Search found 124 matches

by PDummy
Sun Aug 28, 2005 5:59 pm
Forum: Art Studio
Topic: 3DS max trials
Replies: 7
Views: 840

probably cause the max 7 trial ran out and he wants another 30 days
by PDummy
Sat Aug 27, 2005 5:30 am
Forum: Art Studio
Topic: 3DS max trials
Replies: 7
Views: 840

now that max 7 is out finding a max 6 trial will be impossible
by PDummy
Thu Aug 25, 2005 1:02 pm
Forum: Art Studio
Topic: Best modeling software?
Replies: 7
Views: 658

i always thought that maya was best for animating and max was best for modeling but if yall say maya is better ill have to try it out
by PDummy
Wed Aug 24, 2005 4:33 am
Forum: Downloads
Topic: Skytower Release
Replies: 15
Views: 4138

this looks like one of those maps that aint much but is uber to play on

nice work 8/10

if u ever make a second vertion add some tunnels around the outer edge so ppl wont be at the mercy of snipers all the time

again nice work
by PDummy
Tue Aug 23, 2005 4:49 am
Forum: HEK General
Topic: secondary fire
Replies: 2
Views: 711

i knew that but what to i need to do

i think it has something to do with adding a trigger or something but if anyone can help me please do
by PDummy
Mon Aug 22, 2005 4:45 pm
Forum: Art Studio
Topic: 3ds max Help
Replies: 4
Views: 790

ya it is impossible to find trials of the pervious versions

dount know y u would want an older version max 7 rocks
by PDummy
Mon Aug 22, 2005 4:40 pm
Forum: Art Studio
Topic: Pleas Help!
Replies: 9
Views: 1241

apocrypha wrote: EDIT: I think i realize the problem. I think i have 3ds max 7 and theres no plugins for that version so if any1 has a link to a plugin for version 7...?
the one for max 6 works in max 7

it has to be ur putting it in the wrong place or something
by PDummy
Mon Aug 22, 2005 8:30 am
Forum: HEK General
Topic: secondary fire
Replies: 2
Views: 711

secondary fire

i guess this goes here if not o well

but i have a model of a m203m16a (search google)

and i know how to tag fine but i want to know how to make it shoot grenades out on the launcher

so if some one could pm me or post a tut it would be great
by PDummy
Mon Aug 22, 2005 8:24 am
Forum: Art Studio
Topic: Pleas Help!
Replies: 9
Views: 1241

i find it much easier to tell ppl where do download the pluging caus ethey neaver understand where to fond the original

http://www.cortana.org/tafs/files_patch.taf

go there and download the right one for your version of max

and make sure u put it it the right folder
by PDummy
Wed Jun 08, 2005 11:43 am
Forum: HEK General
Topic: smoke nade
Replies: 3
Views: 954

ya i was thinking make explosion effect bigger and longer and take away dammage

ill have to git it a try

(and ya im talking bout CE)
by PDummy
Sun Jun 05, 2005 6:12 pm
Forum: HEK General
Topic: smoke nade
Replies: 3
Views: 954

smoke nade

would it be possible in any way

or would it lag like crazy
by PDummy
Sun Jun 05, 2005 4:54 pm
Forum: HEK General
Topic: Tool Error
Replies: 25
Views: 3725

PDummy wrote:YOU MUST MAKE A SHADER FOR EVERY BITMAP YOU HAVE IN THE MAP
in the pic u gave it asks for a shader type for metal big so u have to make a shader for that to and anyother bitmaps u have in the map
by PDummy
Sun Jun 05, 2005 9:21 am
Forum: HEK General
Topic: Tool Error
Replies: 25
Views: 3725

ok time for another of my famous 2 min tuts ok the exporting process in tool 1. export the bitmap your bitmap must be a .tif in your data\levels\yourmap\bitmaps folder in tool type tool bitmaps levels\your map\bitmaps and it should say bitmap created compressed woth color key..... 2. exporting the l...
by PDummy
Fri Jun 03, 2005 12:53 pm
Forum: Tags & Resources
Topic: tialable textures
Replies: 6
Views: 1189

its called right click>save as... mr. smarty pants
by PDummy
Fri Jun 03, 2005 12:51 pm
Forum: Art Studio
Topic: new gun
Replies: 12
Views: 1276

?

it is interesting though
by PDummy
Thu Jun 02, 2005 6:24 pm
Forum: HEK General
Topic: Tool Error
Replies: 25
Views: 3725

you can also use Blitzcrieg, which comes with HMT, u have to put blitzcrieg in 3ds max's plugins folder and then you can export using .jms file type... hope that helps if u dont have chimp and that other stuff. I've heard the blitzcrieg way is easier even thogh that the only way i've exported with ...
by PDummy
Thu Jun 02, 2005 1:32 pm
Forum: HEK General
Topic: Tool Error
Replies: 25
Views: 3725

Whiteout wrote:Why does tool++ look in splinter\models when i actually asked it to look in splinter?
Please help me someone!
because it is an automatic thing that tool has to look in a folder called models.
by PDummy
Thu Jun 02, 2005 8:24 am
Forum: Downloads
Topic: Redone:map
Replies: 14
Views: 3755

1. dude there is no need to double rar it is a pain in the butt cause u cant just extract straight to the maps folder and it dont make it any smaller thats probably y mxc cant see it as a map 2 next time u make a map dont put a spawn point under the scanery(the pod) 3 put extra weapons in it next ti...
by PDummy
Wed Jun 01, 2005 5:17 pm
Forum: HEK General
Topic: Tool Error
Replies: 25
Views: 3725

ok ur using gmax and chimp ok ive neaver had any experience with chimp so i cant help u any other than to tell u to try saving as a .jms again and retry exporting

anyone who uses chimp want to help out...
by PDummy
Wed Jun 01, 2005 12:38 pm
Forum: HEK General
Topic: Tool Error
Replies: 25
Views: 3725

Re: Tool Error

Whiteout wrote: If it helps, the "splinter" file is in fact listed as a .txt and not a .jms file in Windows Explorer?
man u answered ur own ? in ur own post

lol

it need to be a .jms itf it says it is a .txt u did something wrong