Search found 19 matches

by HAVOK
Tue Apr 25, 2006 5:58 pm
Forum: Discussion
Topic: The Great Debate
Replies: 18
Views: 1498

True it shouldt be called a noob combo, It is however pretty damn cheap. The Pistols primary fire is completly useless, it cant kill. and the secondary fires tracking ability is ungodly. True you can do thee exact samething with a gernade but the gernade takes more skill because you gotta aim and co...
by HAVOK
Tue Apr 25, 2006 7:48 am
Forum: Modding Discussion
Topic: Inside a Phantom as MP map?
Replies: 13
Views: 2756

Do you think it would be possible to put the Phantom interior inside the actual vehical?
by HAVOK
Sat Apr 22, 2006 11:39 am
Forum: Discussion
Topic: Excluded weapons back in PC version?
Replies: 34
Views: 5278

Hell all they need to do is, Take Halo 1 Improve the graphics and add some new levels. Then leave it alone. Halo had perfect balance.

Halo 1.5
by HAVOK
Fri Apr 21, 2006 9:57 pm
Forum: Discussion
Topic: Excluded weapons back in PC version?
Replies: 34
Views: 5278

They left the Fuel Rod Gun out because the frame rate dropped signifagantly after just a few bolts were fired.
by HAVOK
Wed Mar 09, 2005 11:06 pm
Forum: Discussion
Topic: Cairo Station ending sequence
Replies: 19
Views: 2482

If all those places in the cutscenes are real, does that mean there really is an interior to the Phantom? cause ive always wanted to get in there.
by HAVOK
Thu Sep 16, 2004 7:10 pm
Forum: Modding Discussion
Topic: how do you feel about this mod?
Replies: 13
Views: 1198

you can do both
by HAVOK
Tue May 18, 2004 1:46 pm
Forum: Modding Discussion
Topic: Tag: Rail Gun - Weap
Replies: 33
Views: 5791

thats what i said 2-3 for the human ships 1 for the super macs
by HAVOK
Tue May 18, 2004 1:30 pm
Forum: Modding Discussion
Topic: Tag: Rail Gun - Weap
Replies: 33
Views: 5791

Magnetic Accelerator Cannon capable of destoying a covenet ship in 1 hit, the ships MACs take two to three shots the 1 im talking about is the orbital cannons
by HAVOK
Tue May 18, 2004 7:13 am
Forum: Modding Discussion
Topic: Tag: Rail Gun - Weap
Replies: 33
Views: 5791

Actually the humans are using the nukes, kinda as a last resort to stop the covenet from destroying the orbital M.A.C.'s generators.
by HAVOK
Mon Mar 29, 2004 6:01 pm
Forum: Modding Discussion
Topic: Longword in Bloodgulch
Replies: 79
Views: 5072

Even if you couldnt drive the longsword it still make good senery. hmm you could put a 1 at each base and make it look like it crashed and put the flag inside it
by HAVOK
Tue Feb 24, 2004 9:04 pm
Forum: Modding Discussion
Topic: Vehicles from SP lvls in Multi
Replies: 9
Views: 1112

hey i can i use sparkedit to move models from 1 map 2 another cause id love to put the wrecked covie dropship and pelican in bloodgulch as well as the longsword and bumblebee. and can u put the truth and reconcilation there 2 it look awsome hovering above the map
by HAVOK
Mon Feb 23, 2004 4:37 pm
Forum: Modding Discussion
Topic: HEK OR SPARKEDIT question
Replies: 25
Views: 2182

HEK OR SPARKEDIT question

hey can some1 please tell me if u can use either of these fine tools for halo xbox version
by HAVOK
Fri Feb 13, 2004 1:31 pm
Forum: Modding Discussion
Topic: AotCR Mod, Pelican Mod
Replies: 491
Views: 44659

Just a thought for mono when your done making the pelican mod it would be cool if you edit the Death island map where the damaged truth and recocilation is hovering over the map and there be the leaking coolent and u could put the wraith and pelican in there it would be better if it was a night leve...
by HAVOK
Fri Feb 13, 2004 1:25 pm
Forum: Modding Discussion
Topic: Blood Gulch v2 - Help Needed!
Replies: 3
Views: 472

Just a thought about the scenery why not have the damaged truth and reconcilation hovering above the map with the polls of coolent and stuff that be friggin awsome
by HAVOK
Fri Feb 13, 2004 1:03 pm
Forum: Modding Discussion
Topic: AotCR Mod, Pelican Mod
Replies: 491
Views: 44659

HA!! i was second
by HAVOK
Fri Feb 13, 2004 12:47 pm
Forum: Modding Discussion
Topic: AotCR Mod, Pelican Mod
Replies: 491
Views: 44659

I wonder what the problem with the animation is (not the cause the effect)
by HAVOK
Wed Feb 11, 2004 4:39 pm
Forum: Modding Discussion
Topic: AotCR Mod, Pelican Mod
Replies: 491
Views: 44659

Pelican

Im gald mono tried to get the wraith on there but if i had to choice between them id take the pelican no compitition 8)
by HAVOK
Tue Feb 10, 2004 11:03 am
Forum: Modding Discussion
Topic: AotCR Mod, Pelican Mod
Replies: 491
Views: 44659

Covie Dropship

The thing im wondering about is that if sombody makes it playable in MP who will fire the undercarge gun the pilot or will it be kinda like a gunner position??
by HAVOK
Tue Feb 10, 2004 7:40 am
Forum: Modding Discussion
Topic: AotCR Mod, Pelican Mod
Replies: 491
Views: 44659

Pelican or.......

I know monoC made a pelican on MP but is it possible to make the covie dropship avalible as well? :?: