...what?
You mean when I bring the model into Max (I use Blender, I despise Max and Maya), make sure it's centered on the world origin?
-Stefan-
Search found 17 matches
- Fri Sep 09, 2005 11:30 am
- Forum: HEK General
- Topic: Custom Weapon Questions
- Replies: 6
- Views: 804
- Fri Sep 09, 2005 6:19 am
- Forum: HEK General
- Topic: Custom Weapon Questions
- Replies: 6
- Views: 804
Double posted to bump, but with new info. I got the little turd to show up by replacing the plasma pistol, but it sits above MC's hand. How do I define where the hand grips the pistol? Is the only influence on that the frame or marker that I set way back as a max file? No doubt that one's a question...
- Thu Sep 08, 2005 3:49 pm
- Forum: HEK General
- Topic: Custom Weapon Questions
- Replies: 6
- Views: 804
- Thu Sep 08, 2005 7:28 am
- Forum: HEK General
- Topic: Custom Weapon Questions
- Replies: 6
- Views: 804
Custom Weapon Questions
Hi all, Okay, I've read the different tuts, read the stickies, done some searches, and so far, no luck. I've gotten a model ingame, and I've even gotten it to show up in MC's hand, but for some reason, this new model doesn't show up in his hand, and neither model I've made has shown up when stuck in...
- Wed Aug 31, 2005 8:34 am
- Forum: Art Studio
- Topic: Making partially transparent weapons - how?
- Replies: 4
- Views: 611
- Wed Aug 31, 2005 8:31 am
- Forum: Art Studio
- Topic: Limit to types of vehicles in HaloCE?
- Replies: 8
- Views: 863
- Mon Aug 29, 2005 7:36 pm
- Forum: Art Studio
- Topic: Making partially transparent weapons - how?
- Replies: 4
- Views: 611
Making partially transparent weapons - how?
I gather from my searches that transparent effects (glass, etc) are controlled by shaders. My question is how do I create a weapon with partially transparent sections? The weapon I'm modeling is the one the minifig is holding - http://guide.lugnet.com/set/?q=442_1&v=z Note how the green is a tra...
- Mon Aug 29, 2005 6:25 pm
- Forum: Art Studio
- Topic: Limit to types of vehicles in HaloCE?
- Replies: 8
- Views: 863
- Mon Aug 29, 2005 3:02 pm
- Forum: Art Studio
- Topic: Limit to types of vehicles in HaloCE?
- Replies: 8
- Views: 863
Limit to types of vehicles in HaloCE?
Balance issues aside for the moment, is it possible to add several more types of vehicles to HaloCE maps? For example, a third kind of warthog, or second kind of banshee?
-Stefan-
-Stefan-
- Sun Aug 28, 2005 5:44 pm
- Forum: Art Studio
- Topic: Chimp Materials Export Problem
- Replies: 1
- Views: 365
- Sat Aug 27, 2005 7:38 am
- Forum: Art Studio
- Topic: Blender Moddelling *whatever*
- Replies: 3
- Views: 495
- Sat Aug 27, 2005 7:36 am
- Forum: Art Studio
- Topic: I am new to modeling. What is a good starter program?
- Replies: 5
- Views: 707
- Sat Aug 27, 2005 5:06 am
- Forum: Art Studio
- Topic: I am new to modeling. What is a good starter program?
- Replies: 5
- Views: 707
Ok, you talk about using a graphics card but jump right into assumptions about programs, so I'm a bit confused. However, even onboard graphics nowadays should be sufficient. Alternately, something as old as a Radeon 9000 would work fine. My suggestion would be that while you may have to use Gmax for...
- Fri Aug 26, 2005 7:41 pm
- Forum: Art Studio
- Topic: My Skinns
- Replies: 19
- Views: 930
- Fri Aug 26, 2005 7:39 pm
- Forum: Art Studio
- Topic: Chrome hog skin
- Replies: 18
- Views: 1742
- Fri Aug 26, 2005 9:33 am
- Forum: Art Studio
- Topic: Chimp Materials Export Problem
- Replies: 1
- Views: 365
Chimp Materials Export Problem
Hi, I'm trying to put a new gun into HaloCE, using the tutorial stickied up top. However, when I try to run Chimp, it tells me that it can't find any used materials. Yet, I seem to have done everything that I can decipher out of the tutorial's rather questionable grammar, and the mesh itself does ha...
- Fri Jun 03, 2005 8:11 pm
- Forum: Utilities
- Topic: New Bipeds/FP Arms made easier - Skin Weight exporter!
- Replies: 40
- Views: 35230