Search found 42 matches

by
Fri Oct 20, 2006 11:49 am
Forum: Tags & Resources
Topic: The "SegWart"
Replies: 11
Views: 3130

The "SegWart"

Well here it is, I've held onto it as long as I wanted to. It uses simple physics and can flip easily off a jump but as long as you are on a flat surface it has incredible stability. Made from the ground up by me and uses a custom motor sound, full suspension effect. If used I only ask for credit th...
by
Mon Jul 10, 2006 3:07 pm
Forum: Tags & Resources
Topic: [Model Pack] - T1xAnton First Models Pack.
Replies: 6
Views: 1598

awesome, LEGO weaps/vehics
by
Thu Jun 15, 2006 11:34 am
Forum: Tags & Resources
Topic: BadgerBuggy
Replies: 1
Views: 1092

BadgerBuggy

This vehicle started out as a test vehicle for transport in my test maps. I started to develop more of an interest in its potential.

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by
Thu May 11, 2006 11:44 pm
Forum: Tags & Resources
Topic: Lamborghini Countach
Replies: 18
Views: 5382

You can do what ever you want with it, it's free for all.
by
Tue May 09, 2006 7:50 am
Forum: Tags & Resources
Topic: Lamborghini Countach
Replies: 18
Views: 5382

It's jahrains MC which is available to everyone, and I removed the large pic in my sig.
by
Sun May 07, 2006 9:04 pm
Forum: Tags & Resources
Topic: Lamborghini Countach
Replies: 18
Views: 5382

Lamborghini Countach

Here's a side project I was working on just for fun, free to all.

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model: buqa
tags:
by
Tue Aug 09, 2005 4:22 pm
Forum: Downloads
Topic: FireScythe.map
Replies: 15
Views: 4107

wwpsilentwolf wrote:now i do this with every map i use dev to spawn weapons and vehics see if there new and i notice tht there is a ti fighter and a helicopter tht says marines now where do these spwan?
[quote="
by
Sat Aug 06, 2005 12:22 am
Forum: Downloads
Topic: FireScythe.map
Replies: 15
Views: 4107

FireScythe.map

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Everything is in the README.
by
Wed Aug 03, 2005 8:39 pm
Forum: Tags & Resources
Topic: Base model, MAX and 3ds
Replies: 12
Views: 2328

Here I am running around all crazy with no one to stop me hehehe.....

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by
Wed Aug 03, 2005 10:43 am
Forum: Tags & Resources
Topic: Base model, MAX and 3ds
Replies: 12
Views: 2328

I made it into a scenery object with full collision, also since you really can't place anything on a scenery object I incorporated ladders onto the face of the second level, they're there but you can barely see them from the pic. Great model you've made here and I'm currently making a straight forwa...
by
Mon Aug 01, 2005 9:30 am
Forum: Tags & Resources
Topic: SMG II by knave (UPDATED)
Replies: 28
Views: 5321

Incredibly realistic firing effect, despite what anyone says I love the weapon and if it's used in any way shape or form you'll get full credit for the weapon/effects/markers.

Keep em coming Knave....
by
Wed Jul 20, 2005 8:56 pm
Forum: Downloads
Topic: Stinger V2
Replies: 4
Views: 2394

Brianv wrote:That place looks fun :P.
It is, I wanted to drive fast and jump far in the vehicles incorporating an interesting base design. I wanted it to be unlike any other map out there, and don't forget, it was my very first map.

Thanks to everyone for all the DL's


by
Thu Jun 30, 2005 3:27 pm
Forum: Downloads
Topic: Stinger
Replies: 13
Views: 2791

Honestly, it is a fun map. Most of you will enjoy it without worrying about its shortcomings.


KEEP CE ALIVE!1!11!!!!11!
by
Thu Jun 30, 2005 3:20 pm
Forum: Downloads
Topic: Stinger
Replies: 13
Views: 2791

Stinger

***EDIT To everyone who DL'd the first version of this map that I posted please delete the copy you have and I've posted a new updated map with the flagpole corrected and all vehicle physics have been improved. Faster speeds, vehicle weapon firing adjustments & final radiosity*forgot to do that*...
by
Fri Jun 24, 2005 12:37 pm
Forum: Images
Topic: HaloWars:SpaceBattle *sneak peek*
Replies: 26
Views: 4184

Vegito619 wrote:
[Spawn] wrote:get rid of the god *** hud ffs! i can convert ce-pc so gimme the jms file and gimme the coll of the map and the shaders
pathetic
agreed...
by
Sat Jun 18, 2005 6:48 am
Forum: Downloads
Topic: UNSCfort.map
Replies: 8
Views: 3267

I'm glad I was able to help. Now I need to learn AI for some added elements in the project I'm working on.
by
Wed Jun 15, 2005 1:57 pm
Forum: Downloads
Topic: SpartanTraining(stevebots)
Replies: 8
Views: 4834

I can help you with the teleporters if you can help me with placing AI, can't seem to figure that one out.


Teleporter tutorial I made at the Wiki>>>> Tele-Tutorial
by
Wed Jun 15, 2005 1:28 pm
Forum: Tags & Resources
Topic: Teleporter Frame Scenery
Replies: 17
Views: 2907

Hey Domi, do you mind if I use the tags in the HaloWars map?

I really like the model, great job.
by
Thu Jun 09, 2005 8:59 pm
Forum: Tags & Resources
Topic: Teleporter Frame Scenery
Replies: 17
Views: 2907

I really like it, is it scaled for the default tele-shield or the larger H2CE tele-shield?
by
Sun May 29, 2005 11:55 am
Forum: Images
Topic: HaloWars:SpaceBattle *sneak peek*
Replies: 26
Views: 4184

Got it to work, but having problems with the collision-geometry, it seems that making a disk shaped object of equal size isn't being recognized by the Halo engine. Not sure what the size limit is on a collision-property of a vehicle. Although "Mark" and I aren't giving up, we made an agree...