Search found 20 matches
- Sun Sep 11, 2005 12:33 am
- Forum: Tags & Resources
- Topic: HALO 2 to HALO CE/PC Converted MasterChief Biped Tags
- Replies: 40
- Views: 7617
HALO 2 to HALO CE/PC Converted MasterChief Biped Tags
Sorry these took so long to get release. I expected to finish them quickly until i discovered the weight injector doesnt work on models with LODs =o... I was hoping to get the source code for it so i could attempt to give it support for the jms models but no go... so i basically had to go back to th...
- Wed Jun 29, 2005 10:23 pm
- Forum: Art Studio
- Topic: Project Z.O. Update **lots of pics!** (56k Discrimination)
- Replies: 9
- Views: 1367
Project Z.O. Update **lots of pics!** (56k Discrimination)
Well its been allot of hard a$$ work but i have managed to h4x halo enough to completly change the combat system. Close ranged melee combat as u know it has COMPLETLY changed. Its full of Magic, ruthless brutal violence, tactical key combinations of evading moves and attacking moves. The sword (and ...
- Mon Jun 06, 2005 12:48 am
- Forum: Art Studio
- Topic: Zelda Online Update Thread
- Replies: 3
- Views: 707
Zelda Online Update Thread
well theres been some serious hard work done on the upcomming zelda online mod and the up most priority so far is to make this a totaly diferent game from halo, so diferent its gonna have its own installer and own game files other than just another .map file. theres also plans to create a new UI wit...
- Fri May 27, 2005 4:41 am
- Forum: Art Studio
- Topic: Zelda Online CE mod Beta Video Released!
- Replies: 6
- Views: 947
Zelda Online CE mod Beta Video Released!
http://rapidshare.de/files/2009917/preview1.swf.html http://soulkey.4lifenet.net/zelda.htm http://www.halomaps.org/index.cfm?pg=3&fid=1059 Ok these are the only mirrors i have for now, thanks to rapidshare and seraph, this topic may be flooded with outside users so i may want to post more mirro...
- Tue May 24, 2005 11:05 pm
- Forum: Art Studio
- Topic: Zelda Online Update (Ingame Epona Pics)
- Replies: 9
- Views: 1242
about the horse anims, dont worry about it lookin mech looking like most walkin animations for vehicles, i matched the 4 frame animation up perfectly with live video of epona running and it runs perfectly, looks like shes accually alive, the only down side is theres no speed tansitional animations, ...
- Fri May 20, 2005 1:37 am
- Forum: Art Studio
- Topic: Zelda Online Update (Ingame Epona Pics)
- Replies: 9
- Views: 1242
Zelda Online Update (Ingame Epona Pics)
i finished building my model Epona, which is the primary vehicle in this mod, im still trying to get it working right ingame being the first total vehicle i have ever done, up to now i still cant get it to load in sapien... keep getting an error message while trying to place it on my map, i guess it...
- Thu May 19, 2005 5:39 pm
- Forum: Art Studio
- Topic: News on the upcomming Zelda Ocarina of Time CE Mod
- Replies: 15
- Views: 1619
- Sun May 15, 2005 7:52 pm
- Forum: Art Studio
- Topic: News on the upcomming Zelda Ocarina of Time CE Mod
- Replies: 15
- Views: 1619
- Sun May 15, 2005 5:27 pm
- Forum: Art Studio
- Topic: News on the upcomming Zelda Ocarina of Time CE Mod
- Replies: 15
- Views: 1619
News on the upcomming Zelda Ocarina of Time CE Mod
posted this in the wrong forum last time i think but this is still in its early stages but this is shaping up well.
http://gbxforums.gearboxsoftware.com/sh ... hp?t=36830
http://gbxforums.gearboxsoftware.com/sh ... hp?t=36830
- Sun May 15, 2005 4:28 pm
- Forum: Discussion
- Topic: Zelda Ocarina of Time Mod
- Replies: 7
- Views: 1021
Zelda Ocarina of Time Mod
Still in its early stages but this is shaping up well.
http://gbxforums.gearboxsoftware.com/sh ... hp?t=36830
http://gbxforums.gearboxsoftware.com/sh ... hp?t=36830
- Mon Apr 25, 2005 8:05 pm
- Forum: Tutorials
- Topic: HEK: Creating And Rigging A Biped
- Replies: 26
- Views: 14643
HEK: Creating And Rigging A Biped
heres the links
Biped Creation and Rigging Step 1
Biped Creation and Rigging Step 2
ok theres they are, moderators feel free to post them in your various tutorial sections
Biped Creation and Rigging Step 1
Biped Creation and Rigging Step 2
ok theres they are, moderators feel free to post them in your various tutorial sections
- Thu Apr 21, 2005 6:23 pm
- Forum: Art Studio
- Topic: The (NON-RIPPED) Halo 2 Spartan is now in H2-Prime
- Replies: 10
- Views: 1388
- Thu Apr 21, 2005 11:51 am
- Forum: Art Studio
- Topic: The (NON-RIPPED) Halo 2 Spartan is now in H2-Prime
- Replies: 10
- Views: 1388
- Thu Apr 21, 2005 1:50 am
- Forum: Art Studio
- Topic: The (NON-RIPPED) Halo 2 Spartan is now in H2-Prime
- Replies: 10
- Views: 1388
The (NON-RIPPED) Halo 2 Spartan is now in H2-Prime
Ok this was my first attempt at an ingame biped and what a success it has been. They all told me it was to hard to b done, they all told me it would take too long to finish, now they dont believe its accually ingame, heres proof. right now its 95% rigged and ingame and i only been working on it for ...
- Mon Apr 18, 2005 5:27 pm
- Forum: Art Studio
- Topic: New Mapping Program--UPDATE--Release Date
- Replies: 69
- Views: 6749
hey if u guys want an easy all in one fps map editing program, try the unreal editor from unreal tournament 2004, b4 i did mods for halo i been building maps in unreal ed. its really easy once u get used to the ui. U can build bsp, creat and edit terrains, texture map, edit tags, apply tons of prema...
- Sun Apr 17, 2005 4:42 pm
- Forum: Art Studio
- Topic: H2-Prime early screen shots
- Replies: 20
- Views: 2208
Heres the retouched animations for doc's energy sword, later on though im gonna use my own sword model for the energy sword\energy shield dual weild combo. Y couldnt bungie think of this? Energy Sword oh another thing i may attemt to add later on once i get pipeds and fp models figured out is so tha...
- Sun Apr 17, 2005 3:41 pm
- Forum: Art Studio
- Topic: H2-Prime early screen shots
- Replies: 20
- Views: 2208
ok here some vids of the weapons and animations,well these are my first animations ever done in 3ds max (im used to maya) and due to the lack of visual representation in max the animations arnt quite accurate so hence the poor collisions in the weapons. sorry for the cheezy messed up halo 2 music bu...
- Sun Apr 17, 2005 2:21 am
- Forum: Art Studio
- Topic: H2-Prime early screen shots
- Replies: 20
- Views: 2208
H2-Prime early screen shots
this map still has heavy work to be done on, none of the textures are final, and new vehicles and scenery obects are still to be added. But here a basic idea of whats to be expected. Most of the old vehicls are to be replaced with newer ones. http://img98.echo.cx/img98/3704/primeshots17is.jpg http:/...
- Fri Apr 15, 2005 4:49 pm
- Forum: Art Studio
- Topic: Upcomming Map: H2_Prime
- Replies: 10
- Views: 1656
i know there was an issue with the super powered sniper in the h2ce maps but i have calculated how many shots it takes to kill someone in halo 2, head shots, shield damage, and health damage etc and modified it to suit, i fould out it was more powerful than the origninal snipper, dont worry it wont ...
- Fri Apr 15, 2005 3:34 am
- Forum: Art Studio
- Topic: Upcomming Map: H2_Prime
- Replies: 10
- Views: 1656
Upcomming Map: H2_Prime
Ok well i been working on this little map for the past few weeks and it turned out to explode into a huge project. This map is going to be build to suit all kinds of different gameplay aspects of halo. Theres has always been controversy between those who prefer smaller maps with close ranged heavy c...