Search found 52 matches
- Wed Apr 27, 2005 12:52 pm
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
- Tue Apr 26, 2005 2:53 pm
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
- Sun Apr 03, 2005 5:48 pm
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
Alright, im back, and ive decided im going to successfully make a map if its the last thing i do. NOW, bearing in mind that i have no idea what an edge error is, what it looks like, how to fix it, or what im looking for, can someone explain to me What i do right after i put the wrl file onto my .gma...
- Mon Jan 24, 2005 5:07 pm
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
- Sat Jan 22, 2005 11:46 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 44715
i think you should have oil in the pipes or petrol or mucky water atleast every pipe has that and i think the pipe should have more damage to them because theve proberly been there for alonggggggggggg time for example liquid could pour out over the street and when hogs go over hte liquid the hog go...
- Sat Jan 22, 2005 10:07 am
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
Yeah, but my problem is that when i do that, theres nothing recognizable to me where those lines were. I don't know what im looking for, and even if i did, i dont know how to fix it. oh, yeah, every time i export and compile into a scenario, i get the same edge errors with the .wrl. its like a V sha...
- Sat Jan 22, 2005 9:23 am
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
- Thu Jan 20, 2005 5:47 pm
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
- Tue Jan 18, 2005 2:24 pm
- Forum: HEK General
- Topic: Edge Errors :(
- Replies: 20
- Views: 2306
Edge Errors :(
Yes, im back from my Holiday Sabatical...lucky you... I am SOOOO close to completion, but i cant get a single .jms file without edge errors. when import the .wrl tool creates, i dont understand what its telling me. do i delete the lines that it adds to the model, or do i leave them in and re-export?...
- Mon Dec 20, 2004 7:41 pm
- Forum: HEK General
- Topic: Sapien: Game Window and Radiosity Help
- Replies: 13
- Views: 1075
- Mon Dec 20, 2004 4:41 pm
- Forum: HEK General
- Topic: Sapien: Game Window and Radiosity Help
- Replies: 13
- Views: 1075
hmph.. Whenever i try a simple map with no shape at all, just a flat area with a hideous .tif on it, then i export it as a listner window thing, run the listener progam thing, then clip the extra stuff off of the .txt, save it as a jms, and then i keep getting edge errors. I also tried the simple cl...
- Mon Dec 20, 2004 2:41 pm
- Forum: HEK General
- Topic: Sapien shader problem
- Replies: 15
- Views: 1131
- Mon Dec 20, 2004 2:11 pm
- Forum: HEK General
- Topic: Sapien shader problem
- Replies: 15
- Views: 1131
- Mon Dec 20, 2004 6:14 am
- Forum: HEK General
- Topic: Sapien shader problem
- Replies: 15
- Views: 1131
*grabs a torch and pitchfork* DOWN WITH THE PLUGINS! Do what PIE said to me in my topic, and make one map that is completely bland. a big green ground texture, no hills or anything. then just follow the tutorial with the bare minimum, and no extra stuff ( including plugins and such, unless yer using...
- Mon Dec 20, 2004 5:58 am
- Forum: HEK General
- Topic: Guerilla "you need to set your working directory "
- Replies: 21
- Views: 1821
- Sun Dec 19, 2004 7:22 pm
- Forum: Art Studio
- Topic: If You Need Textures, Come Here!
- Replies: 17
- Views: 1211
- Sun Dec 19, 2004 7:20 pm
- Forum: HEK General
- Topic: Sapien: Game Window and Radiosity Help
- Replies: 13
- Views: 1075
- Sun Dec 19, 2004 7:09 pm
- Forum: HEK General
- Topic: Sapien: Game Window and Radiosity Help
- Replies: 13
- Views: 1075
ah...well...im pretty sure it was 500x500, not 512 by 512..i shall check.. *loud rustling noises, followed by screams and crashing, a toilet flushing, various fragile objects shattering, and then a car slamming its brakes, skidding into an ambulance, followed by a car alarm going off* ( that sounded...
- Sun Dec 19, 2004 6:38 pm
- Forum: HEK General
- Topic: TOOL:"tool structure levels\splinter splinter" HEL
- Replies: 7
- Views: 712
- Sun Dec 19, 2004 6:36 pm
- Forum: HEK General
- Topic: Sapien: Game Window and Radiosity Help
- Replies: 13
- Views: 1075