Search found 21 matches

by goldyg57
Fri Nov 24, 2006 2:00 pm
Forum: Modding Discussion
Topic: need help fixing boxes on relic.
Replies: 0
Views: 219

need help fixing boxes on relic.

All of the purple box things on relic are messed up and everything phases through them. If i walk towards one, it becomes invisible and i go through it. This happened becuase i changed the projectile of the magnum to the boxes. Is there any way to keep the box projectile but make the boxes on the ma...
by goldyg57
Wed Aug 16, 2006 12:02 pm
Forum: Modding Discussion
Topic: Teleporters aren't appearing
Replies: 2
Views: 367

I did set a bind for the teleporters and i used both Monkeyterd's and PPFNOOB101's tutorials. Do I have to use insolence to get the teleporter scenery into the deltatap map?
by goldyg57
Mon Aug 14, 2006 7:32 pm
Forum: Modding Discussion
Topic: Teleporters aren't appearing
Replies: 2
Views: 367

Teleporters aren't appearing

I added 2 teleporters to sanctuary and the aren't working. I did everything correctly. I don't know how to put the model of the teleporter into the map. How do i inject the teleporter scenery. The teleporter isn't visible and it doesn't work when i go to the spot i placed it with entity. Can someone...
by goldyg57
Fri Jul 28, 2006 6:49 am
Forum: Modding Discussion
Topic: Two questions about entity
Replies: 2
Views: 295

Two questions about entity

1. If i go to the bsp viewer and move scenery and vehicles and weapons in the collection around the map, will they actually be in the places i put them. Is there anything special i need to do besides move the objects and save changes? 2. I put teleporters on burial mounds but i dont know how to make...
by goldyg57
Thu Jul 27, 2006 3:03 pm
Forum: Modding Discussion
Topic: Teleporter adding problem
Replies: 4
Views: 497

How do i do that?
by goldyg57
Thu Jul 27, 2006 2:50 pm
Forum: Modding Discussion
Topic: Bsp veiwer won't work
Replies: 6
Views: 544

thanks it worked!
by goldyg57
Thu Jul 27, 2006 2:03 pm
Forum: Modding Discussion
Topic: Teleporter adding problem
Replies: 4
Views: 497

I got everything working and followed monkeyturds tutorial to the end and saved my changes in the bsp veiwer, but when i tried the map the teleporters weren't on it. Does anyone know why?
by goldyg57
Thu Jul 27, 2006 12:18 pm
Forum: Modding Discussion
Topic: Bsp veiwer won't work
Replies: 6
Views: 544

Bsp veiwer won't work

The entity beta 1.7 bsp viewer won't work. When i try it, it makes me shut down the application. The weird thing was that when i tried it in the original alpha version it still works.
If someone could tell me why the newer version isn't working for any maps it would be very helpful.
by goldyg57
Thu Jul 27, 2006 9:36 am
Forum: Modding Discussion
Topic: Teleporter adding problem
Replies: 4
Views: 497

Teleporter adding problem

When i try to add a teleporter with entity I can't even get past adding the chunks. On the burial mounds map i go to the scnr tag and try to clone 2 chunks on the objective locations but it makes me quit the application. I right click objective locations, then click add chunks. I change the 20 to a ...
by goldyg57
Wed Jul 26, 2006 12:03 pm
Forum: Modding Discussion
Topic: Can't find tutorial links.
Replies: 1
Views: 203

Can't find tutorial links.

When i clicked on detox's effects tutorial post, I couldn't find a link to the actual tutorial anywhere. The same thing happened for the scripting tutorial. Can anyone help?
by goldyg57
Tue Jul 25, 2006 1:03 pm
Forum: Modding Discussion
Topic: Can anyone help with beam rifle effects?
Replies: 3
Views: 281

I also want the purple beam trail to follow the plasma grenade.
by goldyg57
Tue Jul 25, 2006 11:42 am
Forum: Modding Discussion
Topic: Can anyone help with beam rifle effects?
Replies: 3
Views: 281

Can anyone help with beam rifle effects?

I need help adding a plasma grenade at the end of the beam rifle trail. Is there anyway to have both projectiles. I dont want to get rid of the beam rifle projectile, i want it to hit them and stick them with a plasma grenade.

If anyone knows how i'd appreciate help. Thanks.
by goldyg57
Tue Jul 11, 2006 7:00 am
Forum: Modding Discussion
Topic: How can I get relic to work?
Replies: 4
Views: 458

thank you, i will try it.
by goldyg57
Mon Jul 10, 2006 9:36 pm
Forum: Modding Discussion
Topic: How can I get relic to work?
Replies: 4
Views: 458

How can I get relic to work?

I've been trying over and over again just to mod the dune.map but it always fails to load. I finally tried to literally take it one step at a time. First I ftped my original dune map to the xbox and it worked fine. Next I wanted to make it work with insolence so i used entity to clone the spawn poin...
by goldyg57
Mon Jul 10, 2006 7:39 pm
Forum: Modding Discussion
Topic: Need help with 2nd projectile
Replies: 2
Views: 289

Need help with 2nd projectile

I read a tutorial and it said to use the chunk adder. I followed all of the steps until I had to open dunemap.map.map in ADI. I opened up the beam rifle in the tag editor. It said then to change a zero to a one under firing type. Then it said to edit the button used for the second projectile. I coul...
by goldyg57
Sun Jul 09, 2006 6:34 pm
Forum: Modding Discussion
Topic: Quick question about clearing cache files.
Replies: 1
Views: 239

Quick question about clearing cache files.

I downloaded the halomaps v2 pack and put it in my games folder. The instructions on the website say to make sure all cache files in the x y and z folders are cleared. Does that mean I should delete the files or does it mean check if they are usable. Basically i'm wondering if all i need to do is ac...
by goldyg57
Sun Jul 09, 2006 4:40 pm
Forum: Modding Discussion
Topic: Question about having a 2nd working backwash on main menu.
Replies: 9
Views: 586

Thanks, I'll try it.
by goldyg57
Sun Jul 09, 2006 2:40 pm
Forum: Modding Discussion
Topic: Question about having a 2nd working backwash on main menu.
Replies: 9
Views: 586

yeah but it still didn't work.
by goldyg57
Sun Jul 09, 2006 2:01 pm
Forum: Modding Discussion
Topic: Question about having a 2nd working backwash on main menu.
Replies: 9
Views: 586

I have the both maps on the main menu, it just fails to load. Does the halo 2 es not work correctly on it because of the hex and name editing?
by goldyg57
Sun Jul 09, 2006 1:43 pm
Forum: Modding Discussion
Topic: Question about having a 2nd working backwash on main menu.
Replies: 9
Views: 586

Question about having a 2nd working backwash on main menu.

I added a second backwash to the main menu but it won't work. My oringinal backwash is modded so i made a copy of the backup and ftped it to my xbox in the new slot i named b4ckwash. It failed to load the map when i tried it so I used the Halo 2 es on b4ckwash and ftped it again to my xbox, but when...