Search found 52 matches

by DrunkenBomber
Sun Jul 24, 2005 10:08 pm
Forum: Modding Discussion
Topic: Cany Anyone Help w/ a Warthog on Gemini?
Replies: 9
Views: 1154

Re: Cany Anyone Help w/ a Warthog on Gemini?

I need a ppf for a warthog and a banshee on gemeni for a movie good for you... give me a break, this kind of stuff makes me sick. What kind of noob ass post was that dude? The guy is asking for help and instead of helping him you decide to waste space on the forum with a weak ass reply like that......
by DrunkenBomber
Fri Jul 01, 2005 7:14 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

I agree, absolutely... As far as the problem mentioned in the original post, if anyone else is having problems modding the new maps just let me know through pm, these guys probably arent going to help you much, besides they will probably call you noob or some other crap in an attempt to boost there ...
by DrunkenBomber
Fri Jul 01, 2005 2:07 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

Well if you gonna try to cheat, then FU, and I hope no one helps you, but I got jump height to work on backwash. Plus the Moniter is fun to mess with. It all worked for me, halo gods must hate you :) A perfect example of an ignorant noob, Yes me posting a message about my troubles modding the new m...
by DrunkenBomber
Thu Jun 30, 2005 11:03 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

Well if you gonna try to cheat, then FU, and I hope no one helps you, but I got jump height to work on backwash. Plus the Moniter is fun to mess with. It all worked for me, halo gods must hate you :) A perfect example of an ignorant noob, Yes me posting a message about my troubles modding the new m...
by DrunkenBomber
Thu Jun 30, 2005 9:00 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

well so far i have tried a few different things, i have tried editing the jump hieght, making a fully auto battlerifle, making inf ammo battlerifle, and increasing force of battle rifle projectile, so if all these are among the new shit we cant do, then that just sucks!!!!
by DrunkenBomber
Thu Jun 30, 2005 8:44 am
Forum: Utilities
Topic: Prog:Change player spawns *UPDATE 7-25-2005
Replies: 67
Views: 21738

this is stupid, it doesnt even work, it has an unexpected end of archive Wow! what a noob! Your piece of shit computer doesent work and you decide to come here and flame this awesome program! dude it works for hundreds of other people just fine first of all, and second of all even if it didnt , hav...
by DrunkenBomber
Thu Jun 30, 2005 8:22 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

Jimmy65 wrote:Oh, I thought they were trying to cheat. This sounds bad... :(.
yeah man, :? wtf? lol...
by DrunkenBomber
Thu Jun 30, 2005 1:52 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

no, you open them mod them then resign them just fine, they load just fine to, but then... nothing!
by DrunkenBomber
Thu Jun 30, 2005 1:34 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 4158

New maps un moddable!

They changed it!!! They changed it all!!!! Noooooooooooo....So far none of the current modding tools work for the new maps, well not for me anyway. let me know if you have any progress or problems...
by DrunkenBomber
Wed Jun 29, 2005 4:33 pm
Forum: Utilities
Topic: X,Y Finder V.4.1 With Source And 10 Maps NEW features
Replies: 46
Views: 14002

Hmm, this is a great program dude, great idea, and screw that other idiot man, i code in vb6 as well and i feel i can get just as much done in vb than they can in c so forget them. In future updates are you trying to figure out how to get the z? so we dont spawn in the middle of rocks and stuff? lol
by DrunkenBomber
Wed Jun 29, 2005 3:41 pm
Forum: Modding Discussion
Topic: I need lots of help (getting started)
Replies: 6
Views: 1065

harsh... in fact, this guy was so harsh in that statement, it leads me to belive that he himself is a noob and has had a very rough time on this cold forum seeking help, hes got a point in a way, but theres no reason to be that harsh dude...
by DrunkenBomber
Wed Jun 29, 2005 3:08 pm
Forum: Modding Discussion
Topic: I need lots of help (getting started)
Replies: 6
Views: 1065

Most people here wont help you unless they can see you are helping yourself, I meet alot of people who wont even try to find stuff, or even try to do anything by themselves, they just want direct links and easy to follow step by step instructions. Well they way I feel about it is, I wont help you un...
by DrunkenBomber
Wed Jun 29, 2005 3:04 pm
Forum: Modding Discussion
Topic: Adding weapon spawns and a question about fall damage
Replies: 8
Views: 884

Ya, same here dude, if you dont have the Z you could be trying to spawn a weapon in the middle of a hill lol...
by DrunkenBomber
Tue Jun 28, 2005 2:12 pm
Forum: Modding Discussion
Topic: Run Speed
Replies: 23
Views: 3605

I tried the same thing, to make my crouch speed really fast, but i was trying to do it in campaign, i edited sneak speed, which was at zero, i put 5 and it did nothing...
by DrunkenBomber
Mon Jun 27, 2005 7:01 pm
Forum: Modding Discussion
Topic: projectile swap with object
Replies: 6
Views: 1145

only thing i have shot out are, biped = masterchiefs and charectors, scen= like doors, teleporters, vehi, oh and i shot boxes one time but i forgot how,, it hink it was just an object not sure...
by DrunkenBomber
Mon Jun 27, 2005 7:27 am
Forum: Modding Discussion
Topic: the best program
Replies: 4
Views: 912

I like to swtich off between Adi, H2x, Ch2r, insolence... some say dot halo is a good tool, there all pretty good depends on what you need to do, id get them all ... and make sure you have the .net framework...
by DrunkenBomber
Mon Jun 27, 2005 7:17 am
Forum: Modding Discussion
Topic: Teleporter and Night vision
Replies: 8
Views: 1029

???? do you even know what you just said? I can place them anywhere i want, its the scripting im not sure about...
by DrunkenBomber
Mon Jun 27, 2005 7:06 am
Forum: Modding Discussion
Topic: Teleporter and Night vision
Replies: 8
Views: 1029

Awesome, thanx alot... ill try to figure out how he did it i guess, but im really wanting that teleporter...
by DrunkenBomber
Mon Jun 27, 2005 3:57 am
Forum: Modding Discussion
Topic: Teleporter and Night vision
Replies: 8
Views: 1029

Teleporter and Night vision

Anyone know how to make a working teleporter, on mp maps like burial mounds? I have injected them in to the map but there both exits, and I cant seem to make it work... Im sure this may involve scripting but if anyone knows someone who has done it before point me in there direction... Also im wonder...
by DrunkenBomber
Sun Jun 26, 2005 5:44 pm
Forum: Modding Discussion
Topic: Help Plz..!...!
Replies: 5
Views: 724

hmm im wondering why that isnt working...