Search found 201 matches
- Fri Dec 28, 2007 10:57 am
- Forum: Downloads
- Topic: biosphere_beta
- Replies: 5
- Views: 1915
if you want the tag folders for sapien or the 3dsmax file, let me know. Sure, give me a message on Xfire at laxattck74. Ill texture it better and stuff and i'll make it into a SP assault type map. Or a Multiplayer one also. Multiplayer would be kindof better but i would make it preferable with one ...
- Thu Dec 27, 2007 5:21 pm
- Forum: Downloads
- Topic: Modern Combat: Ambush
- Replies: 41
- Views: 16539
- Thu Dec 27, 2007 5:20 pm
- Forum: Downloads
- Topic: biosphere_beta
- Replies: 5
- Views: 1915
- Tue Nov 13, 2007 12:40 pm
- Forum: Art Studio
- Topic: Coluseum II COMPLETE!!
- Replies: 2
- Views: 1255
Heres some pics for you, taken from the halomaps ones:


www.halomaps.org download: http://hce.halomaps.org/index.cfm?pg=3&fid=3333


www.halomaps.org download: http://hce.halomaps.org/index.cfm?pg=3&fid=3333
- Mon Oct 29, 2007 10:48 am
- Forum: Downloads
- Topic: [WIP] Crater Canyon
- Replies: 29
- Views: 4515
Maybe he took them from hugeass ...can you people please stop saying these things? Its not that hard to rip anything as long as you have the .structure_bsp file of that level... To fix those open edge errors, etc. you first must add extensions to the materials such as !, $, %, ^, *, and so on. With...
- Sat Oct 20, 2007 6:23 pm
- Forum: Downloads
- Topic: [WIP] Crater Canyon
- Replies: 29
- Views: 4515
- Fri Oct 19, 2007 11:18 am
- Forum: Downloads
- Topic: [WIP] Crater Canyon
- Replies: 29
- Views: 4515
I am REALLY starting to hate those annoying fuckers who keep telling me I ripped hugeass and modded it.
Heres your fucking proof:
http://www.wmclan.net/newforum/index.php?topic=6.0
(Read 3rd post)
Heres your fucking proof:
http://www.wmclan.net/newforum/index.php?topic=6.0
(Read 3rd post)
- Thu Oct 18, 2007 10:57 am
- Forum: Downloads
- Topic: [WIP] Crater Canyon
- Replies: 29
- Views: 4515
How come it looks exactly like hugeass then? Its not hugeass... yes, it is a box map(sadly). All i did was rip the hangers from d40, changed it up a bit. Also, I MADE THE ACTUAL LEVEL, IT IS NOT HUGEASS! Why would i mod hugeass? The cliffs are also different. I admit though, it does look a lot like...
- Thu Sep 27, 2007 5:32 pm
- Forum: Discussion
- Topic: [Halo 3 Glitch Map] Getting Out of High Grounds
- Replies: 0
- Views: 577
[Halo 3 Glitch Map] Getting Out of High Grounds
I made a download for a forge edit where you can get out of High Grounds. It is very easy to do. This did not involve any hacking at all. All it required was 1 friend. Go to the beach, go through the teleporter, get in moniter mode and explore. Cant go very far but coast the edges and you can see ho...
- Sun Sep 23, 2007 9:23 am
- Forum: Downloads
- Topic: [WIP] Crater Canyon
- Replies: 29
- Views: 4515
Ok... so you Took the hugeass scenario, skinned it weirdly, ripped some tags (I think) and stuck a grunt in there (that might be also ripped)... No. No. Halo stuff. Customized the grunt for multiplayer. You can press q to make him say stuff too. Its not a ripped grunt either. I made the jet. Can so...
- Sat Sep 22, 2007 11:13 am
- Forum: Downloads
- Topic: [WIP] Crater Canyon
- Replies: 29
- Views: 4515
[WIP] Crater Canyon
The long version: Crater Canyon is a map I have been working on for a little lately. It features d40's Hangers(also seen in hugeass) customized for vehicle teleports so you don't have to jump off the ledge to get down. There will be a shield for the front of the bases so that you can only come out ...
- Sat Sep 22, 2007 11:07 am
- Forum: Downloads
- Topic: [tags]HK UMP and GLOCK[/tags]
- Replies: 4
- Views: 1589
- Sat Sep 08, 2007 6:37 pm
- Forum: Downloads
- Topic: Swampgrounds
- Replies: 2
- Views: 1411
if anyone is going to message me, message me on http://www.halomaps.org
- Sat Sep 08, 2007 5:39 pm
- Forum: Downloads
- Topic: Swampgrounds
- Replies: 2
- Views: 1411
Swampgrounds
http://forum.halomaps.org/index.cfm?pag ... icID=11905
go there. that will show everything. make sure you read. and watch the youtube video.
go there. that will show everything. make sure you read. and watch the youtube video.
- Sun Jun 17, 2007 8:00 am
- Forum: Modding Discussion
- Topic: single_player_shared
- Replies: 14
- Views: 1675
- Sun Jun 17, 2007 7:10 am
- Forum: Modding Discussion
- Topic: Target Reticule Range
- Replies: 0
- Views: 605
Target Reticule Range
How do i go about making it so that i can change the energy swords distant from which you can target someone from. What im trying to say is how can i make it so i can lunge at the person with the energy sword, from the other side of the map.
- Sat Jun 16, 2007 9:17 am
- Forum: Modding Discussion
- Topic: BSP Viewer?
- Replies: 2
- Views: 365
BSP Viewer?
hi, im new to this and i need to know what program lets me look at the map in a BSP viewer. So i can place objects in the map and stuff. can anyone help?
- Thu Jun 14, 2007 10:37 am
- Forum: Modding Discussion
- Topic: Adding Mods to main menu
- Replies: 10
- Views: 1076
- Thu Jun 14, 2007 10:11 am
- Forum: Modding Discussion
- Topic: Adding Mods to main menu
- Replies: 10
- Views: 1076
Adding Mods to main menu
Im new to Halo 2 xbox modding and im not sure how to add the mods to the main menu. I was trying to get the night ops multiplayer level to work but, it doesnt show up on the main menu. I got the serenity file and applyed it to containment and it made a night_ops.map file. I placed it in the Halo 2 m...
- Mon Jun 11, 2007 4:21 pm
- Forum: Downloads
- Topic: Prescenium
- Replies: 5
- Views: 1308