Halo uses Max as its modeler.
However, most of the post-production houses I deal with all use Maya for modeling and animation, and they swear by it.
A lot of the other ones also use Lightwave for that.
Pixar and ILM both use their own tools for doing modeling and animation, last time I checked.
Search found 2 matches
- Fri Jan 07, 2005 6:50 pm
- Forum: Art Studio
- Topic: MAYA VS 3ds MAX
- Replies: 16
- Views: 1689
- Thu Jan 06, 2005 10:53 pm
- Forum: Art Studio
- Topic: [request] Chromakey Map, a Halo CE machinima tool
- Replies: 0
- Views: 322
[request] Chromakey Map, a Halo CE machinima tool
The map idea of chromakey is a map with a specific purpose in mind that is not meant for actualy game-play, this is a Halo CE map that I would like to be made, for a machinima project of mine and anybody else who would like to work with machinima and to do pseudo-Motion Control in Halo, it's use wou...