Search found 26 matches
- Sat Apr 17, 2004 5:17 pm
- Forum: Modding Discussion
- Topic: coop
- Replies: 8
- Views: 981
- Thu Apr 15, 2004 9:37 am
- Forum: Modding Discussion
- Topic: coop
- Replies: 8
- Views: 981
coop
ok u guys, we got hmt 3.5 and sp mp conversions.... so when is coop gonna be ready???
- Sun Feb 01, 2004 7:46 pm
- Forum: Art Studio
- Topic: lol exports not in dds format
- Replies: 5
- Views: 536
- Sun Feb 01, 2004 6:24 pm
- Forum: Art Studio
- Topic: lol exports not in dds format
- Replies: 5
- Views: 536
lol exports not in dds format
ok guys when i export models from hmt3 it puts them in obj format..... whats up w/that
- Tue Jan 27, 2004 2:17 pm
- Forum: Modding Discussion
- Topic: gravity rifle
- Replies: 7
- Views: 867
gravity rifle
it sux what the heck is it supposed to do
- Thu Jan 22, 2004 3:12 am
- Forum: Modding Discussion
- Topic: I DID IT!!!!!!! SINGLE PLAYER MAP REBUILT!!!!!!!!!!!!
- Replies: 14
- Views: 1360
- Wed Jan 21, 2004 4:11 pm
- Forum: Modding Discussion
- Topic: serius problem
- Replies: 9
- Views: 1218
yah thats my prob, see, other hex editors show each and every diff. offset instead of the first byte, winhex is an example, however the only one i could find, was an evaluation version and didnt let me save files over 200 kb. but i did finally find one perfect, its an oldie, but it works. however wh...
- Wed Jan 21, 2004 3:07 pm
- Forum: Modding Discussion
- Topic: serius problem
- Replies: 9
- Views: 1218
- Wed Jan 21, 2004 2:02 pm
- Forum: Modding Discussion
- Topic: serius problem
- Replies: 9
- Views: 1218
ok look im sorry but he didnt know what i was talking about what i mean is when i open hex workshop it doesnt list all possible offsets so therefore it doesnt have the ones on the offsets list from iron forge so i cant use that one, but when i try winhex, it has all the diff. offsets, but it doesnt ...
- Wed Jan 21, 2004 1:47 pm
- Forum: Modding Discussion
- Topic: serius problem
- Replies: 9
- Views: 1218
- Wed Jan 21, 2004 4:02 am
- Forum: Modding Discussion
- Topic: serius problem
- Replies: 9
- Views: 1218
serius problem
ok guys, im tryin to learn how to mod from the beginning so im starting with offset swapping. well, i tried gettting hex workshop, but it get the right offsets, like alot of the offsets in iron forges offsets arent there. then i tried getting winhex. well, that does have the correct offsets, but its...
- Tue Jan 20, 2004 1:40 pm
- Forum: Modding Discussion
- Topic: halo maps
- Replies: 5
- Views: 862
- Tue Jan 20, 2004 1:34 pm
- Forum: Modding Discussion
- Topic: halo maps
- Replies: 5
- Views: 862
halo maps
im sorry guys, i mean i hear all of yall talking about how "i made 9 maps and im waitin to release them" and yall are sayin u made them with gmax and shit. well , how the heck are u supposed to put halo stuff (vehcils, guns and shit) ????
- Sun Jan 18, 2004 9:21 pm
- Forum: Modding Discussion
- Topic: how to make our own sp mp conversions
- Replies: 16
- Views: 1558
yah well, i live in fucking texas, lol no snowdays here, just ice days lol yah i agree on the whole map model thing, its a gr8 idea. btw, im enjoying chattin w/ya well, i think that mono is a frikin god, however we might be able to at least help him along the way....... plz tell me how it goes with ...
- Sun Jan 18, 2004 8:54 pm
- Forum: Modding Discussion
- Topic: how to make our own sp mp conversions
- Replies: 16
- Views: 1558
- Sun Jan 18, 2004 8:42 pm
- Forum: Modding Discussion
- Topic: Anyone know who to do this?
- Replies: 8
- Views: 866
- Sun Jan 18, 2004 8:25 pm
- Forum: Modding Discussion
- Topic: Anyone know who to do this?
- Replies: 8
- Views: 866
- Sun Jan 18, 2004 8:14 pm
- Forum: Modding Discussion
- Topic: co op ai
- Replies: 4
- Views: 597
- Sun Jan 18, 2004 8:03 pm
- Forum: Modding Discussion
- Topic: co op ai
- Replies: 4
- Views: 597
co op ai
maybe theres a way to extract the ai from sp and put in mp
- Sun Jan 18, 2004 8:01 pm
- Forum: Modding Discussion
- Topic: how to make our own sp mp conversions
- Replies: 16
- Views: 1558