Search found 43 matches

by Drigermaster0987
Wed Jun 14, 2006 8:56 am
Forum: Modding Discussion
Topic: "Nulling" out bump maps
Replies: 2
Views: 416

New problem, like I said before, the thing that I said screws it up is the stem in the shader. Whenever I null it out, it freezes on the black screen after i start the game. The thing it does is makes it all yellowish and fades to black on some parts.
by Drigermaster0987
Wed Jun 14, 2006 7:12 am
Forum: Modding Discussion
Topic: "Nulling" out bump maps
Replies: 2
Views: 416

"Nulling" out bump maps

Im working on a mod that requires absolutely no bumpmaps in textures, and I was thinking, since doing something like making a bitmap internal "clears" the texture, would it clear the bumpmap if I had made that internal? Ive tried nulling it through dependacies, but it gives off a really we...
by Drigermaster0987
Sun May 07, 2006 9:10 am
Forum: Modding Discussion
Topic: Yoyorast Island's Mongoose (ATV) Tag...
Replies: 11
Views: 2636

Definetly 100% possible, it only takes a few minutes, just recrusive extract with HHT, inject into the map, then swap the warthog's model, coll, phys, etc to the ATV.
by Drigermaster0987
Thu May 04, 2006 1:42 pm
Forum: Art Studio
Topic: :: Modeling + Texturing Competiton :: hosted by Bacon
Replies: 42
Views: 1995

Meh, 2 min keypad Image
by Drigermaster0987
Sun Apr 23, 2006 10:42 am
Forum: HEK General
Topic: Sapien Error (Debug File Included)
Replies: 0
Views: 323

Sapien Error (Debug File Included)

Everytime I open any scenario in sapien, it closes after loading scenario. In debug.TXT it always says this: EAX: 0x(Random 8 Digit Number) EBX: 0x(Random 8 Digit Number) ECX: 0x(Random 8 Digit Number) EDX: 0x(Random 8 Digit Number) EDI: 0x0012E408 ESI: 0x00000000 EBP: 0x0012E2E0 ESP: 0x0012E2D0 EIP...
by Drigermaster0987
Sun Apr 16, 2006 12:31 pm
Forum: Modding Discussion
Topic: ADI ModeLib Extracts Model Incorrectly
Replies: 2
Views: 435

ADI ModeLib Extracts Model Incorrectly

I can extract something like the MC fine, but when I extract the scarab model, there are a bunch of vertecies and faces, thousands of them, all over the model. This is only with one OBJ imported (the highest, also does the same with lowest). Ive extracted the scarab fine before and dont know why it ...
by Drigermaster0987
Wed Dec 21, 2005 6:42 am
Forum: Modding Discussion
Topic: Playing by yourself?
Replies: 3
Views: 738

Playing by yourself?

IS there any possible way or hack/mod that lets you play halo xbox multiplayer by yourself? I need to test a mod and i dont have 2 controllers, nor do anyone want to cooperate on systemlink programs, and the programs dont want to cooperate with me either.
by Drigermaster0987
Sat Dec 17, 2005 10:16 am
Forum: Modding Discussion
Topic: Moving seats in a vehicle
Replies: 2
Views: 418

- - - - - - - - Changing Seat Locations - - - - - - - - 1. Open Halo Map Tools V3 2. Open Blood Gulch 3. Go under the Tag ( mod2 ) 4. Select "vehicles\ghost\ghost" 5. Unrecursivly Save Meta onto your Desktop 6. Open the Meta in a Hex Editor 7. Do a search with Text String - ASCII String -...
by Drigermaster0987
Sat Dec 17, 2005 9:21 am
Forum: Modding Discussion
Topic: Moving seats in a vehicle
Replies: 2
Views: 418

Moving seats in a vehicle

Is there a plugin like there was for H2 where you could move the XYZ cords of a seat in a vehicle? I injected a new model over the hog and i need to move the passengers seat back and rotate it.
by Drigermaster0987
Sun Dec 11, 2005 2:27 pm
Forum: Modding Discussion
Topic: How you sit/look in a vehicle
Replies: 2
Views: 357

How you sit/look in a vehicle

How would i change the way I look/sit in a vehicle? Like i want to make it so when i get in a hog, it looks like he is sitting in a ghost. I know this is possible with Halo 2 throught insloence and reflexives, just want to know hwo to do it in Halo PC. I tried swappign my vehicles antr with theghost...
by Drigermaster0987
Fri Oct 28, 2005 4:24 pm
Forum: Modding Discussion
Topic: Flamethrower Model Messed Up??
Replies: 6
Views: 813

the reason why the AR looks like that in FP is because the way he is holding the SMG. he is holding it so that part of it is in his face so then you are looking inside it. I also suggest you make it so he holds it like a BR so it looks like its suppose to :wink:
by Drigermaster0987
Sat Oct 22, 2005 11:46 am
Forum: HEK General
Topic: Good Custom Vehicle Tutorial
Replies: 1
Views: 409

Good Custom Vehicle Tutorial

Im looking for a good tut on how to make a custom vehicle. I saw the one thats a sticky up top, but it replaces a current vehicle and uses the old vehicles stuff and doesnt talk about anomation. I need one that shows how to make one with custom animations, sounds, and probably projectiles.
by Drigermaster0987
Thu Sep 01, 2005 10:57 am
Forum: Modding Discussion
Topic: Spawning Objects
Replies: 5
Views: 795

I also want to know how to do this to, Can you be more specfic?
by Drigermaster0987
Thu Aug 25, 2005 5:30 pm
Forum: HEK General
Topic: Creating a biped
Replies: 1
Views: 322

Creating a biped

Can someone give me a tutorial on how to create a biped? I have the model and the one in the tutorials section is down.
by Drigermaster0987
Sat Aug 20, 2005 8:32 am
Forum: Modding Discussion
Topic: Increasing Water
Replies: 15
Views: 1517

Increasing Water

How would I increase the water in a map, preferably Relic. I really need to know how because its the main part in the new map Im making. If someone can post how or AIM me it would be really appreciated and I would give you credit when making my mod.
by Drigermaster0987
Wed Aug 17, 2005 12:56 pm
Forum: HEK General
Topic: Millions of ERROR Edges open, after importing the wrl...
Replies: 3
Views: 299

Millions of ERROR Edges open, after importing the wrl...

WHen making my map, im getting millions of erro edges and i imported the wrl and unchecked all the boxes and still is giving me error.
by Drigermaster0987
Wed Aug 17, 2005 12:54 pm
Forum: HEK General
Topic: Tool error while creating vehicle gbx model
Replies: 13
Views: 917

:shock: That one is better then mine, and mine was ripped from the game! YOU MUST SEND ME IT! I gaurentee you it wil be a vehicle by the end of this week
by Drigermaster0987
Wed Aug 17, 2005 9:31 am
Forum: HEK General
Topic: Tool error while creating vehicle gbx model
Replies: 13
Views: 917

Mkay I fixed it. There was a debug.wrl but it was just that I needed to assign a certain part of the vehicle a material ID of 2 and smoothing of 2. That seems to fix like most of my material problems...
by Drigermaster0987
Tue Aug 16, 2005 3:05 pm
Forum: HEK General
Topic: Tool error while creating vehicle gbx model
Replies: 13
Views: 917

3ds max
by Drigermaster0987
Tue Aug 16, 2005 2:54 pm
Forum: HEK General
Topic: Tool error while creating vehicle gbx model
Replies: 13
Views: 917

Thats the thing. There is no wrl file.