Search found 70 matches

by [SF]Mech
Fri Sep 01, 2006 3:05 pm
Forum: Modding Discussion
Topic: Shooting BSPs out of your gun?
Replies: 15
Views: 1930

Yes it is......................................................................................................................................................................................................................................................................................................
by [SF]Mech
Tue Aug 29, 2006 7:59 pm
Forum: Art Studio
Topic: H2 Pistol (Magnum) needs skinner...
Replies: 23
Views: 2735

THat gun shoots 50 cals D: How come they suck even whem duel wielded :/
by [SF]Mech
Tue Aug 29, 2006 7:58 pm
Forum: Art Studio
Topic: [WIP] Hyanide (vehicle)
Replies: 40
Views: 4627

The handels are either so higy poly that the wireframe overlays eachother to make it look solid, or they arent rendered in wireframe.
And yes its a shitty model.
by [SF]Mech
Wed Jun 21, 2006 5:48 pm
Forum: Art Studio
Topic: : \ Minimi Para
Replies: 33
Views: 2934

The Handle looks a little wierd, and you could reduce the poly count by downgrading those cylinders a bit.
by [SF]Mech
Fri Jun 16, 2006 7:37 pm
Forum: Art Studio
Topic: : \ Minimi Para
Replies: 33
Views: 2934

Its not 1000 polys, look at all those bullets >_>
by [SF]Mech
Fri Jun 16, 2006 7:30 pm
Forum: Art Studio
Topic: Colt M4A1 Tactical Final
Replies: 54
Views: 3154

20.) Theres no cutout/indent on the very top center of the grenade ejection tube.
by [SF]Mech
Sun Jun 11, 2006 8:11 pm
Forum: Art Studio
Topic: ak47 <FINAL RENDER PG 5>
Replies: 117
Views: 6862

And do it magically and not get shot 8)
by [SF]Mech
Sun Jun 11, 2006 6:01 pm
Forum: Art Studio
Topic: ak47 <FINAL RENDER PG 5>
Replies: 117
Views: 6862

Nice work :o

RAmbowned, and how would rambo go about reloading 2 ak's fastly and efficiently while in the line of fire?
by [SF]Mech
Sun Jun 11, 2006 10:46 am
Forum: Art Studio
Topic: M4a1
Replies: 13
Views: 1134

Ill update with lots of pics when im finshed with teh gun
by [SF]Mech
Sat Jun 10, 2006 11:03 am
Forum: Art Studio
Topic: M4a1
Replies: 13
Views: 1134

M4a1

Its being made in gmax, itll be done in my spare time.

Image


I have alot of details to add. And its about 55% done.
by [SF]Mech
Wed May 31, 2006 5:35 pm
Forum: Art Studio
Topic: CE Base
Replies: 17
Views: 986

I see many errors in that model, i mean prim collision.
:lol:
by [SF]Mech
Thu May 18, 2006 12:22 pm
Forum: Art Studio
Topic: [WIP] Goldeneye Facility
Replies: 413
Views: 49460

Reaper Man wrote:nice map. great textures, however. u seem to overly conserve polys, more detail would be nice, otherwise its sweet
I dont think he'll be adding more details, considering that fact that its ripped. :roll:
by [SF]Mech
Sat May 06, 2006 6:23 pm
Forum: Art Studio
Topic: [WIP] Goldeneye Facility
Replies: 413
Views: 49460

why are you showing the walls?

You trying to show off the textures?
by [SF]Mech
Thu Apr 27, 2006 4:54 pm
Forum: Art Studio
Topic: what im doing for the 50$ map contest
Replies: 6
Views: 848

what im doing for the 50$ map contest

http://img81.imageshack.us/img81/4570/bsp1kt.jpg http://img81.imageshack.us/img81/5853/bsp20uq.jpg http://img156.imageshack.us/img156/4766/bsp36au.jpg http://img156.imageshack.us/img156/5195/bsp47jo.jpg Still gotta redo the whole temple and its interior, add wires, ground in the city area, and ante...
by [SF]Mech
Wed Apr 26, 2006 9:47 pm
Forum: Art Studio
Topic: (WIP) Dusted
Replies: 30
Views: 2603

o i see, i modelled my terrain in my map that has a cs ish look.
by [SF]Mech
Sun Apr 23, 2006 5:13 pm
Forum: Art Studio
Topic: (WIP) Dusted
Replies: 30
Views: 2603

Yea, but still 11k polys :?: :!:
by [SF]Mech
Sun Apr 23, 2006 2:03 pm
Forum: Art Studio
Topic: (WIP) Dusted
Replies: 30
Views: 2603

Are you positive that its 11356 polygons?

Because i was making a cs style map and its only 3330 polys.

Ill post some pics if you want me to.
by [SF]Mech
Wed Apr 05, 2006 6:33 am
Forum: Art Studio
Topic: WIP: MP5
Replies: 26
Views: 2313

ross did you just stick a bunch of pieces together?
because it looks like you splined each piece and stuck them together
by [SF]Mech
Mon Apr 03, 2006 6:43 pm
Forum: Art Studio
Topic: my map wip
Replies: 18
Views: 1822

by [SF]Mech
Mon Apr 03, 2006 11:00 am
Forum: Art Studio
Topic: my map wip
Replies: 18
Views: 1822

XD, im taking out sniper tower in the middle and remodelling it to make it look better, and im also gunna edit the building with the pipe in it so it looks better. i finally figured out how to skin(ignore the bricks theyll be fixed) look at the door, its perfect :D http://img382.imageshack.us/img382...