Search found 139 matches
- Thu May 26, 2005 1:19 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Thu May 19, 2005 1:54 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Mon May 16, 2005 9:04 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Sun Apr 17, 2005 9:15 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
ads are in cities. this is a city. the most abundant thing in cities other than road, concrete, or metal, is probably advertisement. we live in a consumer culture... ads are EVERYWHERE. next time anyone goes downtown to a metropolitan city (toronto in my case), count just how many ads you see of any...
- Wed Apr 13, 2005 1:21 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Tue Apr 12, 2005 11:26 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
thanks for the replies, and thank you ignite for the kind comments. they went to my cold, dark, mapping heart. [gx] shadow... add me to AIM with theAndrewMatlock (i have no idea how aim works and am very confused by it), or MSN with theandrewmatlock@hotmail.com (the messenger service that i know and...
- Mon Apr 11, 2005 6:07 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Mon Mar 21, 2005 4:18 pm
- Forum: Art Studio
- Topic: 3Ds MAX
- Replies: 14
- Views: 1255
- Thu Mar 17, 2005 9:06 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
thank you for the honest opinion with the human ads... it's a valid point. i like having them there as a reminder to make everything else as realistic as possible... it ups the standard. the random ai's sound like a difficult sequence.. maybe it would be a project after i get the initial map by itse...
- Wed Mar 16, 2005 1:41 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Mon Mar 14, 2005 3:25 pm
- Forum: Art Studio
- Topic: map idea- Airport
- Replies: 11
- Views: 962
actually I started an airport concept last october with General Church.... i designed it and gave some intitial concepts. i got busy so it dropped off for a while, but now Church has taken it up again with his new team. It's a futuristic UNSC airport/spaceport.... which down't have a tarmac... just ...
- Mon Mar 14, 2005 10:55 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Mon Mar 14, 2005 9:05 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
i've transfered most of my halomods time over to the pictures area over in the files forum... seem to get more response there, but this thread is my home, so here's some more pics that i've published :) http://amatlock.ekincade.com/9_cote_19.jpg http://amatlock.ekincade.com/9_cote_20.jpg http://amat...
- Sun Mar 13, 2005 7:46 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Sat Mar 12, 2005 11:06 am
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Fri Mar 11, 2005 11:02 am
- Forum: Art Studio
- Topic: Map idea
- Replies: 14
- Views: 1848
- Thu Mar 10, 2005 3:41 pm
- Forum: Art Studio
- Topic: Making 3ds Max Files Into Pics?
- Replies: 7
- Views: 789
- Thu Mar 10, 2005 3:40 pm
- Forum: Art Studio
- Topic: Map idea
- Replies: 14
- Views: 1848
a lot of those ideas sounded scripted, which sadly isn't possible in halo ce. the zero-g jumping in space is cool, but i don't think it's possible to be able to change gravity, and for that matter, you'd need 'walls' on the map, something that would make open space tricky to create. i don't thtink f...
- Thu Mar 10, 2005 2:07 pm
- Forum: Art Studio
- Topic: the 3 Mapeteers
- Replies: 552
- Views: 49731
- Thu Mar 10, 2005 2:05 pm
- Forum: Art Studio
- Topic: Making 3ds Max Files Into Pics?
- Replies: 7
- Views: 789
you can also render any view.... usually 'top' is very useful for actual technical purposes, but 'perspective' is best for seeing 3 dimensionally what your project will look like in game, and for posting here. press F10 to get to the render window and from there you can choose the view at the very b...