Search found 109 matches

by Blaze
Sat May 29, 2004 9:18 am
Forum: Discussion
Topic: exporting .jms files
Replies: 9
Views: 1387

Do all faces have materials applied to them and is the skybox linked to the reference frame?
by Blaze
Sat May 29, 2004 9:16 am
Forum: Art Studio
Topic: Does the lighting in Max 6 carry over into sapien?
Replies: 4
Views: 698

Kirk, do you plan on releasing tutorials on fog weather and adding actual lights into the level?
by Blaze
Sat May 29, 2004 8:35 am
Forum: HEK General
Topic: sapein problem
Replies: 6
Views: 1283

Make sure you didn't delete any tags that you were using in the scenario or make it so that sapien can no longer get to them.
by Blaze
Thu May 27, 2004 1:45 pm
Forum: HEK General
Topic: Gmax
Replies: 9
Views: 1380

Interesting how when I searched "gmax" on google the first site was the homepage...
by Blaze
Thu May 27, 2004 12:17 pm
Forum: HEK General
Topic: were do i get sapein
Replies: 5
Views: 1020

I think it's obvious that you are not a fast learrner...
by Blaze
Thu May 27, 2004 12:08 pm
Forum: HEK General
Topic: Help with Bitmaps, Shaders, Environments
Replies: 25
Views: 3593

I know, I was just making sure that was clear.
by Blaze
Thu May 27, 2004 12:06 pm
Forum: Art Studio
Topic: Restraining for to a certain area ?
Replies: 3
Views: 536

If you can, pm me, I need to know how to add the fog after I have created fog planes and a fog tag. BTW, I also will need to know how to do this so hopefully someone knows.
by Blaze
Thu May 27, 2004 10:57 am
Forum: HEK General
Topic: Help with Bitmaps, Shaders, Environments
Replies: 25
Views: 3593

You do not need to have a +sky material though.
by Blaze
Wed May 26, 2004 5:12 pm
Forum: HEK General
Topic: destructible building/vehicles
Replies: 27
Views: 2676

I do not know how to have it damage you when it dies, I want to find that out.
by Blaze
Wed May 26, 2004 4:02 pm
Forum: Discussion
Topic: what is that website
Replies: 5
Views: 988

haloworld.halocity.org
by Blaze
Wed May 26, 2004 3:24 pm
Forum: HEK General
Topic: destructible building/vehicles
Replies: 27
Views: 2676

Watch mattp001's scenery tutorial and then modify the .model_collision_geometry and in there you should see under body and shield vitality etc. Just modify that to what you like.
20 body vitality will take about 2 rockets to destroy it. You can get the effects from the cyborg folder under characters.
by Blaze
Wed May 26, 2004 2:17 pm
Forum: Discussion
Topic: Kirk Tutorials?
Replies: 2
Views: 586

Look around under the tutorials section maybe? Damn noobs.
by Blaze
Wed May 26, 2004 1:40 pm
Forum: Art Studio
Topic: Semi-Simple Moddeling Request's
Replies: 19
Views: 1085

Why not learn 3ds max? It isn't really any harder...
by Blaze
Wed May 26, 2004 1:36 pm
Forum: Art Studio
Topic: Illumination
Replies: 10
Views: 1195

You can alter the shader to give off light but it is probably better to make new faces.
by Blaze
Wed May 26, 2004 1:35 pm
Forum: HEK General
Topic: destructible building/vehicles
Replies: 27
Views: 2676

I don't know about vehicles but, correct me if there is another way but, you could create the bunker as scenery and give it vitality etc.
by Blaze
Wed May 26, 2004 11:09 am
Forum: Discussion
Topic: Halo: The Battle For Troy
Replies: 14
Views: 2177

What the fuck? He isn't using 2nd person...
by Blaze
Wed May 26, 2004 11:01 am
Forum: HEK General
Topic: Radiosity start?
Replies: 7
Views: 1174

No, you can press ~ and save it at any time during the radiosity.
by Blaze
Tue May 25, 2004 4:33 pm
Forum: HEK General
Topic: Has anyone figured out rain, snow, etc. yet?
Replies: 10
Views: 1472

You can create a new material...
by Blaze
Tue May 25, 2004 3:09 pm
Forum: HEK General
Topic: Radiosity start?
Replies: 7
Views: 1174

No, you first type in radiosity_quality <0 or 1> to set the quality, 0 for quick 1 for full radiosity. Then type in radiosity_start and wait till all the numbers equal 0. Then type radiosity_save to save it.
by Blaze
Tue May 25, 2004 2:22 pm
Forum: HEK General
Topic: Radiosity start?
Replies: 7
Views: 1174

That means it is done, type in radiosity_save.