Search found 18 matches
- Tue Jun 27, 2006 8:39 pm
- Forum: Art Studio
- Topic: WIP: Gunz Town
- Replies: 12
- Views: 1188
Yeah, once i get all textures applied im just onna focus on shaping the map up, and you will be able to climb to the roof, i might add some doors that you can enter with, and there are quite a few slants on the windowsills in this map so i can make windows, etc. BUT I NEED THE TEXTURING DONE!!! MOD ...
- Tue Jun 27, 2006 3:21 pm
- Forum: Art Studio
- Topic: WIP: Gunz Town
- Replies: 12
- Views: 1188
- Tue Jun 27, 2006 12:25 pm
- Forum: Art Studio
- Topic: WIP: Gunz Town
- Replies: 12
- Views: 1188
- Tue Jun 27, 2006 11:57 am
- Forum: Art Studio
- Topic: WIP: Gunz Town
- Replies: 12
- Views: 1188
Yeah, thanks alot its kinda simple right now, but i just wanted to show how easy the job would be with me providing all the TEXTURES, and the map file. But to give a low down on this map it will be a pistol mainly maps with all weapons being pistols, fast, slow, shoots 3 at time, plasma nade launche...
- Sat Jun 24, 2006 3:59 pm
- Forum: Art Studio
- Topic: WIP: Gunz Town
- Replies: 12
- Views: 1188
WIP: Gunz Town
Ok, pretty much I have made a map completely based off of Gunz: The Duel, and got a bunch of materials for it, and stuff. But i suck at applying textures and stuff and it always screws up when i put more than the original 2, so I have made the models (Not close to done, need materials for more guide...
- Sun May 07, 2006 9:51 pm
- Forum: Art Studio
- Topic: PLEASE need help with proper texturing and UVW mapping steps
- Replies: 5
- Views: 924
This is a problem i asked a while back, but HOW do you stop the looping, i really need more than 2 textures, this map is tons of bitmaps mashed together that im making from a file i extracted from a different game, any ideas? if your interested i can give you the map file and you can try some stuff,...
- Sat Apr 22, 2006 7:05 pm
- Forum: Art Studio
- Topic: Applying multiple Bitmaps in 3dsmax help
- Replies: 3
- Views: 497
- Wed Apr 05, 2006 6:19 pm
- Forum: Project Recruitment
- Topic: Biggest map project ever on halo CE
- Replies: 14
- Views: 1708
- Wed Apr 05, 2006 6:00 pm
- Forum: Art Studio
- Topic: Applying multiple Bitmaps in 3dsmax help
- Replies: 3
- Views: 497
- Sun Apr 02, 2006 2:01 pm
- Forum: Project Recruitment
- Topic: 100+ Ghost Skin Pack!
- Replies: 7
- Views: 765
I got 2 very cool skins, ill upload later on dialup, in .jpg since its the allowed format, im sure you know how to convert to .dds right? Credit me as my name, contact cheezygamer1@gmail.com if you want me to make more skins to your preferences, or if you want the 2 skins right now.
(damn dialup)
(damn dialup)
- Sun Apr 02, 2006 1:47 pm
- Forum: Project Recruitment
- Topic: Biggest map project ever on halo CE
- Replies: 14
- Views: 1708
- Sun Apr 02, 2006 1:32 pm
- Forum: Art Studio
- Topic: Applying multiple Bitmaps in 3dsmax help
- Replies: 3
- Views: 497
Applying multiple Bitmaps in 3dsmax help
Basically im working on this gunz the duel project where i extracted the ground mini map from the map and rebuilt the modeling for it. It just so happens the roofs and such have their own textures which i have to apply to different faces on the model. When i go to material editor and put in another ...
- Sat Feb 18, 2006 7:24 pm
- Forum: HEK General
- Topic: >TOOL< warning, degenerate triangles
- Replies: 3
- Views: 480
Anyway i dug out one of my old maps that a friend said wouldnt convert, and i believed him but recently i just pulled it out and the main problem is the degenerate triangles, its my first map :S and i kinda lost interest and finding something new about the STL check lying was kinda exciting, so i wa...
- Thu Feb 02, 2006 6:37 pm
- Forum: Art Studio
- Topic: List of links for tools needed for making custom guns.
- Replies: 7
- Views: 8178
- Thu Sep 22, 2005 9:18 pm
- Forum: Art Studio
- Topic: Help with Gmax and Map Compiling
- Replies: 4
- Views: 733
- Mon Sep 05, 2005 2:59 pm
- Forum: Art Studio
- Topic: Help with Gmax and Map Compiling
- Replies: 4
- Views: 733
Help with Gmax and Map Compiling
I downloaded all the tutorials but none of them really tell you where to put stuff like blitzkrieg so i need to know that and how to do that for gmax, I also need to know how to setup everything in the HEK so i can just PSP bitmap, Create in gmax, export, and compile and be ready to go kthxbai also ...
- Mon May 16, 2005 4:55 pm
- Forum: Art Studio
- Topic: Need Help with 3ds max 7
- Replies: 5
- Views: 548
- Sun May 15, 2005 11:52 am
- Forum: Art Studio
- Topic: Need Help with 3ds max 7
- Replies: 5
- Views: 548
Need Help with 3ds max 7
ok so i have been watching these tutorials here, and did everything the guy said up to step 6. at the end of step 6 where he says turn it into a .jms file, it isnt there in export function. I dont know what to do. Its not the best map but it is kinda nice to me since it is my first. here is a screen...