Search found 325 matches

by The Swamp Fox
Tue Sep 23, 2008 7:07 pm
Forum: Modding Discussion
Topic: I wonder what would happen ...
Replies: 70
Views: 8756

Hi, Dr. Nick!
by The Swamp Fox
Sat Jul 29, 2006 10:28 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

No; Serenity works fine, as the 100 or so other people who've used this mod have proved... And, a Serenity patch of this map is very close to 10MB... SPPF wouldn't even be allowed on the site...
by The Swamp Fox
Sat Jul 29, 2006 7:35 pm
Forum: Downloads
Topic: Map: Deep Darkness 1.1
Replies: 64
Views: 26483

Glad to hear it's more appealing now... hehe...
by The Swamp Fox
Sat Jul 29, 2006 3:51 pm
Forum: Downloads
Topic: Map: Glasswall 1.1
Replies: 59
Views: 21311

Glasswall is pretty sweet... hehe...
by The Swamp Fox
Sat Jul 29, 2006 3:30 pm
Forum: Downloads
Topic: Map: Glasswall 1.1
Replies: 59
Views: 21311

Anthony wrote:he just added preditced resources and a few other things...
Yeah, but, no one has done that before, so it's new. And, if that's not compelling enough, I certainly haven't seen a bridge conversion as nice as this one - but feel free to prove me wrong.
by The Swamp Fox
Sat Jul 29, 2006 9:00 am
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

I rebuilt the predicted resource index and the scenario tag as a whole, so it would fit...
by The Swamp Fox
Sat Jul 29, 2006 8:49 am
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

Please do, it's apparent that it still has some issues, and if someone wants to fix them or make their own map with it, I don't mind at all... I think that saying no to something like that would be extremely unfair to Bungie...
by The Swamp Fox
Sat Jul 29, 2006 7:13 am
Forum: Downloads
Topic: Map: Deep Darkness 1.1
Replies: 64
Views: 26483

Tural wrote:Also, it's possible to fall past the lifts, and the Xbox freezes when you do. :|
I know it's possible, but, you're just supposed to die... Not have the xbox freeze... hehe...
by The Swamp Fox
Fri Jul 28, 2006 6:48 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

I'll play if we use xlink... XBC doesn't work for me... And MT, you should try Warthog Soccer with some friends... Try to bump it into the other team's base... If anyone hits it off the level, they lose...
by The Swamp Fox
Fri Jul 28, 2006 6:35 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

I built the PR index for this map with a five minute piece of code... It worked, and I was really surprised and happy...
by The Swamp Fox
Fri Jul 28, 2006 6:03 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

Well, I certainly missed that one while testing... Darn... ;l
by The Swamp Fox
Fri Jul 28, 2006 5:58 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

snakejknight wrote: actualy the deep darkness map does freeze... but don't get me wrong these are awsome mods
It does?.. :shock:
Within the bounds of the game?..
by The Swamp Fox
Fri Jul 28, 2006 5:28 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

snakejknight wrote:i'm about to play this roght now, but wat about the freezing issues?
What freezing issues are these? ;oP
by The Swamp Fox
Fri Jul 28, 2006 5:09 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

Yeah, the gametypes work...
by The Swamp Fox
Fri Jul 28, 2006 4:33 pm
Forum: Downloads
Topic: Map: Glasswall 1.1
Replies: 59
Views: 21311

DoorM4n wrote:Did you use entity? :wink:
No...
by The Swamp Fox
Fri Jul 28, 2006 4:32 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 28883

Map: Gate

Ahh, every trilogy has to have a heavy hitter... And, my friends, here it is... Gate, the New Mombasa bridge, with all the trinkets and widgets you'd expect from a campaign bout. The largest of all battles to be fought in this game should be fought here; it's a perfect map for large-scale all-out bi...
by The Swamp Fox
Fri Jul 28, 2006 4:10 pm
Forum: Downloads
Topic: Map: Glasswall 1.1
Replies: 59
Views: 21311

Map: Glasswall 1.1

Since this one is my undisputed favorite of the three, I thought it deserved the update treatment next (and yes, that next is a subliminal message)... Let's see here... I fixed a few flags I accidentally messed up. I de-Godlike-ified the sentinel beam - I forgot that I massively increased the damage...
by The Swamp Fox
Fri Jul 28, 2006 3:51 pm
Forum: Downloads
Topic: Map: Deep Darkness 1.1
Replies: 64
Views: 26483

Map: Deep Darkness 1.1

So, turns out this level got a lot better feedback than I thought it would, so I decided to fix it up the way it should have been from the start... I was thinking about calling this update Deep Darkness 5, you know, because it's like, 5 times better... But I decided to stick with 1.1... This one has...
by The Swamp Fox
Wed May 03, 2006 10:55 am
Forum: Downloads
Topic: Mombasa Bridge *TEST*
Replies: 76
Views: 11140

Dojorkan, no that isn't why...
Snaku, no, I never said that...
Zigen, you need to make a new scenario tag for it to work...
by The Swamp Fox
Wed May 03, 2006 1:55 am
Forum: Downloads
Topic: Mombasa Bridge *TEST*
Replies: 76
Views: 11140

I know about the holes that you speak of... I had them for awhile with my bsps, but I 'fixed' them before Induction... They are the result of faulty identification of string ids based in the application. Poke or Tycko needs to fix Entity for those to disappear... Wouldn't be surprised if that fixed ...