Search found 67 matches
- Fri Sep 23, 2005 9:56 am
- Forum: Tags & Resources
- Topic: H2 needler tags download
- Replies: 4
- Views: 1370
- Fri Sep 16, 2005 8:31 am
- Forum: Downloads
- Topic: Prodigy Released!
- Replies: 4
- Views: 1688
Prodigy Released!
I am posting this for NeuroKoNeza ~Prodigy~ ~By: NeuroKoNeza _________________ Video by 9mm man : ________________ http://files.filefront.com/NeuroKoN...;/fileinfo.html _______________________________________ Pictures: http://img387.imageshack.us/img387/9176/p040lp.jpg http://img387.imageshack.us/im...
- Thu Sep 15, 2005 5:53 pm
- Forum: Tags & Resources
- Topic: sanctuary base model redone
- Replies: 25
- Views: 3777
No...you can have a hundred objects and make a map...but they all have to be linked to the main level frame. All of bungies maps are made up of different mesh's(objects). I dont personally like to model that way but all of theirs are like that. I like makeing everything on big object. I am almost do...
- Thu Sep 15, 2005 8:47 am
- Forum: Tags & Resources
- Topic: sanctuary base model redone
- Replies: 25
- Views: 3777
You do it in your modeling program. You assign you faces within your model a certain ID number. Then you have what is essentially a texture pallet that you import texture files into and then you assign the faces of you model to the ID number that has the texture you want. Then you UVW map it with al...
- Thu Sep 15, 2005 6:36 am
- Forum: Tags & Resources
- Topic: sanctuary base model redone
- Replies: 25
- Views: 3777
- Tue Sep 13, 2005 8:06 am
- Forum: Downloads
- Topic: WAR OF HOG 2 finally....
- Replies: 22
- Views: 6615
- Mon Sep 12, 2005 9:08 pm
- Forum: Tags & Resources
- Topic: sanctuary base model redone
- Replies: 25
- Views: 3777
- Sun Sep 11, 2005 7:11 pm
- Forum: Tags & Resources
- Topic: sanctuary base model redone
- Replies: 25
- Views: 3777
- Thu Sep 01, 2005 10:17 pm
- Forum: Downloads
- Topic: Nascaar Test
- Replies: 47
- Views: 14555
- Wed Aug 24, 2005 10:57 am
- Forum: Downloads
- Topic: Release: Outpost
- Replies: 9
- Views: 2387
- Tue Aug 09, 2005 6:02 am
- Forum: Hardware & Software
- Topic: Regenerating Breakable Glass
- Replies: 0
- Views: 310
Regenerating Breakable Glass
If you add breakable glass to your bsp is there a way to make it regenerate? If not is there a way to make destructable scenery regenerate back to its original form while still in game?
- Tue Aug 02, 2005 9:38 am
- Forum: Tags & Resources
- Topic: Base model, MAX and 3ds
- Replies: 12
- Views: 2329
- Sat Jul 23, 2005 10:04 am
- Forum: Downloads
- Topic: WIP: Outpost Beta
- Replies: 5
- Views: 1885
- Wed Jul 20, 2005 5:45 pm
- Forum: Hardware & Software
- Topic: 3ds Max help
- Replies: 5
- Views: 595
- Thu Jun 30, 2005 11:06 am
- Forum: Downloads
- Topic: Map: Frozen_Canyon
- Replies: 4
- Views: 1455
- Wed Jun 29, 2005 7:19 am
- Forum: Hardware & Software
- Topic: models
- Replies: 3
- Views: 636
- Tue Jun 28, 2005 7:51 pm
- Forum: Tags & Resources
- Topic: SMG II by knave (UPDATED)
- Replies: 28
- Views: 5325
- Sun Jun 26, 2005 9:38 am
- Forum: Downloads
- Topic: .:: H2-Coagulation ::.
- Replies: 86
- Views: 13750
- Mon Jun 20, 2005 10:38 pm
- Forum: Hardware & Software
- Topic: SKINS
- Replies: 12
- Views: 1277
Ok...I will try to make this as brief as possible. Since you have modded PC I assume you already have the skin you want to put into a level right? Well if you do then open up your Halo CE root directory and go into data. In there make a new folder called vehicles if your skinning a vehicle. Within t...
- Sun Jun 19, 2005 9:04 pm
- Forum: Hardware & Software
- Topic: ai bots
- Replies: 4
- Views: 609