Search found 21 matches

by Crypty
Fri Jan 06, 2006 8:34 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

Is that http://www.illusive-designs.com/ ? Doesn't seem to have very many members. Only 900. And i'm pretty sure my sig will be in regardless. Unless some other BS arises it should be fine. Straightened things out with fur and beef seems to have the right idea but from the way it sounds maybe he did...
by Crypty
Fri Jan 06, 2006 6:07 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

Wait I am a little confused. I am only talking about one rule here. The one that fur posted after the original rules stating that "YOU CANT POST WHAT YOU MADE FOR THE CONTEST OR YOU = DISCUALIFIED" Are you saying it's not official but it's still in effect for me? I don't even see 2 version...
by Crypty
Fri Jan 06, 2006 5:27 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

We won't just forget about it. We had rules, you broke them. BEEF!!! never agreed to let you off the hook, and he is also running this contest. And it's not "just a post thrown in the middle", it's a post by the admin SPECIFICALLY saying not to post your sig. "we" had rules, and...
by Crypty
Fri Jan 06, 2006 4:37 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

Ok so it would either be ~1500 members vs "Not as many as you'd think" Or... It can be 47,000 members who are neutral plus a sprinkling of members from GFXUG and HM who decide to register. This is pretty obvious. I would also like to point out that this "rule" you are referring t...
by Crypty
Fri Jan 06, 2006 3:58 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

So you are saying that we have way more members, but you'd rather still have it on Halomods and GFXUG so we can overwhelm you guys with votes? It's much much harder for everybody to go register at gamerenders.com and cast their vote so I really don't see how this could be a bad thing for you guys. N...
by Crypty
Fri Jan 06, 2006 3:42 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

Well that may or may not be, but holding it on a totally different site is one way to ensure the most fair results. Don't you agree?
by Crypty
Fri Jan 06, 2006 3:36 pm
Forum: GFX
Topic: The Halomods vs. GFXUG Scandal...DO NOT DELETE THIS
Replies: 32
Views: 1912

My understanding is that this was supposed to be a clean and friendly sig battle between the two forums. With that in mind, the rules were designed only with the intention of making things as fair as possible. Shortly after the contest was posted, I contacted furiosa about the problem of HM having 1...
by Crypty
Sat Nov 27, 2004 9:23 pm
Forum: Halo Discussion
Topic: Petition for Halo 1.5
Replies: 7
Views: 898

Petition for Halo 1.5

I know a lot of you were expecting 1.5, and got 2. I was one of those people. Well I just found that there is a petition going, so if you would like 1.5, you can sign. It doesn't guarantee anything will happen, but if it gets big enough at least bungie will see how many people want it. Note that thi...
by Crypty
Sun Sep 12, 2004 6:25 pm
Forum: Modding Discussion
Topic: How do you make it so you never fall out of vehicles?
Replies: 3
Views: 769

How do you make it so you never fall out of vehicles?

Is there a way to do this in HCE? I want to be able to stay in while it flips and stuff,
by Crypty
Mon Aug 30, 2004 7:56 pm
Forum: Outstanding Mods
Topic:
Replies: 68
Views: 32497

This has got to be one of the best maps ive seen so far.

Now I dont mean to criticize, it is an amazing map but
1. Can we have a bright version?
2. It seemed to lag with 3 players on my xbox, is that just a fluke or could it be really bogging down the xbox with it's size and detail?

Thanks
by Crypty
Sat Aug 28, 2004 9:29 am
Forum: Modding Discussion
Topic: How to change rate of fire in HMT 3.5?
Replies: 3
Views: 377

Error while trying to update and write structure.

It does this no matter what number I enter, and it does it on the first keypress.
by Crypty
Sat Aug 28, 2004 9:04 am
Forum: Modding Discussion
Topic: How to change rate of fire in HMT 3.5?
Replies: 3
Views: 377

How to change rate of fire in HMT 3.5?

I edited bloodgulch in HCE so that the hog has driveby and shoots rockets that do low damage but have high force. I also disabled all other weapons by setting them all to warthog gun. Also replaced all vehicles with warthogs. Now the problem I have is I need to make the rate of fire much, much slowe...
by Crypty
Tue Aug 17, 2004 9:57 pm
Forum: Modding Discussion
Topic: How do you change rate of fire in HCE?
Replies: 1
Views: 275

How do you change rate of fire in HCE?

I made the warthog shoot rockets, now how do I slow down that rate of fire? Can it be done in HCE?
by Crypty
Sat Aug 14, 2004 8:19 pm
Forum: Modding Discussion
Topic: Using HCE on an NMP map?
Replies: 2
Views: 460

Using HCE on an NMP map?

Can I load up a halo NMP cache map and open it with HCE, change a thing or 2 then play it? Would I play it in regular halo or halo nmp?
by Crypty
Thu Aug 12, 2004 9:22 pm
Forum: Modding Discussion
Topic: How do you use HCE?
Replies: 18
Views: 1543

Thanks a lot, that really helped. Now I think im up to the challenge of making stuff myself. Wohooo thanks.
by Crypty
Tue Aug 10, 2004 1:45 pm
Forum: Modding Discussion
Topic: How do you use HCE?
Replies: 18
Views: 1543

How do you use HCE?

I have HCE on my xbox but im not sure how to use it. I want to put 8 Hogs in BG, disable weapons and add low damage rocket launchers to the hogs. With HCE I could at least make 8 hogs and disable weapons right? How would I do that?
by Crypty
Thu Jul 08, 2004 7:30 pm
Forum: Modding Discussion
Topic: Swapping shaders.
Replies: 2
Views: 495

Thanks, I got it.
by Crypty
Thu Jul 08, 2004 7:30 pm
Forum: Modding Discussion
Topic: What is the texture/shader of the blood gulch base floor?
Replies: 1
Views: 207

What is the texture/shader of the blood gulch base floor?

As the subject says.

Thanks to anyone who can help me out. Im new to this and dont know how to check efficiently.
by Crypty
Thu Jul 08, 2004 9:27 am
Forum: Art Studio
Topic: Shader from campaign to multiplayer
Replies: 1
Views: 289

Shader from campaign to multiplayer

How do I take a shader from a campaign map and put it into a multiplayer map? Is it possible?
Thnaks
by Crypty
Thu Jul 08, 2004 8:28 am
Forum: Modding Discussion
Topic: Swapping shaders.
Replies: 2
Views: 495

Swapping shaders.

Ok, I am trying to put the shader from the powerup glass in bloodgulch on stuff but when I do I get like this funky lookin pattern all over things., its not completely clear. Now I am a complete noob but here is what I was doing. I open the map in HMT3 and go to the powerup shader and copy the meta ...