Search found 325 matches
- Tue Sep 23, 2008 7:07 pm
- Forum: Modding Discussion
- Topic: I wonder what would happen ...
- Replies: 70
- Views: 8756
- Sat Jul 29, 2006 7:35 pm
- Forum: Downloads
- Topic: Map: Deep Darkness 1.1
- Replies: 64
- Views: 26483
- Sat Jul 29, 2006 3:51 pm
- Forum: Downloads
- Topic: Map: Glasswall 1.1
- Replies: 59
- Views: 21311
- Sat Jul 29, 2006 3:30 pm
- Forum: Downloads
- Topic: Map: Glasswall 1.1
- Replies: 59
- Views: 21311
- Sat Jul 29, 2006 7:13 am
- Forum: Downloads
- Topic: Map: Deep Darkness 1.1
- Replies: 64
- Views: 26483
- Fri Jul 28, 2006 4:33 pm
- Forum: Downloads
- Topic: Map: Glasswall 1.1
- Replies: 59
- Views: 21311
Map: Gate
Ahh, every trilogy has to have a heavy hitter... And, my friends, here it is... Gate, the New Mombasa bridge, with all the trinkets and widgets you'd expect from a campaign bout. The largest of all battles to be fought in this game should be fought here; it's a perfect map for large-scale all-out bi...
- Fri Jul 28, 2006 4:10 pm
- Forum: Downloads
- Topic: Map: Glasswall 1.1
- Replies: 59
- Views: 21311
Map: Glasswall 1.1
Since this one is my undisputed favorite of the three, I thought it deserved the update treatment next (and yes, that next is a subliminal message)... Let's see here... I fixed a few flags I accidentally messed up. I de-Godlike-ified the sentinel beam - I forgot that I massively increased the damage...
- Fri Jul 28, 2006 3:51 pm
- Forum: Downloads
- Topic: Map: Deep Darkness 1.1
- Replies: 64
- Views: 26483
Map: Deep Darkness 1.1
So, turns out this level got a lot better feedback than I thought it would, so I decided to fix it up the way it should have been from the start... I was thinking about calling this update Deep Darkness 5, you know, because it's like, 5 times better... But I decided to stick with 1.1... This one has...
- Wed May 03, 2006 10:55 am
- Forum: Downloads
- Topic: Mombasa Bridge *TEST*
- Replies: 76
- Views: 11140
- Wed May 03, 2006 1:55 am
- Forum: Downloads
- Topic: Mombasa Bridge *TEST*
- Replies: 76
- Views: 11140
I know about the holes that you speak of... I had them for awhile with my bsps, but I 'fixed' them before Induction... They are the result of faulty identification of string ids based in the application. Poke or Tycko needs to fix Entity for those to disappear... Wouldn't be surprised if that fixed ...