nothing) which...
- Mon Jun 21, 2004 4:41 pm
- Forum: Programming
- Topic: Heal gun?
- Replies: 21
- Views: 3295
- Sun Jun 20, 2004 6:50 pm
- Forum: Programming
- Topic: Everlasting active camouflage
- Replies: 19
- Views: 2923
Re: Everlasting active camouflage
A decimal point in hex would be a float (4 bytes). Just go look in a tut somewhere, i'm sure some of them mention floats.MadCactus wrote: If so, how is it possible to have decimal points in hexidecimals (ex. Jump Height = 2.5)? Please respond with your answers.
- Sun Jun 20, 2004 6:42 pm
- Forum: Modding Discussion
- Topic: *(Project Distructable Vehicles in multiplayer(Xbox Only!)*
- Replies: 9
- Views: 1527
Re: man
I just wrote like a 6 page tut on hex editing, it includes reflexives and everything else you wanted to know about, just waiting for the right time to post it.powerpak wrote:i dont even know what reflexives are, but if someone could point me somewhere to learn about them i would gladly do it.
- Sun Jun 20, 2004 6:38 pm
- Forum: Modding Discussion
- Topic: How do you fix collision models?
- Replies: 11
- Views: 1259
- Sun Jun 20, 2004 6:35 pm
- Forum: Modding Discussion
- Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
- Replies: 31
- Views: 4402
Well i SAID i COULD do it :wink: :P But i will do it right after i get a site up, finish my chain spawning grenades (xbox), and either poke or i will perfect the sp -> mp since they load outside the level . The chain spawning grenades is very cool, except for the fact that my grenades keep spawning ...
- Sun Jun 20, 2004 6:32 pm
- Forum: Modding Discussion
- Topic: Panels go poof!
- Replies: 8
- Views: 842
- Thu Jun 17, 2004 7:34 pm
- Forum: Modding Discussion
- Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
- Replies: 31
- Views: 4402
- Thu Jun 17, 2004 11:08 am
- Forum: Modding Discussion
- Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
- Replies: 31
- Views: 4402
- Tue Jun 15, 2004 4:07 pm
- Forum: Modding Discussion
- Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
- Replies: 31
- Views: 4402
- Mon Jun 07, 2004 12:29 pm
- Forum: Modding Discussion
- Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
- Replies: 31
- Views: 4402
OK... so it's not really perfect, but it's the next best thing. You make a model look like 2 guns. You give the weapon secondary fire (J5892 knows how to do this) I make the projectiles shoot at different spots (right trigger shoots right weap, left shoots left) I make it so MC holds his hands in 2 ...
- Sun Jun 06, 2004 11:45 am
- Forum: Modding Discussion
- Topic: Arithmetic operation resulted in an overflow? rebuilding?
- Replies: 9
- Views: 1126