Search found 28 matches

by PsiMatrix
Fri Jun 16, 2006 3:56 am
Forum: Downloads
Topic: [MAP] Cel-BloodGulch (for Xavier)
Replies: 15
Views: 3078

bigburito wrote:what happened to xavier? did he quit modding or something? cause his mods were awesome i downloaded the first version when it came out...
He died way before his time.
by PsiMatrix
Thu Jun 15, 2006 6:27 pm
Forum: Downloads
Topic: [MAP] Cel-BloodGulch (for Xavier)
Replies: 15
Views: 3078

V0Lt4Ge wrote:He said that because the skins were originally for PC.
Then I shall laugh at myself.

And here's why you should laugh at me too - none of the zooms work. A single digit entry on each of them and I forgot it. D'oh!
by PsiMatrix
Thu Jun 15, 2006 3:17 pm
Forum: Downloads
Topic: [MAP] Cel-BloodGulch (for Xavier)
Replies: 15
Views: 3078

its neat its like my cel shaded map that i made several months ago http://halomaps.org/index.cfm?pg=3&fid=1765 That was actually the catalyst for my inspiration. I saw it and thought 'hmm, I could do that using the rest of Xavier's and Halo 2 Rules!! mod' having just learned how to take texture...
by PsiMatrix
Wed Jun 14, 2006 6:42 pm
Forum: Downloads
Topic: [MAP] Cel-BloodGulch (for Xavier)
Replies: 15
Views: 3078

[MAP] Cel-BloodGulch (for Xavier)

Blood Gulch - cel-shaded (RAR link - 7.48 MB) Blood Gulch - cel-shaded (ZIP link - 9.10 MB) I thought that Xavier and Halo 2 Rules!! mod was so cool that when I saw someone had converted it for one of the single-player levels in Halo CE I wanted to do the same so here is what I hope will be just th...
by PsiMatrix
Wed Jun 14, 2006 3:43 pm
Forum: Images
Topic: [Model] Rail Gun
Replies: 23
Views: 1977

Hmmm. The model looks very flat. Other than that. It looks good. :D I think it looks more like those double-handed phaser rifles from Star Trek : First Contact. Remembering that Halo is set in 2552 rail-guns could get that small. It looks really nice. The US Navy looking into mounting railguns on b...
by PsiMatrix
Wed Jun 14, 2006 12:14 pm
Forum: Images
Topic: [WIP] Halo CE - Cel-shaded (three 800x600 preview images)
Replies: 25
Views: 3124

nice. however, i must say this. the mod you are referring to as xaviers is also mine. Xavier did the characters, vehicles, and the weapons, while i did all the bitmaps for the levels (walls, floors, ground, sand, trees, water, etc) Apologies. This is the only place I have referred to it as solely X...
by PsiMatrix
Wed Jun 14, 2006 10:32 am
Forum: Images
Topic: [WIP] Halo CE - Cel-shaded (three 800x600 preview images)
Replies: 25
Views: 3124

I like this alot better than that last one. Great job. You do realise the irony of that statement? This IS the last one. Difference is this one is running on a 6800GT with a d3d9 active camo fix. Plus Halo Custom Edition has nicer shaders so while it looks better it's the same as the original. I li...
by PsiMatrix
Wed Jun 14, 2006 5:13 am
Forum: Images
Topic: [WIP] Halo CE - Cel-shaded (three 800x600 preview images)
Replies: 25
Views: 3124

Of course time is the main restricting factor and I have precious little to spare because you are leaving this planet tonight........ :?: :? No because the Devil has been filming for Doctor Who and he's a few weeks behind on the apocalypse :D if he sends me the mapfile, I'll give it a go :P check t...
by PsiMatrix
Tue Jun 13, 2006 9:13 pm
Forum: Images
Topic: [WIP] Halo CE - Cel-shaded (three 800x600 preview images)
Replies: 25
Views: 3124

Heh, my friend thinks its cute. Nice skinning. This is for Custom Edition using Xavier's mod as the template. Almost all these changes were entered using Guerilla. Mind-numbingly boring but worth it for the outcome. I only wished I could've paid this tribute to him sooner. The plan is to re-do all ...
by PsiMatrix
Tue Jun 13, 2006 8:59 pm
Forum: Images
Topic: [WIP] Halo CE - Cel-shaded (three 800x600 preview images)
Replies: 25
Views: 3124

[WIP] Halo CE - Cel-shaded (three 800x600 preview images)

After seeing this map , I was inspired to do this: http://www.echozulufilms.com/mtd/digicam/Hunter%20Group%20Meeting.jpg http://www.echozulufilms.com/mtd/digicam/Hunter%20Overview.jpg http://www.echozulufilms.com/mtd/digicam/Hunter%20Wake%20Grunt.jpg I'm still referencing all the weapons but I shoul...
by PsiMatrix
Wed May 31, 2006 3:17 pm
Forum: Discussion
Topic: 25 players
Replies: 11
Views: 1236

Setting more than 16 players in a game is impossible. Maximum player numbers are determined by the server, and not the map cache file. The engine only allows for 16 players max in a server. Actually, I remember Paulus created a trainer a while back that allowed more than 16 players in a game. I thi...
by PsiMatrix
Tue May 30, 2006 6:25 pm
Forum: Tutorials
Topic: [Halo CE] Unlimited vehicles
Replies: 2
Views: 7823

[Halo CE] Unlimited vehicles

This tutorial is for Halo Custom Edition It also assumes that you have a basic understanding of Sapien. When adding vehicles to a map you are limited to just six vehicles for online maps. By default the prinicpal 6 of the game: Warthog, Rockethog, Scorpion, Banshee, Ghost and Covie Turret. To add/h...
by PsiMatrix
Sun May 28, 2006 12:28 pm
Forum: Images
Topic: [Vehicle] Like my Warthog? 100% pure crystal.
Replies: 21
Views: 2105

Caboose{SE} wrote:...it's really rather basic and its not active camo.
I'm working on that. All my previous attempts turned it into either a dull looking Warthog, a vomit-like texture or a gray model.

I tried going active camo and driving it but the framerate dropped considerably (15fps on a 6800GT).
by PsiMatrix
Sun May 28, 2006 7:28 am
Forum: Images
Topic: [Vehicle] Like my Warthog? 100% pure crystal.
Replies: 21
Views: 2105

[Vehicle] Like my Warthog? 100% pure crystal.

An idea I had doing something else and I think it turned out pretty good, don't you?

A regular Warthog with active camo shader effect in Halo Custom Edition
by PsiMatrix
Sun May 28, 2006 7:09 am
Forum: Downloads
Topic: Vehicles not showing up...
Replies: 8
Views: 2075

I've had the same problem and it is indeed with the globals that the problem lies. The globals restricts the number of vehicles that can be used online so you have four choices 1) Modify the globals (as stated above). This still limits you to 6 vehicles but you can choose whcih 6 they will be 2) Swi...
by PsiMatrix
Sun Oct 02, 2005 6:25 am
Forum: Project Recruitment
Topic: Mapmakers Wanted for Project ALONE
Replies: 5
Views: 716

Yes - as complete as possible or more interior maps; bridge and the escape pods section are the only ones I really need, others I could probably get away with using cafteria and Sola Scriptura. DeathIsland could pass off as Silent Cartographer but there are some Cartogrpaher structures which are uni...
by PsiMatrix
Sun Sep 25, 2005 11:16 am
Forum: Project Recruitment
Topic: Mapmakers Wanted for Project ALONE
Replies: 5
Views: 716

Mapmakers Wanted for Project ALONE

For those who don't know or haven't seen ALONE was about a lone soldier named Ben Kirby left behind on Sidewinder to his own devices. While there he makes contact with a drunken Major and schizphrenic comms officer. The original stint was a five-show project (In WMV format) and after trying to do a ...
by PsiMatrix
Thu Sep 22, 2005 3:18 pm
Forum: Downloads
Topic: BG-Sorrow
Replies: 20
Views: 4165

Just imagine playing Sidewinder like this or Danger Canyon!

This is a great map and there should be more night-time maps which make use of lighting effects because they give people real shocks when someone suddenly appears out of no-where.
by PsiMatrix
Mon Sep 12, 2005 2:56 pm
Forum: Outstanding Mods
Topic: Anxiety, Corrupted, Immure and Solitude
Replies: 54
Views: 39853

OUT-F*CKIN-STANDING.

This is some of the best work I've seen!
by PsiMatrix
Sat Sep 10, 2005 7:42 pm
Forum: Hardware & Software
Topic: help with map version converter
Replies: 12
Views: 948

I searched and got RUNTIME ERROR 380 Runtime error 380, invalid property value. Word may not be installed properly. Close virus software and any other programs and reinstall Microsoft Word. So I don't have word? That bites :roll: I don't suppose anyone has the link to a hex-converting tutorial - I'm...