Search found 43 matches
- Wed Jun 14, 2006 8:56 am
- Forum: Modding Discussion
- Topic: "Nulling" out bump maps
- Replies: 2
- Views: 416
- Wed Jun 14, 2006 7:12 am
- Forum: Modding Discussion
- Topic: "Nulling" out bump maps
- Replies: 2
- Views: 416
"Nulling" out bump maps
Im working on a mod that requires absolutely no bumpmaps in textures, and I was thinking, since doing something like making a bitmap internal "clears" the texture, would it clear the bumpmap if I had made that internal? Ive tried nulling it through dependacies, but it gives off a really we...
- Sun May 07, 2006 9:10 am
- Forum: Modding Discussion
- Topic: Yoyorast Island's Mongoose (ATV) Tag...
- Replies: 11
- Views: 2636
- Thu May 04, 2006 1:42 pm
- Forum: Art Studio
- Topic: :: Modeling + Texturing Competiton :: hosted by Bacon
- Replies: 42
- Views: 1995
- Sun Apr 23, 2006 10:42 am
- Forum: HEK General
- Topic: Sapien Error (Debug File Included)
- Replies: 0
- Views: 323
Sapien Error (Debug File Included)
Everytime I open any scenario in sapien, it closes after loading scenario. In debug.TXT it always says this: EAX: 0x(Random 8 Digit Number) EBX: 0x(Random 8 Digit Number) ECX: 0x(Random 8 Digit Number) EDX: 0x(Random 8 Digit Number) EDI: 0x0012E408 ESI: 0x00000000 EBP: 0x0012E2E0 ESP: 0x0012E2D0 EIP...
- Sun Apr 16, 2006 12:31 pm
- Forum: Modding Discussion
- Topic: ADI ModeLib Extracts Model Incorrectly
- Replies: 2
- Views: 435
ADI ModeLib Extracts Model Incorrectly
I can extract something like the MC fine, but when I extract the scarab model, there are a bunch of vertecies and faces, thousands of them, all over the model. This is only with one OBJ imported (the highest, also does the same with lowest). Ive extracted the scarab fine before and dont know why it ...
- Wed Dec 21, 2005 6:42 am
- Forum: Modding Discussion
- Topic: Playing by yourself?
- Replies: 3
- Views: 738
Playing by yourself?
IS there any possible way or hack/mod that lets you play halo xbox multiplayer by yourself? I need to test a mod and i dont have 2 controllers, nor do anyone want to cooperate on systemlink programs, and the programs dont want to cooperate with me either.
- Sat Dec 17, 2005 10:16 am
- Forum: Modding Discussion
- Topic: Moving seats in a vehicle
- Replies: 2
- Views: 418
- Sat Dec 17, 2005 9:21 am
- Forum: Modding Discussion
- Topic: Moving seats in a vehicle
- Replies: 2
- Views: 418
Moving seats in a vehicle
Is there a plugin like there was for H2 where you could move the XYZ cords of a seat in a vehicle? I injected a new model over the hog and i need to move the passengers seat back and rotate it.
- Sun Dec 11, 2005 2:27 pm
- Forum: Modding Discussion
- Topic: How you sit/look in a vehicle
- Replies: 2
- Views: 357
How you sit/look in a vehicle
How would i change the way I look/sit in a vehicle? Like i want to make it so when i get in a hog, it looks like he is sitting in a ghost. I know this is possible with Halo 2 throught insloence and reflexives, just want to know hwo to do it in Halo PC. I tried swappign my vehicles antr with theghost...
- Fri Oct 28, 2005 4:24 pm
- Forum: Modding Discussion
- Topic: Flamethrower Model Messed Up??
- Replies: 6
- Views: 813
- Sat Oct 22, 2005 11:46 am
- Forum: HEK General
- Topic: Good Custom Vehicle Tutorial
- Replies: 1
- Views: 409
Good Custom Vehicle Tutorial
Im looking for a good tut on how to make a custom vehicle. I saw the one thats a sticky up top, but it replaces a current vehicle and uses the old vehicles stuff and doesnt talk about anomation. I need one that shows how to make one with custom animations, sounds, and probably projectiles.
- Thu Sep 01, 2005 10:57 am
- Forum: Modding Discussion
- Topic: Spawning Objects
- Replies: 5
- Views: 795
- Thu Aug 25, 2005 5:30 pm
- Forum: HEK General
- Topic: Creating a biped
- Replies: 1
- Views: 322
Creating a biped
Can someone give me a tutorial on how to create a biped? I have the model and the one in the tutorials section is down.
- Sat Aug 20, 2005 8:32 am
- Forum: Modding Discussion
- Topic: Increasing Water
- Replies: 15
- Views: 1517
Increasing Water
How would I increase the water in a map, preferably Relic. I really need to know how because its the main part in the new map Im making. If someone can post how or AIM me it would be really appreciated and I would give you credit when making my mod.
- Wed Aug 17, 2005 12:56 pm
- Forum: HEK General
- Topic: Millions of ERROR Edges open, after importing the wrl...
- Replies: 3
- Views: 299
Millions of ERROR Edges open, after importing the wrl...
WHen making my map, im getting millions of erro edges and i imported the wrl and unchecked all the boxes and still is giving me error.
- Wed Aug 17, 2005 12:54 pm
- Forum: HEK General
- Topic: Tool error while creating vehicle gbx model
- Replies: 13
- Views: 917
That one is better then mine, and mine was ripped from the game! YOU MUST SEND ME IT! I gaurentee you it wil be a vehicle by the end of this weekPlasbianX wrote:http://img295.imageshack.us/my.php?image=scarab9yy.jpg
- Wed Aug 17, 2005 9:31 am
- Forum: HEK General
- Topic: Tool error while creating vehicle gbx model
- Replies: 13
- Views: 917
- Tue Aug 16, 2005 3:05 pm
- Forum: HEK General
- Topic: Tool error while creating vehicle gbx model
- Replies: 13
- Views: 917
- Tue Aug 16, 2005 2:54 pm
- Forum: HEK General
- Topic: Tool error while creating vehicle gbx model
- Replies: 13
- Views: 917